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Also, what do you think of the other ideas? Thanks for getting back to me! Love your map!
Hope these ideas were helpful!
7. Give the AT guns a target spotting scope on the gun, so players can see exactly where they are aiming versus just having to guess
8. ADD A MEDIC CLASS!!!
1. There should also be an indicator that shows when the spotting scope is in striking or spotting mode. A cooldown counter on the spotter scope would be very helpful as well! Just marking things on the map should have no cooldown.
2. Give the Officer/Commander three smoke grenades
3. Have the sniper have a camouflage skin that blends into the environment. Maybe like a green camouflage skin or something like that blends in with the environment.
4. Give the engineer one anti-personal mine and one anti-tank mine.
5. Have the engineer be able to build a small supply hub that can have extra med kits and ammo boxes for players to use. (THIS WOULD BE GREAT!)
Thats nice to hear :) thank you
Specs:
GTX1080
I-7 8700K CPU
32GB RAM
installed on a SAMSUNG SATA SSD
Lag is on every map with more then 20 players - it's the game.
Suggestions: Add cover the right side of the lake, And change the spawning location of the allies towards more the middle of the lake, Also add more cover inside of the lake.
1. Map to big! I gets laggy with more then 24 players on it.
2. Not enugh cover for the pushers to push, The lake is a death sentence if you try pushing towards B.
3. The last objective where you push into the village gets reaaly really laggy, i have crashed 6-8 times trying to push into this area, And people keep spamming smoke becuse there isnt enough cover, and there is no tank for the pushers?