Sid Meier's Civilization VI

Sid Meier's Civilization VI

[DEPRECATED] Everything's Removable
15 条留言
Morix 2023 年 7 月 2 日 下午 2:49 
Does this Mod still work, or as Jethro says does it now clear the resource entirely
DB  [作者] 2021 年 7 月 1 日 上午 7:45 
Just a quick note to say that this mod is now deprecated but the idea lives on as a Game Option in DB's Civ VI Gold .
Bedge 2021 年 6 月 25 日 上午 6:24 
thanks for this. planning out districts and then a strategic resource showing up can really screw things over but this mod fixes that
bongsan2010 2021 年 6 月 11 日 上午 3:04 
Working with legui/sukritact resources? Because I couldn't get it to remove these in my last game, and couldn't build district on those either. Do the mod need to be on during game initialisation?
Jethro 2021 年 6 月 5 日 上午 9:50 
I have game tested the mod on the 05/06-2021 and when a district is placed upon a resource then the resource is lost, unless the district is placed before a tech reveals the resource.
It worked fine before a recent patch from the developers.
Any feedback will be appreciated

Kind regards
Kristian WB
Jethro 2021 年 5 月 23 日 上午 1:57 
I am playing with this mod and i cant make it work...
Does it require any special tech other than irrigation to build a district upon citrus luxury or tea, or just to harvest them ?
bahamutkung 2021 年 5 月 7 日 下午 11:49 
Is "A builder can harvest any resource" will have problem with AI?
=[NK]= Col. Jack O'Neil 2021 年 4 月 15 日 上午 5:07 
Thanks
DB  [作者] 2021 年 3 月 4 日 上午 8:16 
Correct, as far as I know.
=[NK]= Col. Jack O'Neil 2021 年 3 月 4 日 上午 3:29 
So just to clarify, because your mod gives gold as a yeild, will any other mods that remove all resources conflict?? Just because I like your idea you've got of when things get placed, but I'm just figuring out what harvest mod I want
DB  [作者] 2021 年 1 月 31 日 上午 7:51 
Hi jabroni!

I don't play with that mod, but based on its description, it seems like they should be compatible.

Kind regards,
DB
brometheus 2021 年 1 月 31 日 上午 7:24 
This is amazing, thanks a lot for your hard work :wololo:

Quick question, do you see this mod conflicting with Resource Cultivation?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2370445558

From what I'm reading, that mod doesn't touch the Builders, but thought I double check. Cheers!
=[NK]= Col. Jack O'Neil 2021 年 1 月 28 日 上午 6:40 
Thanks for your reply :)
DB  [作者] 2021 年 1 月 28 日 上午 6:39 
Hi Jack!

The other mods that I looked at had bugs and weren't recently updated, so I made my own. This one is likely simpler than the others... so hopefully the most future-proof. It just makes the resources removable, and they all have the same harvest benefit (+gold).

Kind regards,
DB
=[NK]= Col. Jack O'Neil 2021 年 1 月 27 日 下午 8:07 
Nice!

So there's a bunch of other harvest and remove resource mods out there, is this an all-in-one that does what they all do, and more?