Sid Meier's Civilization VI

Sid Meier's Civilization VI

AI Booster
133 条留言
R.E.D  [作者] 2024 年 6 月 24 日 下午 2:11 
Been stuck playing Vox Populii on Civ5. Damn wish we could mod like that on Civ6, the AI is so much fun to play against. Hard but fun. Great balances armies / navies. I hope they release the code at some point so we can add the vox army/navy AI to civ6. Until then I will hold off playing Civ 6 again.

In case your still around arr0w, my games are fine so not sure why they dont build cities in your, maybe difficulty?. I generally play on Emperor or Immortal.
arr0w 2024 年 2 月 23 日 上午 5:51 
almost perfect mod / the armies are much bigger, harder to conquer. One big bug - many of the civs dont built new cities (they have only 1 and they just keep making more units)
R.E.D  [作者] 2023 年 10 月 23 日 下午 2:27 
Sadly we have little control over what the AI build or how they move, still no way for modders to change it besides maybe custom scripts which would be hacky. I am using a mod that increases movement for roads and build road automatically with improvements, this allows the AI more moves which helps a little.
她掏出了我想掏的 2023 年 9 月 26 日 上午 5:40 
Also is there any improvement to the ai movement in this mod, because I found that the ai seems to move further than expected, I'm not sure if this mod working on it and which coding changing it, thanks!
她掏出了我想掏的 2023 年 9 月 25 日 上午 10:29 
Very nice mod, In my game AI keeps building siege units in war instead of build units which can Occupy city such as infantry,warrior. do you know which part of coding may reduce AI tendency to build siege units?
R.E.D  [作者] 2023 年 9 月 12 日 下午 1:22 
Been away playing other games, mine say may. The main one affecting priority of building units is the PSEUDOYIELD_UNIT_COMBAT, to high handicaps the AI in with to many units. But sure lower it 0.1 or 0.2 if you want less units.
Bobby 2023 年 9 月 5 日 上午 12:18 
Which number do I change in the file "AIBoosterCore" If I want to lower the AI's army number a little bit?
Spartak 2023 年 8 月 9 日 下午 11:29 
the Last update note reads:

"Doubled pseudo yield for spies.

Added War-Weariness bonus to AI.

AI on emperor will now get 20% less war weariness from modern age.

AI on immortal and up will now get 15% less war wariness from medieval
Increases to 30% less in Industrial and 50% total in Modern age."
Spartak 2023 年 8 月 9 日 下午 11:25 
I'm sorry but steam is saying the last update was in 03/15/2022, where is the new version RED?
R.E.D  [作者] 2023 年 8 月 7 日 下午 7:21 
Its hard to change exact behavior as that's in the code, we can only give the AI some more units and fix some build issues right now.
Bobby 2023 年 7 月 15 日 下午 10:56 
The AI does not intend to take back their lost cities. Can it be enhanced?
慷慨大师阿哈利姆 2023 年 7 月 9 日 上午 4:42 
nice work, keep updating
fka-gargamel 2023 年 7 月 6 日 上午 11:36 
💖
R.E.D  [作者] 2023 年 7 月 5 日 上午 11:40 
New version, make the AI develop as expected. They tend to build science district as a priority, and holy districts if they are going for religion. I did lower the gold bonus from palace, and saw AI build commercial districts. I really like what I saw :-).
R.E.D  [作者] 2023 年 6 月 5 日 下午 2:31 
I did check out AI++, it does some of my changes, but no boosts to Amenity / Maintenance etc.
R.E.D  [作者] 2023 年 6 月 5 日 下午 2:14 
New version, removed some tweaks after testing. AI should be building walls again.

Updated description.
quedforb 2023 年 4 月 19 日 上午 4:29 
Did you fix the wall problem? They dont build walls.
infixo 2023 年 4 月 3 日 下午 5:40 
@RED Check out A++ mod, I think it uses the code from AI Booster.
R.E.D  [作者] 2023 年 3 月 29 日 下午 1:07 
Planning to play some again, going to check those walls and see if I can boost priority on them. The gold issue I don't seem to have but again I always play with my gold deflation mod as I think there is generally to much gold available.
fka-gargamel 2023 年 3 月 25 日 上午 12:33 
I really love the changes You did. Definitely higher military count throughout the game
Only drawback: ai never builds commercial hubs due to no gold problems whatsoever. Free great merchants for the player...
quedforb 2023 年 2 月 10 日 上午 5:06 
AI build walls in very late eras. They can not defend themselves well because of that. I play on Deity always and without that mod, they always build walls in first ages. Is this a bug?
R.E.D  [作者] 2022 年 12 月 22 日 下午 10:29 
Kryndude, yes basically. That said when I did that without reducing maintenance the AI does disband units more. Some other tweaks also benefit the AI military buildup.
R.E.D  [作者] 2022 年 12 月 22 日 下午 10:27 
Run it locally mean, moving the folder from the steam workshop folder, to local mod folder. Need to find the number.
Kryndude 2022 年 12 月 15 日 下午 11:50 
If I just want larger AI army and nothing else, should I leave the following lines and delete the rest? I'm expecting your AI aggressiveness mod and Real Strategy to handle the details.

"UPDATE PseudoYields SET DefaultValue = 1.5 WHERE PseudoYieldType ="PSEUDOYIELD_STANDING_ARMY_NUMBER"; --Default 1
UPDATE PseudoYields SET DefaultValue = 0.3 WHERE PseudoYieldType ="PSEUDOYIELD_STANDING_ARMY_VALUE"; --Default 0.1"
Barra 2022 年 11 月 20 日 上午 8:55 
@royalMuffin, when you just remove the related file from the mod, steam will replace it when verifying files or an update of the mod is released and downloaded, hence the locally. Local install basically means you could create a clone of this mod with its own modId ;)
RoyalMuffin 2022 年 9 月 13 日 上午 11:56 
Thank you for the response. What does it mean to run the mod locally? is that any different from subscribing to it on steam?
R.E.D  [作者] 2022 年 9 月 12 日 下午 4:09 
RoyalMuffin, yes if you run the mod locally that should do the trick.
R.E.D  [作者] 2022 年 9 月 12 日 下午 4:08 
quedforb, sorry for the late reply taking some summer break from gaming. You can find the files in the steam workshop folder just have to open the files with numbers, each mod have a number.
RoyalMuffin 2022 年 9 月 7 日 下午 4:12 
Question if I delete the erascaling.sql from the workshop folder does that disable the era scaling feature? I prefer another mods era scaling and I dont want them to stack together.
quedforb 2022 年 8 月 8 日 上午 7:48 
I subscribed it but i can not download the file. This is my first mod and i dont know how to download anything from workshop. Can you please help me?
R.E.D  [作者] 2022 年 7 月 20 日 下午 2:15 
Thanks Wish, do you use any other mods? I do not specifically change anything about siege equipment, I also have not seen this behavior myself.
Wish Granter 2022 年 6 月 26 日 下午 11:18 
When using that mod I noticed that enemys attack with TONS of siege equiment. Ive watched Japan use over 15 Triboks against a francais city.

There the issues began. They seem to have the highest priority on siege equiment.
He has no other unit there.

Since artillery and triboks cannot use direct attacks he is unable to take the city over, loosing one tribok after another to either city backfire, or enemy triboks which he wont attack as the city has higher priority.

I noticed this only really getting a issue when siege equiments gets more handy, aka, triboks, artillery, etc.
At the start of the game they use warriors and other units too.

Ive uploaded a screenshot for better explaining. There are triboks EVERYWHERE but no actual units to conquer citys.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2826704114
R.E.D  [作者] 2022 年 5 月 25 日 上午 10:19 
I did boost the spy preference in the latest version to make sure AI builds all the spies they can, not sure if Real Strategy messes with the build priority as well. Will play some more, I have not activated real strategy myself, due to report of passive AI. Any opinion on that?

Back to spies I think if there is a way to force spies to be built will check out the french settings, AI should in my opinion build all spies it can.

That said the spy mechanic is not enjoyable to all, but you can always switch spying off with a mod if it gets to annoying.
AUSTRIA STRONK 2022 年 5 月 24 日 下午 6:22 
I used this mod+realmod to win on the highest difficulty. It was fun because the AIs made a lot of units. It was surprising how well he used the siege weapon. Very satisfied. Thanks for the good mod!
fka-gargamel 2022 年 5 月 21 日 上午 2:10 
Sorry if the comment was not clear.
I was specifically saying that with real strat they send no spies. I wantedt to gather feedback from people who use real stratbss well. Because a lot of people do combine bosster and real
AUSTRIA STRONK 2022 年 5 月 20 日 下午 5:41 
Gosh. Again I have a question. Can I use this together with Real Strategy Mode and Smooth Difficulty Mode? xDDD I want ultla hard game!!
AUSTRIA STRONK 2022 年 5 月 20 日 下午 2:00 
Oh my...the AIs started sending spies like crazy as my victory drew near. Spy doesn't seem to have a problem.
tze.mallory 2022 年 5 月 20 日 上午 8:22 
@R.E.D - thanks for the info re: art assets causing trouble.

I've improved stability quite a bit by deleting the mods.sqlite and let the game recreate it so my problems may have been mainly about load order and such.

Congrats - your mod is a total nightmare in the early game and I lost my first one with it enabled in under 100 turns! Awesome :)

Yes it DOES work with Real AI. IMHO Real AI on its own pretty much ends up with all civs pursuing a diplo victory to stop me. With AI Booster I still get some civs heading for that BUT am also seeing much more competition on science/culture victories.

Can't comment on AI use of spies - yes ii "feels quiet" but I usually run Cryptography and home base the first couple of spies who pick up counter-espionage skills like Polygraph, Quartermaster.
AUSTRIA STRONK 2022 年 5 月 20 日 上午 2:13 
oh...Are you using it together? Me too. The AI's spies are not active at all. Is it a problem with the real strategy mode? Bytheway is there any problem with using both modes together?
fka-gargamel 2022 年 5 月 19 日 上午 8:19 
I don't know but it kind of is easier with real strat? Ja crazy. But it is a feeling. They don't go for religion like crazy so all the best beliefs left. They do not spy in any way or form...it is really hard to tell. I am using real strat with AI Booster in combination
AUSTRIA STRONK 2022 年 5 月 19 日 上午 4:05 
Oh, I'm glad I finally found the mod I'm looking for. Your mod looks great.
BTW, Is this mod compatible with real strategy mod?
R.E.D  [作者] 2022 年 5 月 15 日 下午 2:11 
New version posted. Add War-weariness bonus to AI (Less of it) and double pseudo yields for spies.
R.E.D  [作者] 2022 年 5 月 15 日 下午 2:10 
Zero, I think it should be fine with smoother as the bonuses are different. Real Strategy should work some setting might be overwritten by one mod, but otherwise it should be fine. AI will still get its bonuses.

I run all my Booster mods, and Turn the difficulty around to penalties for the player with a number of mods. my deflation mods and one that does the same with Science and Civics. My list of mods is long. I think you can see what I subscribe to, I use all those mods.
R.E.D  [作者] 2022 年 5 月 15 日 下午 2:07 
tze.mallory, its all about art asset used, sadly the latest dlc made total assets a problem. The only thing in this mod that would affect it would be if the AI builds way more units, this might cause issues due to the issues with sing more art assets. If you have a lot of mods that changes unit graphics or other graphics this is sadly the state of the game, I no stopped using assets that change unit graphics due to this.
tze.mallory 2022 年 5 月 5 日 下午 12:21 
Just started using this mod today.

Experiencing unstable early game with regular lockup/crashes started around turn 75.

Not saying anything is at fault with this mod - just an observation that may help people wondering about compatibility.

PC specs: 16GB RAM, 4GB Graphics card. DirectX 12 on launch. I have all expansions & DLC.

Game Setup:
Map: YnAMP Enormous (2:1) map (140x74). 16 Civs, 24 CS (usually no trouble with this size).
Ruleset: Gathering Storm
Difficulty: Emperor
Start Era: Ancient
Game Speed: Epic
Disaster Intensity: 2
All victory conditions enabled

Active Modes:
Barbarian Clans
Monopolies & Corporations
Secret Societies

Current Mods:

AI
AI Booster
Real Strategy
UI
Sukritact's Global Relations Panel
CIVIG2 (graphs/charts)
Real Era Tracker
Better Espionage Screen
Better Report Screen
Better Trade Screen
Great Works Viewer
Maps
Yet (not) Another Maps Pack
TSL Earth Remastered
Cogitator's XXL Earth
zero 2022 年 5 月 4 日 上午 10:28 
Do you know if this mod is compatible with Real strategy + Smoother Difficulty 2.0 (updated for GS WITHOUT tourism scaling) mods?

BTW, additionally to this mod, could you please share your list of mods which you usually play with that enhances AI (I play only dominance victory)? I am thinking of the Real strategy + Smoother Difficulty 2.0 + AI Booster combination, but not sure if AI will not break.
R.E.D  [作者] 2022 年 4 月 29 日 下午 5:05 
I use my own, then a whole bunch of others. The main are mods that changes AI bonuses to Human Penalties. Seem to balance the game better on high difficulties, then I slow down tech with a custom version of the slower mod with some other changes. I also remove all Culture and Science city states to slow down the game, and reduce the advantage city states give.
fka-gargamel 2022 年 4 月 28 日 上午 9:17 
Hey kapten which of the various smooth mods do you us?
Happy to see your difficulty mod list :)
R.E.D  [作者] 2022 年 4 月 28 日 上午 8:35 
Great catch, That needs to be fixed. The Human need to get higher penalty and AI less. I think there is a leader that has it as an ability so going to take a look.
KaptenMongo 2022 年 4 月 27 日 上午 3:24 
Im composing a modlist and so far its going pretty well. Actually getting a bit challanging on diety now. However, Ive noticed that the AI get kind of a severe handicap from war weariness in their conflicts since they units tend to die a lot.. Is there a way to inherently reduce the penalty values for the AI to about half?