安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Thank you!
Sure go ahead
With the new dlc/update there seems to have been added a new dynasty legacy line wich adds things for grand weddings and tournaments.
However last time i checked that line isn't there when loading this mod.
I hope you can find the time to add the new changes to this great mod.
Thank you in advance and for having put the mod on the workshop.
Added new RC grandeur bonuses.
Tweaked culture legacy line to make it more stronger and viable.
Tweaked some level 5 perks to make them stronger and have more of an impact.
Let me know of an suggestions and/or bugs that you encounter.
Don't know anything about coding so not sure it matters, but the line spacing in Bureaucrats was one off from vanilla so changed that as well.
Also, there is some redundancy in the script values.
I didn't change anything regarding the pregnancy effect for Constant Care
I believe you just got unlucky with the odds
Fixed Architected Ancestry thanks to Inferchron
else_if = {
limit = {
scope:child.dynasty = {
exists = var:blood_legacy_4_pure_blooded
}
NOT = {
has_trait = pure_blooded
}
}
random = {
chance = blood_legacy_4_chance
modifier = {
add = blood_legacy_4_extra_player_chance
any_parent = { is_ai = no }
}
add_trait = pure_blooded
}
}
I believe it should be fine since I played with it on since the update.
I'll push an update soon.
Tbh. no clue.
I tried changing the values but there didn't seem to be any difference.
Great mod, quick question,
Regarding the "blood_legacy_4" legacy
What do the "100", "50", "10", and "1" represent
traits = {
beauty_good_1 = 100
intellect_good_1 = 100
physique_good_1 = 100
pure_blooded = 100
fecund = 50
albino = 50
giant = 10
dwarf = 1
scaly = 1
Thanks!
Added pure blooded to Architected Ancestry list
Reduced inbreeding chance to 10% from 15% to compensate
Adding the "Pure Blood" trait as being an option for "Architected Ancestry"
I really like this mod.
1. Effect worked as intended but there was a localization typo, fixed now.
2. Not retroactive. In Vanilla, the perk makes you gain a skill every 5 years from age 30. I just changed it to give a skill every 3 years.
1) The mod description says you get a skill every 3 years, the in-game tooltip says 4. Which is it?
2) Are the skill points given retroactively? Will a dynasty member who is 60 when the legacy is chose, get the skill points he would of gotten from age 30-60?