边缘世界 RimWorld

边缘世界 RimWorld

Reloadable Rockets
43 条留言
Nick1012 2024 年 6 月 29 日 下午 2:29 
Will you make it compatible with modded rocket launcher?
alonlystalker 2024 年 6 月 12 日 下午 10:40 
tested it with 1.5, techicaly all works fine, no errors, pawns craft/reload rockets and fire them just fine, doesnt check will it affect raiders or something
Filipino Goku 2024 年 5 月 18 日 上午 7:46 
Would love to see a port for this for 1.5, it's a great mod!
alonlystalker 2024 年 5 月 15 日 下午 10:01 
still no news about 1.5 port? i dont want to start my playthrough without this
It'snotatea 2024 年 4 月 14 日 下午 12:04 
One of my favourite mods. Any plans for 1.5?
legodude17  [作者] 2022 年 11 月 3 日 下午 4:44 
@shane_357: The part of VEF that this mod depends on is also developed by me. It has special code in it that only makes it actually do anything if a mod uses it. That means that bugs in it only happen if something needs it, which is what is happening to you. Report it to Framework with logs.
shane_357 2022 年 11 月 3 日 下午 3:25 
Because this is only with certain mods that have not been updated since the VEF update? Your mod relies on it, and it's now out of date. It isn't their problem to keep every single mod that uses it functional, they just maintain and develop the Framework.
legodude17  [作者] 2022 年 11 月 3 日 下午 2:11 
@shane_357: Uhh then report them to VEF? What does this have to do with this mod?
@T-Pot: Yeah will fix it when I get the chance.
shane_357 2022 年 11 月 3 日 上午 2:01 
The VEF got updated, there's new bugs, for example melee attack widget not appearing unless unarmed.
legodude17  [作者] 2022 年 10 月 30 日 下午 8:12 
@Wolski No, it means I don't have any ideas on what sorts of rocket types to add. The classic EMP, Flame, etc. seems rather boring.
legodude17  [作者] 2022 年 10 月 30 日 下午 8:11 
Updated to 1.4!
shane_357 2022 年 10 月 28 日 下午 4:33 
Will this work for 1.4? I can't use heavy weapons without it!
Wolski 2022 年 5 月 11 日 下午 3:20 
In the planned features you mention "multiple rocket types". Does this mean that it isn't yet possible to addem with how the mod is set-up? Or would it be currenty possible to patch that in using XML?
I'm asking because I would like to do so and don't want to waste couple hours trying something that isn't possible currently.
legodude17  [作者] 2022 年 5 月 4 日 下午 11:18 
@obsidian29: Yes, look at the tags.
obsidian29 2022 年 5 月 4 日 上午 4:45 
The usual question: Does this work for 1.3?
legodude17  [作者] 2021 年 9 月 1 日 上午 10:55 
@Big Head Zach: Same thing I told Lionion
Big Head Zach 2021 年 9 月 1 日 上午 10:25 
@legodude17 Any chance there might be a conflict with Proper Shotguns? https://gist.github.com/6259bbd4296cc6e4f8beb2658b2faf76
legodude17  [作者] 2021 年 8 月 28 日 上午 4:31 
@Lionion: Uninstall Lego Bricks and install Vanilla Expanded Framework.
Lionion 2021 年 8 月 28 日 上午 3:18 
A whole bunch of xml errors are popping up since the update:

XML error: <GenerateBackupWeapon>true</GenerateBackupWeapon> doesn't correspond to any field in type CompProperties_Reloadable. Context: <li Class="Reloading.CompProperties_Reloadable"><compClass>Reloading.CompReloadable</compClass><MaxShots>1</MaxShots><AmmoFilter><thingDefs><li>RR_DoomsdayRocketAmmo</li></thingDefs></AmmoFilter><ItemsPerShot>1</ItemsPerShot><ReloadTimePerShot>10</ReloadTimePerShot><ReloadSound>ReloadRocket</ReloadSound><NewVerbClass>Verb_Shoot</NewVerbClass><GenerateBackupWeapon>true</GenerateBackupWeapon></li>
Daunmi 2021 年 6 月 10 日 上午 10:27 
That's a shame. Was hoping it'd be a bit like food or drugs. Why oh why do my colonists only pick up things I DON'T want them to, instead of highly dangerous munitions?!

Seriously, it's not like they're not happy to kill themselves every other way.
legodude17  [作者] 2021 年 6 月 9 日 下午 3:25 
@Daunmi You need another mod to enable putting stuff in the inventory, like Awesome Inventory or Pickup and Haul
Daunmi 2021 年 6 月 9 日 下午 1:10 
Am I missing something? How do I get my colonists to actually carry some spare rockets with them?

I can make them do it when I'm making a caravan, but they don't seem to do it automatically.
legodude17  [作者] 2021 年 1 月 29 日 下午 1:55 
@Alastair The charge rocket launcher is supposed to be really powerful but honestly its a bit underwhelming, so I may change the price or patch it to be better.
legodude17  [作者] 2021 年 1 月 29 日 下午 1:54 
@Paolini If that's the price in game, that's a bug. The price should be "50 Plasteel, 60 Chemfuel, 20 Uranium, and 1 Advanced Component" (from description).
Paolini 2021 年 1 月 29 日 上午 11:34 
"30 Steel and 20 Chemfue" for a doomsday use isn't that REALLY op ?
Alastair 2021 年 1 月 25 日 上午 4:37 
Antigrain warhead is extremely rare, maybe have an expensive crafting recipe for them?
legodude17  [作者] 2021 年 1 月 24 日 下午 2:33 
@Vasily Tomatov Alright, changed the description.
[Name removed for breaking TOS] 2021 年 1 月 24 日 下午 2:31 
I wonder if I actually can... Add me on discord, I'll figure something out.
Discord - Smart Sergeant#1401
[Name removed for breaking TOS] 2021 年 1 月 24 日 下午 2:30 
Tested - CE incompatible. Needs a patch.
[Name removed for breaking TOS] 2021 年 1 月 24 日 下午 2:23 
Suggestion - add FSX to normal rocket crafting.
[Name removed for breaking TOS] 2021 年 1 月 24 日 下午 2:20 
Legodude, you do realize that these rockets are still single use in CE? Lemme instead install this mod and test it.
legodude17  [作者] 2021 年 1 月 24 日 下午 2:18 
@Vasily Tomatov Added, good idea!
[Name removed for breaking TOS] 2021 年 1 月 24 日 下午 2:01 
I'll give it a thumbsup.
[Name removed for breaking TOS] 2021 年 1 月 24 日 下午 2:00 
Should have mentioned in desc. that it's CE comp/incomp.
Alex 2021 年 1 月 22 日 下午 10:02 
Cool mod. I always avoid the single use items since they're just a pain but this is a great way to make it viable for me
VertigoJockey 2021 年 1 月 20 日 下午 9:11 
I'm referring to the regular VWE Single Rocket Launcher and the Triple Rocket Launcher for weapons that would use the Rimsenal. Though IRC with how the Rimsenal Rockets have anti-infantry and anti-armor variants, it might be a bit weird if they exploded the same as regular rockets.
legodude17  [作者] 2021 年 1 月 20 日 上午 10:40 
@VertigoJockey Sure! I use rimsenal in all my playthroughs, though I forgot it had rockets. Which weapon are you referring to?

@123nick That's a good point. I initially thought the doomsday was better than the charge, but that was wrong.
VertigoJockey 2021 年 1 月 19 日 下午 10:22 
So a random thought just kinda popped up in my head. Would it be possible to make the rockets from the Rimsenal Security Pack compatible?
123nick 2021 年 1 月 19 日 下午 7:10 
love this mod alot. but i think it would make more sense if the more technically complex Charge rocket used plasteel, and chemfuel (cause of its map wide range), and the doomsday one would be more simple with just steel, a lil bit of chemfuel (30 ish), and an anti grain
Zen 2021 年 1 月 17 日 下午 4:24 
Splendid! That's a big thumbs up from me! :t0cactuar:
legodude17  [作者] 2021 年 1 月 17 日 下午 2:39 
@Hiroyan495 It does also change the descriptions.
Zen 2021 年 1 月 17 日 上午 7:35 
Does this also change the description of the weapons (accordingly to this change) or only the functionality? Either way, great. :Owl: