Garry's Mod

Garry's Mod

V2 Rocket Facility | obj_team2
19 条留言
MoeDe •ᵕ•)っ 1 月 12 日 下午 6:40 
best map in MOHAA <33
Avot  [作者] 2024 年 1 月 4 日 下午 2:06 
@gibby6071 They are models from the game, I needed to get the original models from the game in its pk3 file. I used LightRay3D -> Export .obj & apply/copy texture -> Blender -> Source
Artful 2024 年 1 月 4 日 下午 1:32 
how did you get the flags and the banner?
Kaibobmoo 2023 年 2 月 28 日 下午 1:23 
I lost this map when I got a new PC, so glad I found it again.
MoeDe •ᵕ•)っ 2022 年 12 月 2 日 下午 6:30 
:HeartSquishy:
Moon. 2021 年 4 月 21 日 下午 2:08 
Yeah I meant the bezier curves thingies. Thanks for the info.
Avot  [作者] 2021 年 4 月 21 日 下午 12:54 
For most of the lighting and illumination settings I copied over some of the values found in the original .map file (If you open up the .map file in mohradiant, press n, and check the worldspawn settings, those are the ones i'm talking about) into the lights and light_environment settings. I also manually tweaked some of the values if I found out that the values didn't match what it looked like in the original map.

For the fog, well there is no fog on this map, but on the other map I ported (The Bridge) I did the same thing. I manually ported over the values.

Some thing to keep in mind is that the character heights between the MOHAA and the source engine are different. So a lot of the things were scaled down by 0.78. Some values might also have been modified to match this.
Avot  [作者] 2021 年 4 月 21 日 下午 12:54 
Not sure what you mean by patches, I assume you mean the more complex geometry (pipes and stuff) and the terrain? For that I used a tool (found here: https://www.x-null.net/forums/threads/3542-3d-model-of-Stalingrad-map/page2) to convert the original .bsp file to .fbx. Then I imported the .fbx into Blender and exported most of the complex geometry as model files useable by the source engine. For the terrain I used the SourceOps displacement exporter.
Moon. 2021 年 4 月 21 日 上午 5:25 
Mind if I ask how you converted over the patches, the ambient illumination settings and the fog settings?
Blue Umbrella 2021 年 3 月 9 日 上午 11:04 
cool
Avot  [作者] 2021 年 2 月 12 日 上午 10:37 
That's awesome to hear!
Hellshot 2021 年 2 月 12 日 上午 10:25 
I just want to say that I saw this today and ported it to my murder server and had my buddy jump on so we could walk through and experience nostalgia.

Thank you so very much for this, map is exactly how I remember. 5/5
Avot  [作者] 2021 年 2 月 11 日 下午 6:57 
I might port more MOHAA maps to the source engine, but it's a pretty tedious endeavour that takes some time. I'm currently working on porting this one to CS:GO.
𝔸𝕎𝔼𝕊𝕆𝕄𝔼 2021 年 2 月 11 日 下午 6:30 
Medal of Honor: Allied Assault was an awesome game. Thanks for bringing back the memories.

Any plans for more ported MOHAA maps?
Machunchis 2021 年 2 月 9 日 下午 7:17 
Happy
Moon. 2021 年 2 月 9 日 下午 1:15 
Ports from AA and other old games are always welcome.
kordian89wtf [KBPv] 2021 年 2 月 6 日 上午 11:40 
Thank you fot Nostalgia.
BlueRaptor Goldwings 2021 年 2 月 6 日 上午 9:34 
MoH:AA. best game needs to be more alive.
Nathan 2021 年 2 月 5 日 下午 3:28 
First time playing this map and game back in 2002. Damn