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I might, of my mods that need porting, this is sorta lower priority to be honest. Guess I'm holding out hope for an official version of it to be added.
I intend to bring it to WH3, yes. Hopefully should be one of the easier mods to move over.
Thanks for the feedback. Will have the mounts in custom battle fixed when I next update this mod (after the next dlc release tbh). Master Moulders get the shock collar ability in their skill tree, and just slapping the wolf rat or rat ogre summon (or making some other summon) felt a bit uninspired. Not to mention I think the pack master being able to summon, what, 4 times? is a bit OP anyways.
Plus he is missing all mount passives in custom battles.
I didn't update it. Why? It says out of date or something?
Probably not. I think the systems that set up lord generation are initialized when you launch a campaign. Sorry.
Have you think about to change the model? I feel that he looks very similar to packmaster,
Great mod
Thank you!
@Neunmalklug
Thanks. Maybe SFO later.
@Nelken-Heini
I felt they were a miss from the dlc, and anyways, I enjoy making mods.
@Moloch
Possibly ;)
@Puggly the Grey
Thanks!
@NoOne
Thank you. I’m not too thrilled with the model on this one (tho I frankly also don’t think its too far off the mark either), but modelling/editing models is probably my biggest weakness with modding.
@jtoetoe11
Thanks :) I’ll cook something up in due time.
maybe sfo? :)