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报告翻译问题
Seems 2nd+ release at the same time just staying put was a one off issue, maybe only happens when trying to do for the very first time more than 1 at a time.
Though the release to populate needing me to change the area or wait for them to be outside of closed room, because it gets instantly released and thus would get stuck unless you hold doors open, is still a thing.
Release to wild doesn't need that sort of micromanagement.
This is a regression, and was not a problem in 1.5.
Just tested, it is working fine. Release to repopulate makes the animal leave the map, and relations are awarded with all non-hostile factions
I've gotten tasmanian devils again, i've gotten them in previous playthroughs in other patches too.
Can't release them for goodwill.
Tested some stuff, literally any other animal with ' enable for all animals ' works, even the modded ones.
Decided, perhaps i can release them into the wild and it will still give points?
---Didnt get to find out because they decided to murder out themselves amongst eachother.
This wasn't a thing back then, stuff actually worked.
What happened?
Anyway, great mod. Thanks!
Second off, the ferrets and the tazmanian devils B- line it to your base (they wont go anywhere else) and hunt your pets constantly till you have none and they stay there for years.
FUCK YOU YOU FUCKING TROLL
I looked at this mod and thought "oh with this mod I can hunt endangered animals and sell rare pelts for absurd prices, how cool."
Giant Pandas should be omnivores. They occasionally eat carrion and their digestive systems are still built like carnivores. That is my only critique.
I know there's a setting to make all animals releasable, but it's not quite what I'm looking for.
1. First, you get a dialog popup for each animal you issued the order to, that you must confirm.
2. After hitting confirm, the animal's ownership is changed from your faction to wild.
3. The game gives the animal an order to leave the map, an activity called "Going to the wild".
4. Once the animal reaches the border of the map, they're despawned and THAT is when you receive the +goodwill faction awards.
This final order only successfully goes through if the animal has an active path to the border. If there's a door blocking them, like if you had the animal in a barn, the order fails to be issued and the animal will instead just wander around the map aimlessly. They will never despawn and you will never gain goodwill.
That seems like a bug to me - they should be periodically re-issued the command to exit the map, in case that first order fails for whatever reason.
•The information text that pops up when hovering over to repopulate has a typo.
To fix: \2366589898\Languages\English\Keyed\Misc_Gameplay.xml (Line 16)
"repupulate" --> "repopulate"
•Minor typo in giant panda description.
To fix: \2366589898\1.5\Defs\ThingDefs_Races\Races_Expanded_Endangered.xml (Line 634)
"herviborous" --> "herbivorous"
Other than that, great mod!