全面战争:战锤2

全面战争:战锤2

Ikit's Workshop Upgrades (SFO Submod: Beastmen)
30 条留言
Stephen  [作者] 2022 年 5 月 5 日 上午 8:42 
This was balanced around SFO, but I'll take a look and adjust the values when I get a spare moment.
=[NK]= Col. Jack O'Neil 2022 年 5 月 5 日 上午 3:58 
The ror values do seem to be less, but I think I looked at the SFO values and I feel like it was also lower? I don't know if I was just going insane or not. I also seem to remember the spread was 1 on this, and 0 in SFO.

Stephen was your vision with this to change any of the SFO stats, or simply just allow it to add on the contact effects from the upgrade?
Stephen  [作者] 2022 年 5 月 4 日 下午 2:02 
I think the accuracy values just need to be looked at.
Moo Tall New 2022 年 5 月 4 日 上午 5:16 
it seems make the ror version of lightning cannon way poor on damage than normal version. is there anything wrong? the double shoot are not add for ror version?
=[NK]= Col. Jack O'Neil 2021 年 12 月 26 日 上午 8:24 
Thanks for the update! My ocd noticed the title wasn't updated for the last kiss! :)
Stephen  [作者] 2021 年 12 月 25 日 下午 12:54 
Updated to version 1.1 with a minor fix.
Revan519 2021 年 12 月 25 日 下午 12:34 
SFO had its last updated could you plz update this mod one last time
=[NK]= Col. Jack O'Neil 2021 年 12 月 19 日 下午 1:38 
It all works with sfo
Jon 2021 年 12 月 19 日 上午 11:23 
Thanks! :steamthumbsup:
Stephen  [作者] 2021 年 12 月 19 日 上午 11:20 
@Jon No, it shouldn't do, and if it does at any point, it wouldn't effect your ongoing campaign.
Jon 2021 年 12 月 19 日 上午 11:18 
Please let me know does this need an update or not? I'm about to start a new campaign
Stephen  [作者] 2021 年 12 月 2 日 上午 9:51 
@伟仔 Shouldn't do, but I'll double check anyway.
伟仔 2021 年 12 月 2 日 上午 3:11 
need update?
Stephen  [作者] 2021 年 10 月 4 日 上午 8:17 
Sorry, I'm confused at to what you mean?
望乡鱼 2021 年 10 月 4 日 上午 4:52 
Invalid after help
Stephen  [作者] 2021 年 8 月 26 日 下午 11:33 
I had a quick look and I couldn't see any obvious issues with the two tables, so if anyone encounters any issues, please do let me know.
Stephen  [作者] 2021 年 8 月 26 日 下午 11:06 
I'll try and get this sorted once I'm back home later!
Grittz 2021 年 8 月 26 日 下午 5:20 
no pressure at all but im diffidently looking forward to this update aswell!
PeeWee 2021 年 8 月 25 日 上午 7:34 
Thanks Stephen, looking forward to the update!
Stephen  [作者] 2021 年 8 月 24 日 上午 6:03 
I'll get this updated once I've finished my Arkhan SFO submod which won't be too much longer.
伟仔 2021 年 8 月 24 日 上午 4:11 
Updated
Wolf 2021 年 2 月 2 日 下午 4:59 
nice
Stephen  [作者] 2021 年 1 月 30 日 上午 11:10 
@LCDC It should do slightly more damage with the extra workshop buffs.
Elsea 2021 年 1 月 30 日 上午 11:07 
does it do more or less damage? I just love overpowered skryre
Stephen  [作者] 2021 年 1 月 30 日 上午 8:22 
No problem! ^^
=[NK]= Col. Jack O'Neil 2021 年 1 月 30 日 上午 8:14 
Thanks!
Stephen  [作者] 2021 年 1 月 30 日 上午 7:25 
Thanks, added those requirements to the mod :)
LooseNooseZeusMooseGooseJuice 2021 年 1 月 30 日 上午 7:10 
i think you need to add your other mod as a required mod, as by itself i see nothing in the workshop. but with both, i can see the changes. just trying to help!
Stephen  [作者] 2021 年 1 月 30 日 上午 6:38 
No, this is changes to the workshop upgrades for my Ikit Claw Workshop Upgrdade mod.
=[NK]= Col. Jack O'Neil 2021 年 1 月 30 日 上午 6:30 
Wouldn't SFO already have made baalnces changes to the workshop?? Is this then your further balance changes?