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@RoyDovah I will add some options for customisation. Which trap causes the biggest casualties?
My sniping Corridor could handle 100+ manhunted animals/raiders with just 4 level 20 shooter (Use Targeting Mode mod, 2 SMGs + 2 Snipers) and my colonists didn't have to reposition from first position either.
I have line of caltrop inside former trap room (now is sniping corridor), my sniper squads have a nice field day with this and become cheaper more effective defend line than killbox (they won't reach that zone after all) :D
And if I ignore the damage caltrop can cause, I can make them with cheap, more access-able material like wood and it is still effective as before
Oh, less chance to trigger and low damage also more like bluff than nerf too. I had a lot of trap-related injuries in earlier version that leave colonist and hauling animal with critical injury when try to clean up after raid
Can be used multiple time is plus too.