Kenshi
Less Foliage and Rocks x2
20 条留言
Č | . 2024 年 12 月 17 日 上午 3:16 
Убрало некоторые ресурсные точки. Цепочка производства не повредилась, пешки как добывали так и добывают, но этот гребаный шмат железа теперь невидимый и неосязаемый.
Bookhorse  [作者] 2023 年 5 月 30 日 上午 11:20 
That being said, it should not cause the nodes to move around upon reloading a save.
Bookhorse  [作者] 2023 年 5 月 30 日 上午 11:17 
The game populates the terrain with trees, rocks and resource nodes according to the values that this mod changes using FCS. It may shift around the resources based on old rusted junk meshes a bit, or in rare cases cause some to disappear. Had to be done to increase FPS in the areas with lots of metallic junk.
TheThornyKnight 2023 年 5 月 28 日 上午 7:25 
@Machus - This is purely a theory, but I loosely understand the mechanics of these mods to work on fixed percentages to reduce foliage. Just like how every player has the same rocks/foliage in their maps on the vanilla/base map, anyone using this mod will have the same, as will someone using a 4x or 8x respectively.

I believe from looking at the FNC, you can modify the specific biomes/areas to have more or less of a certain something. You could give it a go to try to manually adjust this and experiment with your results, but it could be messy.

I've never used the in game console, but there might be something on there that may let you move it. I'm not 100%.
Machus 2023 年 5 月 25 日 下午 7:45 
removing this mod causes the copper node in my base to be invis (and it just straight up disappears if i import after that). keeping this mod makes another copper node in my base keep on moving around everytime I reload, and its right inside a house too so i can see its pieces sticking out of the roof. is there any way i can fix this?
Ragnaman 2023 年 4 月 10 日 上午 8:42 
After testing a bit, it seems like this mod requires an import, then it does not crash around Shark.
Smoker 2022 年 7 月 4 日 下午 5:57 
This is awesome but got the same crash in the swamp.
Redwood 2022 年 3 月 5 日 下午 2:40 
Triggers crashes around Shark in The Swamp.
Removing the mod fixes this.
Bookhorse  [作者] 2021 年 11 月 21 日 下午 11:52 
In any case, don't mind me. Post whatever you want.
Bookhorse  [作者] 2021 年 8 月 20 日 下午 1:14 
I see.
Logicon 2021 年 8 月 19 日 下午 10:10 
I reduced the density by 50% as well, The slider didn't seem to do a lot.
Bookhorse  [作者] 2021 年 8 月 19 日 下午 3:17 
What do you do with grass though? There's already a slider for it. I mean, do whatever, don't mind me. :)
Logicon 2021 年 8 月 19 日 下午 2:06 
hehe, its ok, I removed my mod for now since its very similar to yours. I will put the changes in my minimod instead
Bookhorse  [作者] 2021 年 8 月 19 日 下午 12:31 
I just turn off grass straight away. :D PC is too potato. ._.
Logicon 2021 年 8 月 18 日 下午 1:55 
Looks like we did exactly the same mod haha, but mine does grass too
Bookhorse  [作者] 2021 年 5 月 30 日 下午 10:21 
@MechsonPlays
Should be fine. Try it, you can always roll back without issues.
Player2431 2021 年 5 月 30 日 下午 10:10 
yay
MechsonPlays 2021 年 5 月 29 日 下午 8:38 
@Bookhorse do you think this mod would be compatible with large world overhauls like genesis?
Exiled Hermit 2021 年 3 月 7 日 下午 3:21 
Thank you.
Caz 2021 年 2 月 21 日 下午 7:44 
Trying to notice bonedogs, and other roaming packs of Murder Hobos, among the massive amounts of cluttering rocks is hard on these old eyes. This is a very welcome mod! Thank you!