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I am keeping mine up for the time being but set it to unlisted and telling peeps to download yours !
@Bean you can keep it if you wish. but if people drop me a comment i usually update my mods within a few days.
@ivelischt will remove at your request of course!
i'm not playing with wheat so i don't have a mod for flour. but here you go for rice:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3330013710
enjoy!
Thanks :)
from your posted error, it looks like this mod already does remove the rottable-property (thats the cooling-need property), which is why my mod fails on removing it.
you might want to check that :)
[Hay doesn't need Cooling!] Patch operation Verse.PatchOperationRemove(Defs/ThingDef[defName="Hay"]/comps/li[@Class="CompProperties_Rottable"]) failed
What are you asking for? :)
I agree hay is less sensitive to cold or heat
So hay must deteriorate in exterior but not when in interior. Not perfect must most real solution.
The only Thing my Mod does is Patch in a DeteriorationRate value 25 and Patch out the Rottable property.
XML error: Duplicate XML node name DeteriorationRate in this XML block: <statBases><MarketValue>0.6</MarketValue><Mass>0.014</Mass><Flammability>1.5</Flammability><DeteriorationRate>0.25</DeteriorationRate><MaxHitPoints>100</MaxHitPoints><DeteriorationRate>4</DeteriorationRate></statBases>
Does anyone else get this? Is it a conflict in my load order?
Yeah i copied the BaseDef and modified it. This may be the wrong way of doing it. This is my first and only mod for the game. I might check that at a later Point and fix it. Didn't have issues with it yet, though. First i will have to check how to do this.. :) If you encounter Bugs, feel free to let the other users know. :)
XML error: Duplicate XML node name DeteriorationRate in this XML block: <statBases><DeteriorationRate>0.25</DeteriorationRate><MarketValue>0.6</MarketValue><Mass>0.014</Mass><Flammability>1.5</Flammability><MaxHitPoints>100</MaxHitPoints><DeteriorationRate>4</DeteriorationRate></statBases>
Having a look at the files, it looks like you're just overwriting the base def instead of patching in the changes? Isn't that "naughty"?