安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
13:59:47 ERR: Content/SeriousSamHD/Levels/StupidHDRemaster/17_ValleyOfTheJaguar_Remastered.wld: Content/SeriousSamHD/Databases/Puppets/Enemies/Demon.ep: Content/SeriousSamHD/Models/Enemies/Demon/Demon.mdl: Cannot open file Content/SeriousSam2017/TestModelLvl/Mask/skull/Skull.mdl
13:59:47 LOG: Failed loading world. (process memory: 7048 MB)
Here's my error (sorry if annoying possibly you)
alternately, if the console line is too long, go into your program files/steam/steamapps/common/Serious Sam Fusion 2017/Log and locate the log.txt file named "Sam2017_Unrestricted"
Scroll to the bottom of that log, and around there should be the printed error. Copy and paste that here.
BTW is there a button that once you test in the editor to return to the editor ? So that I will not hit escape and lose the progress.
If you find any more unused spawners, please make a list and notify me on where they are and what their exact IDs are, I'll update the levels across both versions of ASSHDR to repurpose them as needed. I'm working on another project right now, but I can set this as a quick update on the interim. Feel free to add me as a friend if needed.
The spawn id are 11934 with another 3 more that overlay on each other and 11944.
Thanks for the reply man, by lightmap size, do you mean the selection range on the distant light? I have already set that, I rebaked the visibility on the karnak mdl and then did Alt+G to bake the GI and nothing changed.