工人与资源:苏维埃共和国 Workers & Resources: Soviet Republic

工人与资源:苏维埃共和国 Workers & Resources: Soviet Republic

Coal processing plant
41 条留言
一颗赛艇! 2024 年 5 月 10 日 上午 8:28 
Need factory connections for waste disposal,THX
Serg_V 2024 年 4 月 20 日 上午 9:12 
The consignment approves!
pascha.frolow1990  [作者] 2022 年 2 月 11 日 上午 7:34 
Headley, Hello, it seems like a full storage does not affect the spread of a fire, but I may be wrong, this is my subjective opinion, based on observing a fire at a factory with full storage and an empty factory. Alas, the mechanics of the game are not completely unknown to me (
Hans Olo 2022 年 2 月 11 日 上午 2:39 
Hello Pascha, it took me almost two hours of reloading savegame and trying different solutions. It is not your mod, it was a modded firestation. So everything is fine!

A question independent from this topic: Does a building with full coal storage burn faster than empty one?
pascha.frolow1990  [作者] 2022 年 2 月 11 日 上午 1:09 
Headley, Hello, I checked several times, I didn't find any problems with fires, cars came and extinguished the fire.
Hans Olo 2022 年 2 月 10 日 下午 4:05 
Hello, I really like this mod but ran into an issue and the mod might be the problem. The bulding was burning and no firetruck startet its duty. A quick bought fire helicopter startet and dropped water but the fire remained untouched. Is it a bug?
vitalianos.za 2021 年 10 月 15 日 上午 1:56 
Павел, отлично!!!
pascha.frolow1990  [作者] 2021 年 10 月 14 日 上午 11:19 
vitalianos.za, скоро будет
vitalianos.za 2021 年 10 月 14 日 上午 3:46 
Спасибо Павел!
А можешь типо такого, но на обогащение урановой руды, так что бы мог перерабатывать примерно 3500-4000 руды в день. С заводскими и жд соединениями? И к нему тоже большой завод для переработки большого объема оксида урана в шестифтор? А то надоело строить кучу маленьких обогатительных фабрик и центрифужных заводиков.
Comrade Sky 2021 年 3 月 22 日 上午 5:29 
Thank you for the great facility, Pascha. I like it much more than the base game building, and it is very useful. I appreciate the attempt at realism, but the game isn't very balanced with the real world at the moment.
Comrade Sky 2021 年 3 月 22 日 上午 5:28 
FOR THOSE THAT WANT IT BALANCED WITH THE BASE GAME:

Just follow these simply instructions.

Open your STEAM folder and add this to the address, OR navigate to this location: \steamapps\workshop\content\784150\2381403087\uglepererab\building.ini

Notepad will open.

At the top, under the "STATION" and "VEHICLE" lines, you will see "TYPE FACTORY." Delete the stuff between this and "POLLUTION SMALL." Replace it with this text in bold:


$TYPE_FACTORY

$WORKERS_NEEDED 90
$PRODUCTION coal 8.0
$CONSUMPTION rawcoal 14
$CONSUMPTION_PER_SECOND eletric 15

$STORAGE_IMPORT RESOURCE_TRANSPORT_GRAVEL 4000
$STORAGE_EXPORT RESOURCE_TRANSPORT_GRAVEL 4000[/b]

$POLLUTION_SMALL
Comrade Sky 2021 年 3 月 22 日 上午 5:28 
This will change the production numbers to the base game of 8:14 per worker, so it uses 14 ore for every 8 out. It will also reduce storage to 4000. It cuts workers in half. You can change the number of workers or storage amount to whatever you want.

I cut the workers in half for balancing, but also because the default can easily be conveyor limited.

The breaker says 3MW, but I never saw it exceed 1.2MW, so you can use a normal substation and it is comparable to the base game processors.

This will NOT affect buildings already placed, whether built or not. You WILL need to do this again if the creator updates the model.
pascha.frolow1990  [作者] 2021 年 3 月 13 日 上午 1:59 
monkey monk, можно сделать, однако не будет отображаться максимальная производительность, будет как на шахте добыча столько тонн угля. В реальности, створ шахты, надшахтный копёр, отвод транспортера на обогатительный комбинат, хранилище готовой продукции находятся как правило на одной территории.
monkey monk 2021 年 3 月 12 日 上午 8:04 
pascha.frolow1990, просто на ютубе видел у человека шахта добывала сразу гравий, думал с углем может так же можно здание найти
pascha.frolow1990  [作者] 2021 年 3 月 11 日 下午 11:56 
monkey monk, да, нужна, самостоятельно угольную руду здание добывать не может, пробовал делать, выходит шахта, которая вместо руды уголь добывает.
monkey monk 2021 年 3 月 11 日 下午 6:19 
К этому зданию шахта нужна?
Capibars 2021 年 3 月 2 日 上午 5:17 
сделай для боксида,пожалуйста
pascha.frolow1990  [作者] 2021 年 2 月 24 日 下午 3:11 
Epic Fail Guy, I consulted directly with a man working in the coal mines in the city of Varkuta, he told me that coal from the mine comes almost without impurities, when it is processed from large pieces crushed into small fractions, according to him, from about 1 ton, get 700...750 kilograms of coal suitable for burning. So if you will, I have brought the indicator to more real figures. How did the developers install it?, I have no data, perhaps on their territory mining is much less productive, but my habitat is the extreme north of Russia, rich in minerals.
Usagi 2021 年 2 月 23 日 下午 10:57 
Well, the problem IMO is that you get more Coal per coal ore than the standard game version by a fair bit.. I can see the higher output, and storage being reasonable in terms of balance though.

I modified the building files for my own use so that it uses the same ratio of coal ore as the base game version but keeps the maximum output. To do this I used this setting: $CONSUMPTION rawcoal 14

you had it set to 8.8 which is quite a large difference.. I could see maybe a 10-20% increase in efficiency but your setting is 62% more efficient (if my math is right)

Maybe try 12 if you still want more efficiency. That is about 15% and I could see that being explained by a more efficient process. Just my humble opinion though.
pascha.frolow1990  [作者] 2021 年 2 月 22 日 下午 1:43 
Epic Fail Guy, I'm doing a steel mill, it produces iron, which, after melted down to make steel, to produce 1 ton of pig iron takes about an average of 1.5 tons of iron ore and 1.5 tons of coal, not counting dobavok in the form of coke and agglomerates, the game does not allow them to do that, but the characteristics of the plant 1.5 tons of steel required 3 tons of iron and 4 tons of coal, while the number of workers 400 people, the maximum production of 600 tons of steel, the consumption of 1600 tons of coal and 1200 tons of iron. This coal plant can barely cope if other consumers are connected to it.
pascha.frolow1990  [作者] 2021 年 2 月 22 日 下午 1:14 
Epic Fail Guy, what parameter do you want to lower the characteristics by?
Usagi 2021 年 2 月 22 日 上午 11:22 
I really like this mod so that I don't have to have awkward layouts of multiple processing plants and storage areas with Conveyors going everywhere taking up a ton of space.. However it's efficiency makes it basically just cheating. It would be nice to have a version that used the standard ratio of coal ore.
sammyson9 2021 年 2 月 13 日 下午 1:10 
if i wanted to cheat in that way i would just change the base game
pascha.frolow1990  [作者] 2021 年 2 月 9 日 上午 5:32 
sammyson9, It seems that it is already large in performance, you can change the value in the characteristics.
sammyson9 2021 年 2 月 8 日 下午 2:41 
could you make an even bigger one?
pascha.frolow1990  [作者] 2021 年 2 月 4 日 上午 6:34 
RadRabbit, Спасибо большое! Стараюсь:)
Ветер Вей 2021 年 2 月 4 日 上午 6:20 
Сделай коллекцию со своими зданиями.
P.s. здания отличные
Kamaling 2021 年 2 月 4 日 上午 1:32 
You'r completely right. Sadly for us who love more realistic we can't use your nice mod. But maybe if you find time, you can add a version with downgraded values to maybe 3x vanilla. Would be great :) :dwarfbeer:
pascha.frolow1990  [作者] 2021 年 2 月 4 日 上午 12:49 
Kamaling, I agree, but mods should improve the gameplay, and reduce the time spent on the game. As for the realism in the game, here everyone decides for himself, the characteristics can be changed by themselves in fashion, for themselves as you want. The main thing is that the game is fun.
Kamaling 2021 年 2 月 3 日 下午 7:20 
A nice mod and I like the model too!
But sadly if I decrese it to a output of 3.0 / 4.2 by 80 workers, this does not scale down correctly the pollution and the max power used etc. It's always good to have more variety in the game but in my opinion the vanilla should be the reference for scaling and limit about realistic max, especially because this game likes to simulate realism.
janoRES 2021 年 2 月 2 日 下午 12:26 
thanks a lot! have changed it and will use it a lot! GG
pascha.frolow1990  [作者] 2021 年 2 月 2 日 上午 11:51 
janoRES, It's okay, you can change the characteristics yourself, as you want ($PRODUCTION coal 8.0) you just need to change this value to any other, and you will be happy. Have a good game!
janoRES 2021 年 2 月 2 日 上午 11:45 
sorry dont get me wrong i like it a lot but it just seemed too easy for the game to have 1 plant vs like 10 normal ones. actually i dont know anything about coal :) so it seems very imba for hard mode
pascha.frolow1990  [作者] 2021 年 2 月 2 日 上午 11:39 
Then this is not a simulator of the Middle Ages, this is a technically developed society, with a predominance of mechanical labor, almost no waste production, and before making any proportions in the game, I get acquainted with the production of raw materials, and the approximate consumption of resources to obtain the final result. I hope I answered you?
pascha.frolow1990  [作者] 2021 年 2 月 2 日 上午 11:35 
janoRES, with iron ore, it is another matter, I took as a basis 50% of the iron content, although there are also from 20% to 70% and sometimes higher, iron a priori likes to interact with other materials, unlike coal, which contains almost pure carbon in its composition, and carbon is not willing to share its bonds at the atomic level. But if there was coke here, then it would be another matter, it would only get 30% of the raw material, since sulfur and phosphorus are burned out from there, and agglomerates are extracted, so there is very little coke than ordinary coal.
pascha.frolow1990  [作者] 2021 年 2 月 2 日 上午 11:29 
janoRES, why not realistic?, coal lies in layers, there is pure coal with minimal impurities, at the beginning of development there is clay, sand, earth, but after several runs there is pure coal, which is washed from dirt, crushed into certain fractions, depending on the grinding, either large or medium, or small grinding, after which it is sent to storage and delivered to consumers. 144 tons are lost in the form of waste, especially since the coal is separated from the impurities at the stage of transportation in the mine itself.
janoRES 2021 年 2 月 2 日 上午 11:14 
hello nice mod but can u please make it more realistic? need to scale down the coal ore vs coal ratio - 1584 T coal ore to make 1440 T coal isnt real and its very unbalanced (you did it nicely balanced for the iron processing plant 1620 T of iron ore for 810 T of iron)
pascha.frolow1990  [作者] 2021 年 2 月 2 日 上午 11:13 
Tugan, в принципе можно задумать ж/д пути, однако страдать будет логистика.
DZen 2021 年 2 月 2 日 上午 10:26 
Класс
Tugan 2021 年 2 月 1 日 下午 8:16 
отличный мод , спасибо. только вот мысль. а можно к крупным заводам вашим сделать версию с жд путями?
Waldemar 2021 年 2 月 1 日 下午 6:16 
Oh no, you beat me to it. I was making a big coal processing plant as well :steamhappy: