Stellaris

Stellaris

Military Factions Reborn
58 条留言
guardian1368 2023 年 7 月 29 日 下午 3:08 
same and also it still doesn't work they wont even count as enemy when npc use it
Augustus 2023 年 1 月 25 日 上午 11:12 
would love an update of this
guardian1368 2022 年 10 月 5 日 上午 5:16 
i cant remove the mod cause the ships are there so does anyone know how to remove the fleet cause game crash and since the ships wont move i cant get rid of it
guardian1368 2022 年 10 月 5 日 上午 2:08 
this mod broken cause they wont move from my capital to fight war and crisis
Xherdos 2022 年 7 月 27 日 上午 6:02 
god... i would really love to see a update for this mod, it's so nice to have Military Factions (kind of Mercenaries but they only work for you)

Anyone knows a good mod that is like this?
AleksG 2022 年 7 月 21 日 下午 5:45 
Any similar mods that work anyone know?
Boatrat (天皇陛下万歳) 2022 年 7 月 17 日 上午 11:00 
I really like this mod, is there a chance for an update :roboquestion:
Where my pleasure dommes at 2022 年 7 月 14 日 上午 4:21 
Any Chance for an update?
Empty_Cosmos 2022 年 5 月 19 日 上午 8:09 
doesn't work post 3.4 :(
☢DukeNukemBOS☢ 2022 年 5 月 16 日 下午 8:08 
This mod is awesome but unfortunately, The 3.4 update has broke this mod. The ships spawn but most of the policys are broken. Ships no longer patrol or follow my fleets around. Any ETA when this mod will be updated for 3.4?
Dr Jimothy 2021 年 12 月 16 日 下午 6:51 
Playtest results:
- Does not move when given the policy to hunt down external threats, even when massively overpowering those threats.
- Does move when following fleets, although which fleets they follow is largely random.
- Does patrol between systems.
So 2/3rds functional.

I think this mod also has further potential if these military factions are added to marauders via a mod and the not moving when policy is to hunt down external threats being fixed. If marauders had small fleets that regularly went out and behaved in a way suitable for marauders, they'd be more interesting.
Wrath_of_Janos 2021 年 11 月 10 日 上午 10:09 
Can you add an 3+ Version
Xherdos 2021 年 8 月 28 日 上午 7:44 
quick idea instead of removing a set amount of the daily income why not remove a set %?

just saying since some mods which gives a Boost to Minerals actually increases the amount of the stuff that get's taken away by double the amount.
Empty_Cosmos 2021 年 8 月 23 日 上午 2:52 
can confirm still works for me as well
Nathan the Dwarven Shark 2021 年 6 月 5 日 上午 9:22 
The mod works perfectly fine for me, playing most recent version with loads of other mods. I just have mine at the bottom of the Load order and it works.
Hades 2021 年 5 月 31 日 上午 4:56 
my mil faction has stopped moving and no policy change makes them work (it might be mod load order but im not sure)
CliCk 2021 年 5 月 29 日 上午 7:27 
Could you plz update this mod? its was just awsome to be able to tech in peace and let ur def-force protect my lanes
Aflack 2021 年 5 月 12 日 上午 6:24 
what are the main problems now with the new update
Shinzo 2021 年 5 月 11 日 下午 4:37 
does this still work
[CN]突击队队员 2021 年 5 月 3 日 上午 5:32 
DrBLOOD95 are not going update the mod for a long time.
ally unit are not looking for mid_game_crisis and end_game_crisis Country.
ChaosOmega98 2021 年 3 月 28 日 下午 1:56 
disband them then ask for them to join then re enable them
EbonyWolf 2021 年 3 月 27 日 下午 4:01 
Other civs didn't want to join the federation because they hated the military faction who was also in the federation. So I couldn't get some of the AI to join.
Battlespark 2021 年 3 月 15 日 下午 1:10 
i mean it works with nsc2 ya just dont have the extra ships, which really is just fine if you want em to patrol. Also, is there a command i can type in to despawn all the current military fleets created by this mod? I put it on disband and they didnt despawn. Im late game though, prob just a glitch
ChaosOmega98 2021 年 3 月 14 日 下午 6:28 
what if your an gestalt consciousness
maltheal  [作者] 2021 年 2 月 8 日 上午 7:25 
@DrBLOOD95 I'm sorry I was late on getting credits up I'm usually real good about it I missed that, adhd has me a mess sometimes lol
And I'll gladly delete my mod if you pick it up there are too many good mods that are dead and it would allow me to update other mods
Its_Sun 2021 年 2 月 7 日 上午 2:09 
@DrBLOOD95 I saw a few comments claiming that you retired, so I suggested the mod for revival, and I didn't see any confirmation that you were gone or still here, apologies.
p6kocka 2021 年 2 月 6 日 下午 10:54 
Thanks for the mod. So is it already compatible with the nsc2 mod ?
teo-lost2 2021 年 2 月 6 日 下午 7:48 
@DrBLOOD95, Oh! I thought you retired from modding. I didn't know you are waiting for the Nemesis Update.
SasakiMichie 2021 年 2 月 6 日 下午 5:35 
I would Agree with this person, but at the same time i dont think the author would mind if people revive there mods
DrBLOOD95 2021 年 2 月 6 日 下午 1:51 
Humm hello there, I don't remember saying that I retired from the game.
I'm just waiting for the next update before working back on my mods.
Anyway you can keep that one here, as people seems to really like the mod but at least give proper credits before and ask the author also :)
maltheal  [作者] 2021 年 2 月 6 日 下午 12:40 
yeah i got to spend some more time on it before its ready for nsc 2
Commander Vex 2021 年 2 月 6 日 下午 12:31 
It's back! Thank you!
maltheal  [作者] 2021 年 2 月 5 日 下午 8:51 
i reverted it for now ill reupload when i find what caused the crash
The_Tetrarch 2021 年 2 月 5 日 下午 8:03 
I've had the exact same issue. For context it crashes the game once it loads to 100% even with no other mods
lLyyssoll [BAD] 2021 年 2 月 5 日 下午 7:48 
Update: had to disable this mod because it kept crashing the game at startup... please fix
maltheal  [作者] 2021 年 2 月 5 日 下午 6:40 
***NSC 2 UPDATE***

NSC 2 ships will now spawn
ready for NSC 2 season 6
maltheal  [作者] 2021 年 2 月 5 日 下午 2:06 
@teo-lost2 then maybe but I have a couple other projects first tonight I'm going to do alot of work on the mods for tomorrow's nsc2 update but after that I might :)
teo-lost2 2021 年 2 月 5 日 上午 10:47 
@maltheal, DrBLOOD95 has retired from modding and NSC2 has integrated Starbase Extended into their mod. This mod was likely abandoned and hasn't been updated in a long time.
maltheal  [作者] 2021 年 2 月 5 日 上午 9:55 
@teo-lost2 that mod isn't dead so nope lol
teo-lost2 2021 年 2 月 5 日 上午 9:42 
@maltheal, would you like revive this wonderful mod? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1693982756
maltheal  [作者] 2021 年 2 月 4 日 上午 7:03 
It's alpha there may be an extra file I was using as a medium to store code ideas ect
maltheal  [作者] 2021 年 2 月 4 日 上午 7:01 
@Ashur the empire expanding is a test I'm also trying to see if it stays in player control or not but I've been limited on time cause of the 40hr+/week day job and I absolutely will look to incorporate that behavior in the military faction I appreciate it :)

@[CN]突击队队员 for your first question yes this and nsc 2 do work it just does not use their ships yet
And there shouldn't be I'm at work atm so I cant look
Save Errors happen unfortunately
[CN]突击队队员 2021 年 2 月 4 日 上午 6:37 
common\defines have error : why you have 2 NGameplay in there ?
[CN]突击队队员 2021 年 2 月 4 日 上午 4:56 
working fine with NSC2 just doesn't use their ship right ?
Trixie 2021 年 2 月 3 日 下午 3:49 
By the way, in my version of the mod I added a nice QOL feature where the player's technologies apply to their military faction. A simple on_tech_increased on_action or whatever else you like to trigger an event that copies techs from you to them is how I did it. Here's my take on it. (Trigger condition could be changed, I just never turned MF on for the AI anyway.)

country_event = {
id = factionn.1
is_triggered_only = yes
hide_window = yes

trigger = { is_ai = no }

immediate = {
save_event_target_as = owning_empire
event_target:owning_empire = {
every_subject = {
limit = {
OR = {
is_country_type = ally_faction
is_subject_type = ally_faction
has_country_flag = ally_faction
}
}
copy_techs_from = { target = event_target:owning_empire }
}
}

}
}

This should still work as well as it did last time I used my personal version of the mod, but I don't know for sure. I'll give your update a spin, though.
Trixie 2021 年 2 月 3 日 下午 3:28 
An admirable undertaking. What do you mean by they can expand the border? As in systems they capture are occupied by you or they actually spit construction ships out and build their own outposts?
maltheal  [作者] 2021 年 2 月 3 日 上午 3:49 
@its_sun yeah I assumed at least one of the dlc was going to cause an issue but I definitely would of overlooked the federation as 95% of the time I don't even vote in them lol thank you
Its_Sun 2021 年 2 月 2 日 下午 9:12 
Do wanna post a bug in regards to Federations, they don't vote on anything (that can cause an issue with federations that just started since most types begin on Unanimous voting) No stress though, take your time

*Context* The military faction itself counts as a vassal, so they end up IN the actual federation itself <if subjects are allowed, most AI choose to add subjects allowed> vvvv (being more specific)
maltheal  [作者] 2021 年 2 月 2 日 下午 8:27 
***UPDATED***
changed it so the Ally faction can expand the borders
also changed it so the Ally faction uses your rss instead of their own {might be reverted later}
maltheal  [作者] 2021 年 2 月 2 日 下午 7:35 
@its_Sun thanks man i appreciate it :)