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Regarding the request, Id like a list of what animals they mean
Also for the fish, I think they meant for all animals that get fish, generate fish from the local VFE list rather than generic fish. That's what I'd request at least
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch4(Verse.Pawn)
at (wrapper dynamic-method) Verse.TickList.Verse.TickList.Tick_Patch2(Verse.TickList)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) Verse.TickList:Verse.TickList.Tick_Patch2 (Verse.TickList)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch9 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch5 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Game seems to look for missing BoneItem for action CompDigWhenHungry from Animal Behaviours.
Causes currently an arctic coyote from aexp mod to be stuck and throwing the error and previously a Megavolverine.
I will try to make a detailed list