边缘世界 RimWorld

边缘世界 RimWorld

World Map Beautification Project - for Alpha Biomes
136 条留言
Poor Little Meow Meow 10 月 6 日 上午 5:26 
This mod produces weird glitchy textures over some of the Alpha Biomes like this: https://imgur.com/a/9ngXsp4 Removing this mod fixed the issue, but it might be a mod conflict in general with something (current suspects: More Visible Pollution and Visible Map Mutators)
Mlie 9 月 7 日 下午 11:34 
Since this mod has been reported working in 1.6 I added it to the No Version Warning-mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
BreBearz 9 月 6 日 下午 3:04 
Does this still work for 1.6?
Preston 8 月 30 日 下午 6:22 
Thank you for this great mod btw, it makes the game look so much richer
Preston 8 月 30 日 下午 6:19 
Hey, I noticed the <materialSizeMultiplier> tag in your Alpha Biomes patch makes the mountains render oversized compared to the hexes. If that was an artistic choice then no worries at all — but since your other world map beautification mod (more vanilla biomes patch) render mountains and foliage at the normal size, I thought it might be an oversight.
kishkuma 8 月 28 日 下午 8:59 
completely failed to notice the main game updated, lol
kishkuma 8 月 28 日 下午 6:10 
loaded up my game today and also had errors about not being able to load the mountain and snowy mountain textures for the some of the biomes, with pink squares on the map. i am not running more vanilla biomes but i am using WMBP Continued and ReGrowth. Nuking the DDS files also fixed it for me, so thanks for posting that @dawud.weaver

weirdly everything was working fine when i played yesterday, didnt add or remove anything and none of my mods have updated. not sure why it stopped working today, but glad there was a solution. love this mod!
dawud.weaver 8 月 20 日 下午 5:46 
I pinged Zaljerem about it, and their solution of nuking the dds files worked for me on the version I have locally in RimSort; maybe they just need to be recompiled? Or whatever one does to make them, I'm not a mod maker >.<
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3266720501&tscn=1755720820
Sacrificial Goat  [作者] 8 月 19 日 下午 8:06 
oh jees.... ok, thanks...
dawud.weaver 8 月 18 日 下午 9:34 
No rush, just dropping a list of problems when I tried to yolo this and more vanilla biomes. I'm using base world map beautification if that makes a difference. Forgot just how much better these look than the base case.

Ocular forest, mycotic jungle, gelatinous superorganism, gallatross graveyard, makes mountains/hills of any size into missing textures.

Pyroclastic conflagration, forsaken crags, mechanoid intrustion, coastal dunes, and stormy savanna are fine (probably missed several, it's harder to spot going right).

Feralist infested jungles are fine-ish, though the jungle isn't displaying alongside the mountains (unsure if intended behavior).

Alpine meadow is only fine if there's a path, strangely.
Benjamin the Rogue 8 月 6 日 下午 7:41 
Just wanted to stop by and thank you for this amazing mod. I've been using it for so long it feels like vanilla content.
Jean1337_ 8 月 4 日 下午 2:59 
awesome, please if possible update to 1.6
Sacrificial Goat  [作者] 7 月 18 日 上午 5:07 
yup, I will, sorry, just been busy with work and have had little time.
technically it should just work, but you will get a version warning, but I will fix that hopefully this weekend :D
AstralStardust 7 月 16 日 上午 10:34 
PLEASE. UPDATE FOR 1.6
Cowfrog2025 7 月 6 日 下午 8:32 
No.
luvHUNTER 6 月 18 日 上午 3:57 
Write positive comment in my profile pls!
Sacrificial Goat  [作者] 4 月 16 日 上午 8:21 
D: I will take a look when I have a moment
emihead 4 月 15 日 下午 8:38 
miasmic mangrove with small hills specifically doesn't work for me
Sacrificial Goat  [作者] 2 月 25 日 上午 3:36 
These mods no longer require that as a dependency and are now standalone and work with Re-Growth. If you are using RimPy, that is the issue with RimPy detecting a pre cached instance of my mods requirements.

Yeah there is nothing I can change on my end. The dependency inside the file for them has already been removed. :(
rotted nightmare 2 月 24 日 上午 6:44 
this mod has the previous world map beautification project (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2314407956) marked as a dependency still, instead of the continued (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3266720501) version

I see people have replied saying that already, but maybe you could change it on your end?
dr_pasha 2024 年 10 月 25 日 上午 5:45 
Could not find type named BiomesKit.BiomesKitControls from node <li Class="BiomesKit.BiomesKitControls"><forested>true</forested><uniqueHills>true</uniqueHills><forestSparseBelow>1100</forestSparseBelow><forestDenseAbove>1500</forestDenseAbove><materialRandomRotation>false</materialRandomRotation><smallHillSizeMultiplier>1.5</smallHillSizeMultiplier><largeHillSizeMultiplier>2</largeHillSizeMultiplier><mountainSizeMultiplier>1.4</mountainSizeMultiplier><impassableSizeMultiplier>1.3</impassableSizeMultiplier><materialSizeMultiplier>1.6</materialSizeMultiplier></li>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Matey 2024 年 10 月 24 日 上午 12:53 
@Lurmey to elaborate on exactly what to delete, open the db.json and ctrl+f for "World map beautification project" this entry below is just an example entry, not the one to delete since I already deleted mine:

example, entry, delete the one with the right name above, youre deleting every line from the number in quotes, to the }, :
"2315809984": {
"url": "https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2315809984" ,
"packageId": "thegoofyone.dualthrumboblade",
"gameVersions": [
"1.0",
"1.1",
"1.2",
"1.3",
"1.4"
],
"steamName": "Dual Thrumbo Blade",
"name": "Dual Thrumbo Blade",
"authors": "TheGoofyOne",
"dependencies": {}
},

the fix does work dependency issue goes away after deleting the "World map beautification project" entry for me
Sacrificial Goat  [作者] 2024 年 8 月 15 日 上午 4:52 
thanks for that Lurmey <3
I will put this in the description
Lurmey 2024 年 8 月 14 日 下午 12:54 
Re: The Rimpy issue, check out the page for Death Rattle Biosculpter Patch as they have the same issue and someone there described how to fix it. Basically it's the Rimpy Mod Manager Database being out of date so to fix it you go to C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1847679158\db, open db.json, search for the id of the old mod (World map beautification project in this case) and delete the entry, being careful not to ruin the syntax of the file.
VelxraTV 2024 年 8 月 4 日 上午 6:37 
that mod author doesnt take error reports and bans people. so I cannot.
Sacrificial Goat  [作者] 2024 年 8 月 4 日 上午 6:08 
@NuanKi
it plays nice. you can either use Core or just mine standalone

@Velxra
report that on the reGrowth page, they should be able to resolve it
VelxraTV 2024 年 8 月 2 日 下午 3:11 
I switched to regrowth for the more even look. though regrowth has broken ice sheet textures.
NuanKi 2024 年 8 月 2 日 下午 12:15 
how does this interact with: ReGrowth: Core World Beautification?
Sacrificial Goat  [作者] 2024 年 7 月 24 日 上午 2:05 
got it, thanks <3
VelxraTV 2024 年 7 月 23 日 下午 12:35 
will delete those after you look
Sacrificial Goat  [作者] 2024 年 7 月 23 日 上午 3:14 
ahh ok, that is missing textures, if you give me the error messages it has or something, I can see if I can fix them :D
VelxraTV 2024 年 7 月 21 日 下午 12:32 
Tried loading this with ReGrowth and it does have some issues. World Map wise the only big conflict was on ice sheets causing broken textures. Otherwise seemed to work fairly well.
VelxraTV 2024 年 7 月 21 日 上午 11:59 
Overall it seems to be working fine without issue on the world map. Despite the rimpy compat message.

My only feedback would if mountains appears taller or more distinct. As they look flat in comparison to the tree biomes.
VelxraTV 2024 年 7 月 20 日 下午 8:10 
Might need the rimpy author to do a manual adjustment?
Sacrificial Goat  [作者] 2024 年 7 月 20 日 下午 7:51 
yeah RimPy has been a bit of a headache for me for a while, even when removing all traces of WMBP, it STILL insists it needs it and I have no idea why
VelxraTV 2024 年 7 月 20 日 下午 7:40 
Thanks for the feedback. Alright, I will give them both a go.

The only issue Im aware of is RimPy wants to use the other mod when this one is added.
Sacrificial Goat  [作者] 2024 年 7 月 20 日 下午 7:18 
I believe it should be compatible, my mods are standalone
and Re:Growth have incorporated the WMBP into their mod.
If you do still choose to use the continued version of it, I do not see any issues with mine as it will look for Re:Growth, and if it doesnt find it, it will just use its own DLL :D

do let me know if there are any issues though and I will see what I can do
VelxraTV 2024 年 7 月 20 日 上午 7:49 
since the main mod has not updated to 1.5

there is a forked mod updated for 1.5 will this be compatible?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3266720501
Sacrificial Goat  [作者] 2024 年 7 月 9 日 下午 6:45 
thanks for that, that will be the DLL for sure, I will pass this info on <3
Quickdraw6 2024 年 7 月 9 日 下午 5:30 
+1 on the comments below, getting this error every time at launch. Seems benign in impact, but it's the only red that my modlist is generating

Adding duplicate Verse.WorldGenStepDef name: BiomesKitWorldGenStep
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Sacrificial Lamb 2024 年 6 月 10 日 上午 11:12 
thought I posted this for a sec lol
Big Head Zach 2024 年 6 月 9 日 上午 11:30 
@Bobkiri +1 on that, thought it doesn't appear to have any effect other than throwing red errors.
Bobkiri 2024 年 6 月 9 日 上午 6:52 
I'm getting some red errors on startup regarding biomeskit, it looks like it's still referencing the old mode inside the dll, could you check?
Big Head Zach 2024 年 6 月 9 日 上午 5:03 
Strange. Rimpy still lists them as needing WMBP (even though they don't). Thank you for clarifying!
Sacrificial Goat  [作者] 2024 年 6 月 8 日 下午 7:39 
My update was pushed out about a month ago. WMBP is incorporated in my mod too. If people do not wish to use ReGrowth but still would like to use my mods, they can, if they use ReGrowth, then it will not (should not) conflict.
Big Head Zach 2024 年 6 月 8 日 下午 12:32 
WMBP isn't going away, it's part of ReGrowth Core now. Is there going to be an update to this mod to reflect this change in dependency?
Sacrificial Goat  [作者] 2024 年 5 月 9 日 上午 3:39 
I have removed it from the page, but you should not get a dependency warning within the game

chainlinc3 - This may be a dll issue, I will need to look more into that
FailPail 2024 年 5 月 8 日 上午 10:37 
does this work on 1.5? as the world map beutification project is being retired, do i ignore the missing dependency error in rimpy?
chainlinc3 2024 年 5 月 5 日 上午 11:46 
FYI, I'm still having some issues with this mod-- Namely:

Error while instantiating a mod of type BiomesKit.HarmonyStarter: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: void Verse.Log.Error(string,bool)

and:

[BetterLoading] Exception occurred processing mod finalize events! Details: System.TypeInitializationException: The type initializer for 'BiomesKit.ErrorLogs' threw an exception. ---> System.MissingMethodException: void Verse.Log.Warning(string,bool)


I'm assuming this is related to running the mod in conjunction with Re:Growth? But since I can see discussion of a fix already being included, I figured I'd share. Hugs log here:
https://gist.github.com/HugsLibRecordKeeper/214775b4e49d65dbf057929e0a2f1b03
Helixien 2024 年 5 月 1 日 上午 5:09 
@Sacrificial Goat: Amazing, thanks! :)