边缘世界 RimWorld

边缘世界 RimWorld

Vanilla Weapons Expanded - Heavy - Reloading Patch
83 条留言
turkler 2024 年 4 月 30 日 下午 8:35 
just gave this mod a shot with 1.5, it seems that while the reloading function works pawns don't spawn with extra ammo like they used to, so a lot of the weapons in ai hands are pretty useless
Morcalvin 2024 年 4 月 26 日 上午 8:08 
Please update this!
Starempire42 2024 年 4 月 11 日 上午 11:12 
mod update for 1.5?
legodude17  [作者] 2023 年 11 月 27 日 上午 11:21 
@whenwrašk: They only spawn with normal high explosive shells, though if they somehow pick up other shells they should use them.
whenwrašk 2023 年 11 月 26 日 下午 4:50 
do raiders use the ability to load different mortar shells for the Handheld Mortars with this mod?
legodude17  [作者] 2023 年 11 月 12 日 下午 6:22 
@ComradeCorvus: I can't think of a vanilla item that would make sense as ammo for them, and I can't make a new item since I have no skill at art.
@Pc_Сat: Neither, since I don't use the Frontier weapons.
@123nick: No.
Pc_Сat 2023 年 9 月 3 日 下午 7:25 
Sorry if someone ask it before, but Vanilla Weapons Expeneded Frontier have one heavy weapon.
Add reload for Handheld Gutling Gun is planned or it already done, but dont writen in Stats?:ppg_wrench:
123nick 2023 年 8 月 10 日 下午 5:22 
Does this mod support having decimal resources per shot? like, 1 resource can be used for multiple shots? say, a weapon that can fire 100 times, and then needs 1 advanced component to fire 100 more times?
月羽狐 2023 年 6 月 2 日 上午 4:33 
@星流之海:确实是这样的
The chinese translation mod has a bug and disables this mod. This mod still works well. All good
星流之海 2023 年 5 月 10 日 下午 11:21 
@月羽狐:如果你用了VWE汉化,试试把汉化包禁用
Kiri 2023 年 5 月 10 日 上午 11:44 
Oh, okay. I understand. Still definitely going to my subscribes list
legodude17  [作者] 2023 年 5 月 10 日 上午 11:22 
@Kiri: No. This mod uses a custom reloading system, and CE has a separate system and separate ammo, so there'd be zero overlap between this mod and a CE version. Given I don't use CE, I'm not gonna make effectively a new mod just for it.
Kiri 2023 年 5 月 10 日 上午 12:49 
Is there any plans for CE compability, so pawns will use actual CE ammo instead of recourses? Looks kinda cool, but pretty unbalances if you have CE
(No, i don't mean removing current mechanic. Pawns will only use ammo if you have CE installed)
月羽狐 2023 年 4 月 20 日 下午 5:36 
The durability system stays there, as if this mod is not activated. I will see if there is a log and send it to you asap.
legodude17  [作者] 2023 年 4 月 20 日 下午 12:41 
@月羽狐: Can you describe how exactly it isn't working, and provide a log?
月羽狐 2023 年 4 月 19 日 下午 5:35 
This mod isn't working, can you please fix it?
alonlystalker 2023 年 1 月 11 日 上午 2:34 
This MUST be integrated in VWE - H, great work!
legodude17  [作者] 2022 年 12 月 25 日 下午 5:11 
@Uomovero: It is possible, however for it to make sense you'd most likely want to create ammunition items for those weapons, which I can't do (no art skill). I can't think of items that would make sense by themselves.
Uomovero 2022 年 12 月 25 日 上午 11:37 
is it possible to make this mod compatible with these 2 mods that also use Heavy weapon mechanic?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2906455995&searchtext=
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2906456426&searchtext=
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2906455444&searchtext=
(i linked all 3 but i think first one doesnt actualy end up using durability but just in case i missed something)

unless that requires the mod author to make a compability with this addon then i can go ask them instead
legodude17  [作者] 2022 年 11 月 3 日 下午 2:11 
@shane_357: Then report it to Framework.
shane_357 2022 年 11 月 3 日 上午 1:59 
Hey the Framework got updated and it seems this and a bunch of other mods that rely on it got broken weirdly. I'm seeing the 'melee attack' widget just not appear unless the pawn is unarmed.
DoubtfulGuest 2022 年 10 月 31 日 下午 4:34 
Thank you!!!!!!!!!
Vinlic 2022 年 10 月 31 日 上午 9:42 
Thanks for the update!:steamhappy:
legodude17  [作者] 2022 年 10 月 30 日 下午 8:25 
Updated to 1.4!
DoubtfulGuest 2022 年 10 月 30 日 下午 4:58 
Sadly I'm getting errors on 1.4, looks like it's not compatible. This was a great mod.
Jiopaba 2022 年 10 月 30 日 下午 3:34 
I have a strong suspicion this will still work with 1.4, given that 1.3 didn't seem to use the reloading assembly file.
Zapp Brannigan 2022 年 10 月 23 日 上午 11:43 
Any chance this works with 1.4?
legodude17  [作者] 2022 年 7 月 27 日 下午 7:18 
@GLONASS: No.
GLONASS 2022 年 7 月 27 日 上午 7:38 
So I want to know the Swarm Missile can use with out launcher? Beacuse I need some real missile can use on the SRTS ship and the aeroplane expent.
Shavius 2022 年 4 月 5 日 下午 2:12 
Thx
legodude17  [作者] 2022 年 4 月 5 日 下午 2:02 
@Shavius: No, I haven't gotten the chance to patch that, especially because I don't use the frontier weapon pack myself.
Shavius 2022 年 4 月 5 日 上午 6:32 
Does it also work for the gatling heavy weapon from the frontier weapon pack?
Artheus_7 2022 年 3 月 7 日 上午 10:33 
oh! that is great to hear, really enjoyed this mod as an alternative to my heavy weapons just turning into dust when I fire the last bit of ammo.
legodude17  [作者] 2022 年 3 月 7 日 上午 10:29 
@Artheus_7: I'm in the middle of rewriting this, so hopefully that will fix it.
Artheus_7 2022 年 3 月 7 日 上午 2:40 
for whatever reason, this mod now prevents me from even picking up any VE heavy weapons. no clue why as it worked fine for a good while.

here are the logs: https://gist.github.com/f1c64f4a03a8e87b8cfad8551701ab8a
Anton044 2022 年 2 月 26 日 下午 12:14 
Hi can you make the handeld gatling gun from VWE : Frontier reloadable too please ?
Gender Bender 2021 年 9 月 6 日 上午 10:57 
ahh ok thanks
legodude17  [作者] 2021 年 9 月 6 日 上午 10:45 
@Gender Bender: This mod is not compatible with Combat Extended.
Gender Bender 2021 年 9 月 6 日 上午 12:10 
anyone having this issue?

Could not resolve cross-reference: No Verse.ResearchProjectDef named MultibarrelWeapons found to give to Verse.RecipeMakerProperties Verse.RecipeMakerProperties

this error only come up when i put this mod in the active list.
Kaedys 2021 年 8 月 9 日 下午 7:27 
The issue is the patch calls you're making. For example, your patch to the description replaces it with a description and a description hyperlink tag (which is, incidentally, unsafe in general, you shouldn't replace a tag with a value set that includes another tag, for this very reason. If the hyperlink were added as a separate PatchOperationAdd, that patch would fail with a more useful error message).

Because that patch exists in both mods in 1.2, it executes twice, and then throws an error because of a duplicated XML tag. It also adds the same comp and mod extension twice to each weapon, because those are implements as unconditional Adds without a PatchOperationConditional to check if they already exist.

I'm not sure if the game de-dupes mod extensions and/or comps in the XML processing, but if it doesn't, it would cause any method calls to be duplicated, would could have unintended side-effects.
legodude17  [作者] 2021 年 8 月 9 日 下午 5:54 
@Kaedys: Sorry, I don't quite understand. This mod and Lego Bricks should have the reloading framework in them for 1.2, it should work fine being duplicated.
Kaedys 2021 年 8 月 8 日 下午 10:40 
Getting all sorts of red errors in 1.2. Looking locally, it looks like Lego Bricks still has all of the patches and defs from this mod in its 1.2 folder.

I was able to get it working by deleting all of the files related to this mod in Lego Bricks, and then deleting all of the files in this mod that are replicated in Lego Bricks, to make them essentially mimic the 1.3 folders.

There were a couple left over, though, that I'm not sure about. Lego Bricks had an additional 1ModBase.dll that I was reluctant to copy over to the 1.2 folder, because afaik, binaries require recompilation between game versions. There's also GenerateWithAmmo.xml, which is only in the 1.2 folder. Was that behavior that was removed in the 1.3 version of the binary?

In any case, if you'd prefer to only have Lego Bricks required for 1.3, you need to use the <modDependenciesByVersion> tag in About.xml, as the <modDependencies> tag is global to all versions.
PremierVader 2021 年 8 月 7 日 下午 12:03 
Alright man no worries
legodude17  [作者] 2021 年 8 月 6 日 下午 4:47 
@PremierVader: I rewrote the reloading framework and now it's to complex to be bundled with all the mods that need it, sorry.
PremierVader 2021 年 8 月 6 日 上午 11:26 
awww man why do I need Legobrick for a mod I used perfectly fine before.
Sumatris 2021 年 8 月 5 日 上午 8:35 
I humbly request a bulk recipe for swarm missiles. Crafting ammo for a single reload takes forever right now, plus it's pretty damn expensive for what it does (200 steel, 100 chemfuel). Apart from that, great mod! :-)
tsuzumi 2021 年 6 月 20 日 上午 2:41 
Ah! So you right-click on Steel to reload. That worked.
Is there no other way to do it?