全面战争:战锤2

全面战争:战锤2

Karaz-A-Karak - Additional Slots & Resources - UPDATED
18 条留言
mano-low 2022 年 11 月 5 日 下午 3:54 
Add it to Warhammer 3 please
[1CR.I] Onorath-Celestial-Jade 2021 年 11 月 23 日 下午 12:35 
Pls update.
Martin Hatch 2021 年 8 月 27 日 上午 2:34 
Confirmed - this mod stops Thorek Ironbrow from being in the game.

You can't even Confederate (he doesn't exist)
Trombonistanian 2021 年 8 月 26 日 下午 2:35 
sadly, this mod made it so I couldn't recruit ogre mercenaries (or run the ironbrow mortal empires campaign) after that update
Trewqas 2021 年 8 月 7 日 下午 2:27 
update please
Murphy 2021 年 7 月 17 日 下午 2:10 
plz update :)
leshric1000 2021 年 3 月 24 日 下午 1:37 
Is this updated for the rakarth patch?
☭Ⓐʳᵗ🅡🅣´꒳`ᰔᩚ 2021 年 2 月 13 日 上午 11:48 
Also there is a great mod which add resources to other places kind of like this one https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2368175234 It doesn't do anything with karaz-a-karak (probably it will do eventually)
☭Ⓐʳᵗ🅡🅣´꒳`ᰔᩚ 2021 年 2 月 13 日 上午 11:48 
You can use this simultaneously with Landmarks of the Old World, More Building Slots and Capital Fix - Standalone https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2368175234

You will nerf Karaz-a-Karak building slots to 14 (still more than Vanilla) but will retain the resources added if this mod is loaded after the Landmarks one (this is the standard loading order).

If you load this one before the Landmark, it will override the building slot thing, and tho you will keep the 20 slots karaz-a-karak and the resources, all other provinces capitals won't have 14 building slots. SAD but ok



Just putting this here for people who are interested in nerfing a little the building slots while retaining the resources and making every capital province having 14 slots
Niche, I know, still worth it
Flames of Icarus 2021 年 1 月 23 日 下午 9:39 
a seperate mod that does this solely for Eight Peaks Please. if poeple want they can use both. But i would like Eight peaks to be the power house it should be for the dawi.
Mafnmarsn92 2021 年 1 月 20 日 下午 4:45 
the compatability with mixu is awesome as well :D btw, I would really appreciate one for lothern as well ;)
p0xus  [作者] 2021 年 1 月 20 日 上午 9:37 
What I meant was do you want both cities to be 20 tiles or just eight peaks? Do you want both to have resources?
Flames of Icarus 2021 年 1 月 20 日 上午 9:27 
another mod?
p0xus  [作者] 2021 年 1 月 20 日 上午 9:23 
@Lazerblade5 You mean in addition to this or instead of this?
Revelation 2021 年 1 月 20 日 上午 9:12 
lol
p0xus  [作者] 2021 年 1 月 20 日 上午 9:10 
Of course. Here is a list of table names and their function:
campaign_building_chain_slot_unlocks = Number of building slots that is unlocker per capital building. Setting this to 4 comes from the following formula: 20(total slots)/5(levels of capital building)=4. For certain cities (like this one) it is not level specific, and the level is set to -1. This makes it apply the value of 4 every upgrade.)
slot_templates = This indicates the 2 (primary and secondary) icons that appear next to the city. (A special building icon and resource icon, in this case).
slot_template_to_building_superchain_junctions_tables = This table decides what buildings can be built where. It is what actually adds resources to the city.
start_pos_regions = This table is used when building the startpos. It is what actually determines total number of build slots.
Flames of Icarus 2021 年 1 月 20 日 上午 9:09 
dont suppose you could make Karak Eight peaks have the same?
Timur 2021 年 1 月 20 日 上午 8:32 
hey thanks for the quick response and update!

just wanted to ask - the previous mod was my first ever attempt at editing it and after looking through your work through PFM, you managed to make Karaz-a-Karak have 19 slots even though the active_slot_count in campaign_building_chain_slot_unlocks is max 4.

what's the trick? just asking as a complete warhammer modding greenhorn.