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On investigation unless you choose the exploriter idealogy they don't spawn with a head.
Is there any chance to fix that(cause I'd like to try more then the very limiting idealogy)
I know your view on centaurs is lone wolves but I see them as more of a war tribe and herd.
Sorry in advance for any trouble.
Now I can't unhear/ see that. Thank you Siliconite. Also I hope you step on lego for this transgression.
don't worry, i hate myself too
Sorry can't give you more info than that atm.
When I do get back to trying to re-introduce your mod to my mod list I'll be more thorough and maybe I'll even be able to tell you what it conflicts with.
But at the moment I'm in the (long) process of shortening it (the mod list) and it's not going fast.
It looks interesting conceptually and cool visually, but I don't think I can jump through enough hoops to make it stop giving me trouble.
And for a race mod to give me this much trouble... that's new to me. But then I guess that can be atributed to complexity. Still complexity or not, what doesn't fit doesn't fit, regardells of how good it's reasons for not fitting are.
I'll give it one last spin once I've stabilized my monstrous mod list, becasue it could be that this mod is just stumbling upon issues casue by other mods too often, but I'm not holding my breath for a miracle at this point.
Also, as of today the custom start's description in my game is bugged (could it have been damaged when updating?).
Also I ran into two different incompatibilites already and both were major ones.
One was where this mod's custom start fails to generate the map and one where it does, but the pawn does not move.
Just to be extra clear here - vanilla crashlanded with the same mod configuration worked in both cases.
I didn't conduct a proper search for what's causing them though, I went only so far as to confirm that they are in fact merely incompatibilites and not something that mod breaks when operating solo.
Exception from asynchronous event: System.MissingMethodException: void RimworldMod.VacuumIsNotFun.H_Vacuum_PathFinder.ResetMap(Verse.Map)