STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Thrawn's Revenge New Republic Venator Submod (UPDATED FOR 3.2)
220 条留言
Ahsoka Tano 2 月 1 日 上午 6:52 
question whats the steam code for this mod
Sw1nkz 2024 年 5 月 21 日 上午 9:41 
Here's a submod I've made that allows you to build Venators as the New Republic:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3247983417
Cristianmrvzla 2024 年 4 月 4 日 下午 7:11 
update pls
Avalon 2024 年 3 月 25 日 下午 6:57 
well safe to say this mod is never getting updated again.
SpartanX92 2023 年 12 月 1 日 上午 3:53 
agree
SmithTheUberpod 2023 年 9 月 26 日 下午 4:47 
you should update this to 3.3
Costolisk 2023 年 9 月 19 日 上午 2:27 
You guys should check out "Empire's Final Assault" mod It adds Venators for most factions as well as many new and amazing ships and heroes! I love it so far
SaulgoodmanGaming1234 2023 年 9 月 4 日 上午 8:08 
Will this work for other factions too?
PalaiogosTheGreat 2023 年 8 月 23 日 下午 5:43 
Will you update this for 3.3?
Lumiere 2023 年 8 月 16 日 下午 5:06 
Does this work with the new 3.3 update or shall I wait patiently?
Sub-Zero 2023 年 8 月 5 日 上午 10:38 
man yeah its good to have the Tie Defenders and Star Wing assault gunboats for the venator and all but i still would like the ARC-170 too. either side when they got venators
Sub-Zero 2023 年 5 月 11 日 下午 1:23 
i still wold love to have venators in the Instant Action when playing for the New Republic
Mordon 2023 年 4 月 18 日 上午 8:46 
can the venator be played in skirmishes?
BroncoXeno2035 2023 年 2 月 14 日 下午 12:45 
@Jason Shepard
You need to control Kuat and have it's influence at 10.
Jaxx Numinar 2023 年 2 月 14 日 下午 12:20 
how do you get the venator for the new republic? im new to this mod entirely ^^"
'Jin 2023 年 1 月 24 日 下午 7:00 
@Maxiking3000

If you haven't found out, you can get more influence by building certain structures in the planet. Check the descriptions of structures that have +1 or +2 influence when you build it.
ODS 2023 年 1 月 20 日 上午 3:51 
Would be cool if we could just research it or steal plans and be able to build it at any new republic shipyard
BroncoXeno2035 2023 年 1 月 4 日 上午 11:56 
Is there a way for me to copy the stuff for the Venator including it's paint job to another mod folder so I can keep the Venator and some of the other cool ships?
Luigi from LsM 2022 年 12 月 17 日 下午 7:57 
Tested 2022-12-17 happy to say working really well to crashes while using this mod! Amazing job Portalnerd55!
Dallas 2022 年 8 月 9 日 下午 7:08 
make avaible in skirmish..?
76561198800745581 2022 年 6 月 10 日 下午 2:32 
how i can get 10 influence???? its so hard to understand this mod
portalnerd55  [作者] 2022 年 5 月 9 日 上午 1:51 
Interesting. Immediately after updating the submod I always play around with the public version to see if everything works correctly and I didn't have any problems. I'll do some testing.
DelusionalDeath 2022 年 5 月 4 日 上午 5:15 
and that is without any other submods
DelusionalDeath 2022 年 4 月 30 日 上午 1:14 
This submod seems to cause a frame work crash every time i try and use it?
portalnerd55  [作者] 2022 年 4 月 29 日 上午 6:31 
Unsubscribe from Thrawn's Revenge. Go to Steam\steamapps\workshop\content\32470 and delete the folder named 1125571106. Resubscribe to Thrawn's Revenge, make sure you're not running any submods, and launch the mod. If FTGU is now working, you can run the game with the submods you were running before. If FTGU is broken again after that, you either have a broken submod or incompatibilities.
rolandotini14 2022 年 4 月 28 日 上午 11:28 
if you want i can send a ss of what the bug / crash record thing that tells you what happens before the framework crash
rolandotini14 2022 年 4 月 28 日 上午 11:23 
do you have any advise to try to solve the issue
portalnerd55  [作者] 2022 年 4 月 28 日 上午 9:36 
Unfortunately making the Venator a universal thing for owning Kuat would involve more work than I have the time to put in right now, since I'd have to make fighter loadouts for the factions that don't have them in the files. The New Republic just conveniently already has a loadout since the can hijack ships.

As for your FTGU issue, that's gotta be an issue on your side. None of the files in the submod touch the FTGU files.
rolandotini14 2022 年 4 月 27 日 下午 8:29 
hey, so there is a small problem with the mod , for the from the ground up all the filler planets are undefended like you can send a ground troop and just take it , no ground ,or space battle , elections are not working , and in normal GC the gov't arent working also .(idk if this is a known issue or if the update isnt full yet so if that is the case sorry (= or if its an issue on my side that could be possible )
rolandotini14 2022 年 4 月 27 日 下午 4:39 
is there anyway to make it universal just for the sake of it, like i would love to build both as the hapes or as the CSA
portalnerd55  [作者] 2022 年 4 月 24 日 下午 8:32 
Updated for 3.2. Venators and Providences only require 8 influence now, since influence was reworked and it's generally harder to increase. I've also made it so the Venator and Providence are effected by Gavrisom's CoS ability.

@dempseymoh Unfortunately submods for Empire at War are pretty limited. If two submods even touch the same file, there will be incompatibilities. I don't have time to create a merged mod that includes both Cooler's units and my changes, but if someone else does or if Cooler would be willing to do it, I have no issue with it.
portalnerd55  [作者] 2022 年 4 月 24 日 下午 5:37 
It'll be updated soon, don't worry.
s.choza001 2022 年 4 月 21 日 上午 7:16 
Might want to update this for 3.2.
Lady Katherine 2022 年 3 月 18 日 下午 6:51 
i found a mod conflict with coolers unit pack sub mod your mod prevents the building of the mc30 a from his mod
Grand Admiral Thrawn 2022 年 2 月 15 日 下午 3:24 
when will you add the hutts as a playable faction?
Sub-Zero 2021 年 10 月 22 日 下午 12:53 
man just needed to have the venators in instant actor for the new republic. at the merchant station can do just fine
dustinnickel62 2021 年 9 月 12 日 上午 2:45 
Can the empire spawn the venator too, if kuat is under their control?
portalnerd55  [作者] 2021 年 7 月 29 日 上午 8:11 
Hmm, do you have any other mods? Mods that touch the same files aren't compatible.
DelusionalDeath 2021 年 7 月 24 日 上午 4:16 
My providences aren't producing fighters?
Sub-Zero 2021 年 7 月 9 日 下午 7:16 
so i can still play the saved games? well sadly its too late im already on it now.
portalnerd55  [作者] 2021 年 7 月 8 日 下午 6:22 
Alright, if you get multiple updates from this mod or none at all, don't be alarmed. The workshop uploader tool is acting funky. I'm trying to fix it.
Sub-Zero 2021 年 6 月 6 日 下午 2:52 
dang it seems im gonna have to start the conquest over now i try to load up my save game but sadly it shut down
ethan7757s 2021 年 5 月 17 日 下午 2:17 
my providence destroyer carriers arent producing fighters
portalnerd55  [作者] 2021 年 5 月 14 日 下午 1:37 
Alright, it's updated for 3.1. Be sure to tell me if it breaks due to hotfixes at any point.
Notamallcop 2021 年 5 月 4 日 下午 5:27 
@portalnerd55 Ok thanks!
portalnerd55  [作者] 2021 年 5 月 3 日 下午 3:58 
3.1, but yes, probably with a day or so of the update coming out. The Ackbar mod is probably going to take longer depending on how the files were changed.
Notamallcop 2021 年 5 月 3 日 下午 2:38 
when 4.0 comes out is this mod gonna be updated?
MAGNUM OPUS 2021 年 5 月 1 日 上午 9:00 
Sehr Nice
Sub-Zero 2021 年 4 月 9 日 下午 4:44 
whats up guys? hey Portal. seems that some youtubers are missing out on the New Republic Venator Sub-mod. especially how good im doing pairing them with hard hitters. i mean 4,5,6,7,8 and even 9 venators alongs with hard hitters like the Super ships and advance Mon Cal ships.
portalnerd55  [作者] 2021 年 4 月 8 日 下午 5:37 
@ofgems Should still work, 3.1 isn't out yet.