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The main entrance has doors, yeah. Right click on the viewport and choose Draw > Game Entities.
although i got the map working are there supposed to be doors?
dunno why i didnt try that...
Restart SFM.
They did indeed.
If you loaded the dark version you have to make your own lights.
I don't really think I can help you out here, sorry. Maybe go see if you get the same problem on different maps or see if other people get the missing texture on the map, but that's about it.
I have no idea why it's acting up like that though, it's not using a custom texture or anything.
Huh, that's really strange considering this is a texture from vanilla TF2. Try restarting SFM and see if that helps.
https://i.imgur.com/m77CsPA.png
Also, I've managed to mostly fix the map by disposing of some of the noDraw walls.
Which decompiler are you using?
GO GHOST?
I noticed, but I unfortunately do not have time to resolve issue right now, hopefully later on if ever.
http://orig07.deviantart.net/664e/f/2015/180/6/5/floatingshelf_by_dafuqer7-d8z7rgw.png
THANKS SO MUCH
!!!!!
Heh. Rema was the store that inspired both the name of Mann 1k and the color scheme, though I swapped Rema's blue-white-red scheme to the other way around, unintentionally resembling the dutch flag. I never thought it would coincidate with more than that, but the more you know...
It's confusing if 2 supermarkets have a 1000 in their name, it's even more confusing because of the red-white-blue!
It's based on Rema 1000. The red - white - blue color scheme resembling netherlands was a coincidence though.
1. C1000 from the netherlands (notice the red - white - blue?)
2. Rema 1000 from norwegia (It has the 4 letters, and the 4 numbers)
Right click on the viewport and look for an option called "Show Other Entities". With this enabled, the doors will be visible, otherwise you'll also have to use the record function to make the doors show up.