安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






hmm...thats kinda odd....have you tried changing the games settings and turning off in game scripts?
@ Target the sub-grids are : 4 Comms dishes that just sit on 4 hinges, the connectors on pistons at each docking bay, and the main comms dish at the top that should be it.
15 decks...realised that when I saw the stairwell, that thing is a nightmare for me.
The heavy armor is 1 block thick in most places, some areas have a layer of light armor behind the heavy, but mostly in the roundish areas.
1) thank you
2) understandable. Wasn’t sure if the rotor type would show on projector, I knew about the connecting ship via connector don’t project at all, but did not know it’s the same with rotor so I can imagine the same hold true for hinges.
Additional question:
3) how thick the heavy armor wall are?
@ Errix a no dlc rework is....not likely, though I may do a few builds soon without dlc.
1) The Scripts I Used are now in the description under notes
2) yes, I had thought about custom rotor turrets, however there a 3 reasons i didn't in this build. 1, They would have raised the pcu count higher then i wanted ( some peoples cpus might have caught on fire ) 2, That many subgrids can have a big impact on performance ( more so in MP ) and 3, I wanted to keep as much of this station as i could projector friendly.
1) witch script did you use?? (Might be a good ideal to add them in description with link).
2) have you thought about using “rotor turret” as a mean to enhance the defence?
Do you consider a vanilla version?
station keeps depressurizing without the DLCs