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-- Put this in master_postinit of the character he take half DMG from bees
local _GetAttacked = inst.components.combat.GetAttacked
function inst.components.combat:GetAttacked(attacker, damage, weapon, stimuli)
if attacker:HasTag("bee") then
damage = damage * .5 -- Half DMG from bees
end
return _GetAttacked(self, attacker, damage, weapon, stimuli)
end
-- Put this in master_postinit of the character honey will be his favorite food and give 15 extra hunger like how it works for all other characters
inst.components.foodaffinity:AddPrefabAffinity("honey",TUNING.AFFINITY_15_CALORIES_HUGE)