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A question independent from this topic: Does a building with full coal storage burn faster than empty one?
А можешь типо такого, но на обогащение урановой руды, так что бы мог перерабатывать примерно 3500-4000 руды в день. С заводскими и жд соединениями? И к нему тоже большой завод для переработки большого объема оксида урана в шестифтор? А то надоело строить кучу маленьких обогатительных фабрик и центрифужных заводиков.
Just follow these simply instructions.
Open your STEAM folder and add this to the address, OR navigate to this location: \steamapps\workshop\content\784150\2381403087\uglepererab\building.ini
Notepad will open.
At the top, under the "STATION" and "VEHICLE" lines, you will see "TYPE FACTORY." Delete the stuff between this and "POLLUTION SMALL." Replace it with this text in bold:
$TYPE_FACTORY
$WORKERS_NEEDED 90
$PRODUCTION coal 8.0
$CONSUMPTION rawcoal 14
$CONSUMPTION_PER_SECOND eletric 15
$STORAGE_IMPORT RESOURCE_TRANSPORT_GRAVEL 4000
$STORAGE_EXPORT RESOURCE_TRANSPORT_GRAVEL 4000[/b]
$POLLUTION_SMALL
I cut the workers in half for balancing, but also because the default can easily be conveyor limited.
The breaker says 3MW, but I never saw it exceed 1.2MW, so you can use a normal substation and it is comparable to the base game processors.
This will NOT affect buildings already placed, whether built or not. You WILL need to do this again if the creator updates the model.
I modified the building files for my own use so that it uses the same ratio of coal ore as the base game version but keeps the maximum output. To do this I used this setting: $CONSUMPTION rawcoal 14
you had it set to 8.8 which is quite a large difference.. I could see maybe a 10-20% increase in efficiency but your setting is 62% more efficient (if my math is right)
Maybe try 12 if you still want more efficiency. That is about 15% and I could see that being explained by a more efficient process. Just my humble opinion though.
P.s. здания отличные
But sadly if I decrese it to a output of 3.0 / 4.2 by 80 workers, this does not scale down correctly the pollution and the max power used etc. It's always good to have more variety in the game but in my opinion the vanilla should be the reference for scaling and limit about realistic max, especially because this game likes to simulate realism.