缺氧
Quantum Compressors
43 条留言
STᑌYᐯᕮᑎSTᕮIᑎ ☢  [作者] 2024 年 3 月 18 日 上午 3:54 
Thanks. Much appreciated :lunar2019piginablanket:
Thrice 2024 年 3 月 17 日 上午 9:17 
Thanks! Love your work!
STᑌYᐯᕮᑎSTᕮIᑎ ☢  [作者] 2024 年 3 月 16 日 下午 1:58 
Hi, yeah it is fixed :)
Thrice 2024 年 3 月 14 日 下午 9:45 
Anyone know if this is fixed now? Ill try it either way, just curious
STᑌYᐯᕮᑎSTᕮIᑎ ☢  [作者] 2023 年 10 月 20 日 上午 4:55 
@Plato found my mistake, sorry. I'll only be able to fix it a bit later though, I'm not at my PC right now.
Plato 2023 年 10 月 20 日 上午 2:31 
The last update broke my game.

[code]
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index

...
QuantumCompressors.Classes.QuantumOperationalOutlet.FindSuitableElement (Storage& usedStorage) (at <90a00f69e9df45eea9b8ceb19557018f>:0)
QuantumCompressors.Classes.QuantumOperationalOutlet.ConduitUpdate (System.Single dt) (at <90a00f69e9df45eea9b8ceb19557018f>:0)
...
Build: U49-577063-S
[/code]
Levitas 2022 年 10 月 19 日 下午 10:55 
At the Moment the Compressors cant be place, because the automation-inlet/outlet are one same place (The Game said that)
Zargachi 2022 年 4 月 8 日 上午 10:11 
it's because i'm using a mod that allows gases up to 40kg and liquids up to 400kg, but both input and output it's just accepting 1kg eachtime...
STᑌYᐯᕮᑎSTᕮIᑎ ☢  [作者] 2022 年 4 月 8 日 上午 8:48 
@Zargachi The solution to configuring throughput would be to use an adjustable valve on the output. As for increasing throughput, unfortunately that wont be possible because the game's conduit system only allows 1kg/s for gasses and 10kg/s for liquids.
Zargachi 2022 年 4 月 8 日 上午 2:49 
would be possible to increase the throughput of the intake and outtake? 1kg its too slow... also, would be good for the outtake have a bar to configure the throughput.
STᑌYᐯᕮᑎSTᕮIᑎ ☢  [作者] 2022 年 3 月 24 日 上午 9:47 
Hi guys. The game's storage is limited to 100 ton, so you would have to fix your config file so that the storage amounts do not exceed 100 tons (But only if you've played with this mod after the 23 Feb. 2022 Overhaul update, which would have introduced a 300 ton liquid storage capacity setting)
STᑌYᐯᕮᑎSTᕮIᑎ ☢  [作者] 2022 年 2 月 23 日 上午 5:48 
The mod has been updated. I'll update the content on this page in a bit, because there were some changes to the mod.
STᑌYᐯᕮᑎSTᕮIᑎ ☢  [作者] 2022 年 2 月 19 日 上午 1:20 
I started building the mod from scratch to try and fix some issues, a config file feature is already working in the new version, but its still a WIP.
Zargachi 2022 年 2 月 5 日 下午 11:43 
any chance of adding config option?
Vas 2021 年 12 月 20 日 下午 9:45 
And the cheap part was towards the teleporting pipes, not the storage tank, sorry, forgot to mention that. :P
Vas 2021 年 12 月 20 日 下午 9:30 
How balanced would you say this is? I'm not that familiar with late game but to me it seems a tad cheap. However, I can't find any tier 2 storage buildings in any mods. They all either add infinite storage or extreme storages or they are in a language I can't read so I can't confirm what they do or they replace the existing buildings.

I was hoping to find a tier 2 building so I can upgrade stuff. To me, 60x more storage in a single building, seems like a Tier 4 or 5 building especially if it teleports material with very little power usage.
STᑌYᐯᕮᑎSTᕮIᑎ ☢  [作者] 2021 年 11 月 14 日 上午 9:36 
I fixed the issue. Basically, they added a new automation port that allows enabling/disabling the structure, so I just had to move ports around a bit.
STᑌYᐯᕮᑎSTᕮIᑎ ☢  [作者] 2021 年 11 月 10 日 上午 8:40 
Oh my, the devs did it again, okay I'm taking a look, will post back when I've fixed it.
Gaylord 2021 年 11 月 9 日 上午 7:39 
can´t build too. says "automation ports cannot overlap"
hope 2021 年 11 月 2 日 上午 6:29 
help me!! I can‘t build the buildings after update
STᑌYᐯᕮᑎSTᕮIᑎ ☢  [作者] 2021 年 7 月 16 日 下午 12:17 
I'll check it out, though keep in mind that I didn't want to make the mod too OP, but a settings file sounds like a good idea.
NecoAngelus 2021 年 7 月 11 日 上午 9:37 
can you please add a setting file, 9 Tons for 2000 Watt is little low if you have other Gas Tanks that uses less power and give you 25 Tons and 5 In and Outputs
STᑌYᐯᕮᑎSTᕮIᑎ ☢  [作者] 2021 年 7 月 10 日 下午 12:54 
*some changes are underway :meepded:
STᑌYᐯᕮᑎSTᕮIᑎ ☢  [作者] 2021 年 7 月 10 日 下午 12:49 
The mod has been updated to work, but some changes under still underway.
STᑌYᐯᕮᑎSTᕮIᑎ ☢  [作者] 2021 年 7 月 1 日 上午 1:46 
Hey guys. Thanks for the feedback. I just finished a mod for Stellaris so will look at this next, though there might be quite significant changes since the game has changed quite a bit since I initially made this mod.
Ninfaty 2021 年 6 月 30 日 下午 11:45 
Pressing the "copy building" button crashes the game
Hardnik 2021 年 3 月 24 日 上午 8:25 
the exit automation port does not work
cannot store more than 100 tons of liquid (one element)
after filling 100 tons, resources are received and destroyed
1005189160 2021 年 2 月 18 日 上午 7:43 
I have found a bug.I found in sandbox testing that none of these buildings consume power.Only a little power is needed to make it work instead of 2000w of power.I love this mod, please fix it!
STᑌYᐯᕮᑎSTᕮIᑎ ☢  [作者] 2021 年 2 月 1 日 上午 6:54 
Hi, thanks for bringing the issue to my attention, will take a look.
王大雷的手雷 2021 年 1 月 30 日 下午 2:56 
Exit and re-enter will not work
STᑌYᐯᕮᑎSTᕮIᑎ ☢  [作者] 2021 年 1 月 29 日 上午 8:13 
tmerebonappetit I tested it after yesterday's update and it is still working, so make sure the quantum compressor tank(s) have power, and that the intakes and/or outlets also have power, then it should work. Do not build it on a rocket, the compressor tanks must be on planet, and only 1 per planet.
QuarkDucky 2021 年 1 月 29 日 上午 6:26 
They don't work. I try to switch all of them but still don't work. I don't know why. Can anyone help or clue me? Haha
STᑌYᐯᕮᑎSTᕮIᑎ ☢  [作者] 2021 年 1 月 28 日 上午 6:35 
@Alpha Thanks. I'll have to look at the rocket's behaviour, there's a `world id` variable, and it sounds like that is not applicable to rockets, but I'll just double check it to be sure, and then figure out how to deal with it.
Alpha 2021 年 1 月 27 日 上午 10:08 
well, since I played around with rockets by deconstructing walls and creating "mobile base" inside your compressors were an obvious choice ;) and yes, you shold prevent them from being built inside a rocket (since it breaks planetoid ones). if you can easily set "only one per world" flag, maybe there's a variable to distinguish between planetoid "world" and rocket "world"? just a suggestion. Great mod, and thanks for a quick reply
STᑌYᐯᕮᑎSTᕮIᑎ ☢  [作者] 2021 年 1 月 27 日 上午 6:44 
@Alpha It wasn't meant to be built on a rocket. What I would rather do is find a way to prevent you from building it there. It was intended as a unique-per-planetoid structure. I'm kinda glad you mentioned it though, because now I'm thinking about making something that is rocket friendly and has a place in this mod. I'm not making any promises, but I think a rocket storage would be kinda cool.
Alpha 2021 年 1 月 26 日 下午 12:38 
Stopped working when I built one in a rocket ;) Can you fix it?
STᑌYᐯᕮᑎSTᕮIᑎ ☢  [作者] 2021 年 1 月 22 日 下午 10:03 
Base game now also supported folks.
STᑌYᐯᕮᑎSTᕮIᑎ ☢  [作者] 2021 年 1 月 22 日 下午 6:36 
Mr.PropeR, my bad :riddle: was something I missed, fixed it now.
Mr.PropeR 2021 年 1 月 22 日 下午 4:40 
I noticed that you can build again on other asteroids, but will not function. Is that how it should be? So 1 instance for the whole game? And so the idea is very cool, thanks)
STᑌYᐯᕮᑎSTᕮIᑎ ☢  [作者] 2021 年 1 月 22 日 下午 4:19 
@UnderwearApprentice Thank you :)
UnderwearApprentice 2021 年 1 月 22 日 下午 3:27 
Personally I love the balancing. Nice job.
STᑌYᐯᕮᑎSTᕮIᑎ ☢  [作者] 2021 年 1 月 22 日 上午 6:21 
It's the equivalent of 4 conduits worth of insulation, so it's not that much, but it has to an end game material otherwise these items will make the game too easy.
neinxx 2021 年 1 月 21 日 下午 3:52 
100 insulation , Hard to get