Space Engineers

Space Engineers

(ModTool) Reload Definitions
16 条留言
Digi  [作者] 2024 年 11 月 26 日 下午 8:44 
I'm not sure, the game pre-loads some stuff so that might not get re-loaded.
But you shouldn't edit the game like that anyway, copy the sbc to a mod folder and edit it there.
Captain Canard 2024 年 11 月 26 日 上午 8:27 
Does this reload the core .sbc files in the game's Data directory? I'm tinkering with weather, but I have to restart the game every time to see my changes. I was hoping this mod would work for me, but no joy so far.
kickformoney 2024 年 5 月 14 日 上午 4:11 
This came in really handy when I was updating several blocks yesterday. Thanks!
Digi  [作者] 2023 年 11 月 25 日 下午 9:53 
Updated with toolbar crash fixed :]
Digi  [作者] 2023 年 11 月 18 日 下午 6:03 
Actually if you have other mods too, remove those as well =) only test this mod with the world.
Digi  [作者] 2023 年 11 月 18 日 下午 6:02 
Try it without the mod you want to reload but in the same world as that error, to see if it's the mod or an actual toolbar having weird stuff.
And once you find which it is send it to me and I'll see what I can dig up on its issue :}
Sardaukai 2023 年 11 月 18 日 上午 6:21 
Hey Digi, you are everywhere ;)
Great idea to reload instead of start the game everytime.
But maybe it is broken... I got a nullpointer

Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Screens.Helpers.MyToolbarItemCubeBlock.Update(MyEntity owner, Int64 playerID)
at Sandbox.Game.Screens.Helpers.MyToolbar.Update()

or is it a failure of my mod(s)?
KADABEP 2022 年 2 月 5 日 上午 8:03 
Many thanks!
Digi  [作者] 2022 年 2 月 5 日 上午 8:02 
Fixed :}
KADABEP 2022 年 2 月 5 日 上午 4:56 
Looks like it doesn't working after last update =(
Digi  [作者] 2021 年 2 月 4 日 下午 10:07 
@AbeAlpha
It seems I can respawn planets with code, I've also added the same thing for grids, both as optional commands/hotkeys tho as they do slow down the process.
See /reload for them :}
AbeAlpha 2021 年 2 月 1 日 下午 1:24 
Yep confirmed! Amazing work and very usefull.
Do you think that in the future we can use this without having to place it back? it would be really amazing
Digi  [作者] 2021 年 1 月 31 日 下午 7:30 
@AbeAlpha
Try placing a new planet of that subtype, it's likely the same issue as with blocks where the planet stores the reference to the original definition...

If that is the case, then maybe if I grab the old definition and set some of the data from the new one to it, then it might refresh, but it might also not because I imagine planets cache a lot of stuff in more efficient ways so replacing it would probably be the closest thing to fully refreshing it.
AbeAlpha 2021 年 1 月 31 日 下午 5:41 
Is not working on cloud layers of planets, for example changing the <RelativeAltitude>
Any way to fixit? my f5 key is breaking... :winter2019joyfultearsyul:
Digi  [作者] 2021 年 1 月 21 日 上午 8:29 
Tested some transparent texture stuff (added to description), but most likely everything gets relaoded there (apart from reloading the actual texture dds ofc)...

I tested it with code billboard rendering and cockpit's CockpitGlassOutside which does update on existing blocks.
Chipstix213 2021 年 1 月 20 日 下午 2:31 
Can confirm from testing it reloads build stages