XCOM 2
[WOTC] Rusty's Psionic
245 条留言
ScriptGenius12 12 月 4 日 上午 9:59 
I'll try it
RustyDios  [作者] 12 月 4 日 上午 9:31 
possibly ...
ScriptGenius12 12 月 4 日 上午 5:07 
Okay so if I re-enable the class without re-enabling the lab, it won't be available in campaign but It will still spawn in TLP missions?

I just want to play the rogue like without unsubbing from this awesome mod.
RustyDios  [作者] 12 月 4 日 上午 5:05 
this mod removes both the lab AND the original class .. if you want to play TLP you need to re-instate the class ... but honestly, it's just easier to NOT use this mod for TLP missions... enable it again when you're ready to play a campaign
ScriptGenius12 12 月 4 日 上午 5:02 
Asking because without vanilla psions, the psion in tlp missions spawns with inspire and no other ability if I use this class. So I'll just renable in config and simply not use the vanillia psion and lab when I do a new wotc campaign?
RustyDios  [作者] 12 月 3 日 上午 9:51 
The lab? no I shouldn't think so for TLP.
The original Psi-Operative class, yes.
For playing a TLP campaign/run it's possibly easier to just not use this mod.
ScriptGenius12 12 月 3 日 上午 3:53 
Do I need to re-enable the lab in order to re-enable vanilla wotc psi operatives? Asking because I need functional psi operatives to play TLP.
Viper 8 月 18 日 上午 8:11 
I ended up running majority psi because of this. So strong. Thanks for the mod.
Silver 8 月 3 日 下午 1:04 
I'm not even running long war, but I'll check if that works, thanks!
RustyDios  [作者] 8 月 3 日 上午 11:52 
Sounds like the LWotC Soulfire/soulsteal animation issue.. there's a mod out there to fix that.
Silver 8 月 3 日 上午 11:10 
I don't know what's causing it, but when I get a killing blow with soulfire, there's a high chance the character model bugs out and the arms, legs, and all the different bones get jumbled up in the air. It also causes a random bullet spray at the ground just before breaking. I am using the psi-amp replacement mod as well.
compagneros21 8 月 2 日 下午 9:22 
figured it out thank you
RustyDios  [作者] 8 月 2 日 下午 9:21 
by editing the class data
RustyDios  [作者] 5 月 29 日 上午 3:17 
I don't think it is possible to have a psionics class rework and still train through the psi-lab. The way the psi-lab works and the UI and options per training are very limited to how the vanilla game wants it. This is why most class reworks of the psi-operatives follow this non-lab approach.

Sorry :(
PhilipFryJunior 5 月 29 日 上午 12:25 
I see. I'm curious, would it be possible to modify the configuration for Rusty's Psionics so that the class is trained through the Psi Lab instead? I fancy the class rework, but I feel that allowing soldiers to promote into it right from the start gives the player a bit too much of an early advantage. If it's possible to tweak the configs, could you kindly guide me through the process if it is possible?
RustyDios  [作者] 5 月 28 日 下午 4:15 
This class is a random promotion class from rookie to psionic. This mod also removes the psi-lab.

FOXCOM Psionics is a completely different way to play with psionics that requires the lab to train classes for additional psi perks. The two mods do not work alongside each other.
MrCloista 5 月 28 日 下午 4:13 
I think you're misunderstanding how those things work. FOXCOM adds psi abilities to an existing soldier, it doesn't 'train' a rookie to a Psionic class. Rusty's Psionic is a normal class that just happens to be a psionic based class, it doesn't interact with the psilab at all.
PhilipFryJunior 5 月 28 日 下午 2:53 
Hi, I tried using this with Foxcom 2 to train a rookie as a psi operator. But the psionic class still appears on the promotion screen as a choice. Is there any way to prevent it? I want to train a rookie as a psi operative, but don't want to promote a rookie as a psi operative.
𝓥𝓸𝓲𝓭𝓚𝓲𝓼𝓼 5 月 23 日 下午 7:50 
This mod works with Chimera Classes? I'm new to modding in this game so i don't know so well
RustyDios  [作者] 4 月 11 日 下午 10:23 
Mr Cloista's Psi-op class changes most psi-stuff-perks to use a focus-required approach. His class should be used pretty much as the only psi-style replacement.
Wolflesskupo 4 月 10 日 下午 5:29 
I am using Mr Cloistas Psi ops class. i think thats why i see double do you know if that would conflict with this one?
RustyDios  [作者] 4 月 10 日 上午 11:52 
Are you perhaps running conflicting psi-class mods ?
Wolflesskupo 4 月 10 日 上午 11:36 
Hello, so im having a small problem. and thought i ask here to see if anyone can help. my Psi class units wont let me use there psi skills? says not enough Focus? but there is no focus bar for them? i also notive my Guerrilla tac school has two Psi classes.
john.spence 3 月 6 日 下午 12:27 
Hi Rusty, Yes, the Psi Armor boosts the Psionic's will by 25, but when it is unequipped, it permanently lowers the soldier's MAX Will by 25, Thank you so much for pointing me to where to look! I won't be using the Psi-Armor any more.
john.spence 3 月 6 日 上午 10:15 
Hi Rusty,

I did not know about such a bug. I usually use Psionic Armor with the Psionic soldiers. I;kk try a couple missions without using the Psi-Armor. Thanks for the quick response.
RustyDios  [作者] 3 月 5 日 下午 8:22 
Most likely to be a bug arising from the EU-Psi Armour mod ? It should have been fixed by now, but that would be my first and only guess.
john.spence 3 月 5 日 下午 3:03 
Hello Rusty,

I am in the late game, having happily played with this class to try it out. I have several psionic soldiers and three, but not all, are exhibiting a problem. Their Max Will is changing on the battlefield as is their Current Will. I have a soldier, for instance, after a battle has 29/29 will and another with -35/-35 will. If I use these soldiers on a mission, they become Shaken but rest does not solve the problem and neither can I put them into the infirmary for healing. The soldiers just become unusable.

Any idea why this might be happening? It does not happen with any other class, and does not always happen with Psionic soldiers. I do not see any similarity between the three affected soldiers that might suggest what is happening.

Thanks,

John
ScriptGenius12 2024 年 12 月 19 日 上午 3:08 
Thanks I will look into it
RustyDios  [作者] 2024 年 12 月 18 日 上午 6:18 
OR .. rather than cause some form of panic with a huge warning label, know what mods you have and what they do and what their configs do....

Go into the XComClassData.ini of this mod and comment out (add a ; to the start) of the lines that reads [-SoldierClasses="PsiOperative"] and [!SoldierRanks=0] .. and then carry on playing :)
ScriptGenius12 2024 年 12 月 18 日 上午 4:47 
WARNING: In TLP missions, because vanillia psions are disabled, instead a soldier with a random modded class will spawn in with no abilities aside from Inspire.

Either disable RP everytime you want to do a TLP mission or replace it with another starting psionic class like psi rookies.
x-the-Andy-x 2024 年 10 月 7 日 上午 1:09 
not a problem. thanks for checking, i presumed it was RNG. just for Info. im running Proficency pack + a couple of plug-ins - bounty hunter + Rocketeer
RustyDios  [作者] 2024 年 10 月 6 日 下午 8:56 
pure rng.. and depending on what other class mods/setup you are using.. and what classes you have available vs what is in the XComGameBoard.ini ??? (not at pc to check actual config file)
x-the-Andy-x 2024 年 10 月 6 日 上午 9:17 
not sure if its rng, but around 80% of resistance op rewards for soliders is Psionics.
Epic Dovahkiin 2024 年 9 月 28 日 上午 3:37 
by far the best psionics overhaul i've used i'm loving the new class
Putte 2024 年 9 月 23 日 上午 6:52 
In relation to what Johnny Woo asked about gating psi operatives behind the Psi Lab.

Would it be possible to adapt the code from the training center preventing levelling the XCOM skil-line before its built to the Psi Lab? So that you can't assign skills to the Psi class before the Psi Lab is constructed?
RustyDios  [作者] 2024 年 9 月 5 日 下午 3:10 
That is the correct file (in this mod), look for the "RustyPsionic_AWCDeck"
Darquan 2024 年 9 月 5 日 下午 1:26 
Playing LWOTC and cant figure out where the awc is to remove the blanks in xcomclassdata.ini. Looked for RustyPsionic but no luck, any help?
沧月流觞 2024 年 8 月 29 日 下午 7:45 
I hope any simple set to adding Rank #8 to match the rest of the LWotC classes
Povuh 2024 年 8 月 24 日 上午 5:24 
UNLIMITED POWER! no more
Gwynbleiid 2024 年 8 月 23 日 下午 2:41 
@RustyDios ah ok, I imagined it was for balance, but was wondering if there was a "technical" reason, thank you
RustyDios  [作者] 2024 年 8 月 23 日 下午 2:19 
To still give Advent a chance, lol!
Uncapped it's possible to just continuously build "class stat growth" PsiOffense. Leading to base numbers of 160+. When this is factored in with PsiAmp bonuses, PCS Bonuses, PsiArmour Bonuses, Perks, Cut-Content Psi boosting items... etc etc .... it can top out Psi well into the 300+ range. This is enough to Dominate even the final Avatars with their +150 "anti-domination" Will Boost.

That was broken, from a balance perspective, imo.

Base game Psi Operatives have a cap of 100, for class stat growth. I extended that a little to 111 for fun, and it is intended that this class closely resembles the base game units.
Gwynbleiid 2024 年 8 月 23 日 下午 2:03 
@RustyDios can you explain why it needs to be a PsiOffense cap? Thanks for all your mods btw
Jonny Woo 2024 年 8 月 10 日 上午 2:48 
super cool) thanks for replying
RustyDios  [作者] 2024 年 8 月 9 日 下午 7:22 
Pretty sure I've answered that before, but can't even find my own comment!

It would be awesome to lock the class behind needing the Psionics Research or the PsiLab being built, to bring the power-spike these give back into balance.

However as the class is just a normal class there isn't an "easy non intrusive way" to set this is up to have requirements. If it was a HERO class I could gate it behind needing a covert action to find one or something. ...

However I do know that there is code floating around out there (Iridars Denmother/Keeper) that CAN dynamically change the NumInDeck and NumInForceDeck (normal class spawning chances) of a class based on conditions.. so I'll try and get in contact and see what we can do :)
Jonny Woo 2024 年 8 月 9 日 下午 1:47 
Hi. Do you think it could be possible to have a psi lab construction as a requirment for psi operatives to appear? I hate that psi-operatives by default have to be trained like lab rats to level up, so I love idea of leveling them as all other soldiers with combat experience. On the other hand Firaxis designed it in the way that they apper later and require you to put in a lot to have them as class. So if this could be an option and not a huge piece of work, would be awesome. Thanks!
mdaniel 2024 年 7 月 27 日 下午 12:27 
RustyDios thk you budy. Indeed it really confusing i hope the autor of the glaive mod change the behavior.
RustyDios  [作者] 2024 年 7 月 27 日 上午 4:25 
Yeah. Thats not really a bug with this mod, but more with the Glaive mod itself.
Using TPS the glaive is upgraded into a more "passive" weapon.

As a Primary Weapon it should get the "Glaive Shot" iirc, but the swipe is a AoE passive/bladestorm like attack. As a Secondary Weapon it should get just the slash. It's a weird weapon and it got a little weirder after Altered updated it for TPS to be one combined weapon.

Using the original PS the weapon actually has two distinct versions for each slot, with an activated swipe and slash .... confusing honestly.
mdaniel 2024 年 7 月 26 日 下午 8:32 
Hi Rusty, thk for all your mods. Im having trouble with the glaive mod weapon and [BETA] true primary secondary mod with this class. The slash and swipe ability with the glaive weapon doesnt appear in the bar, but if a switch back to the first original primary secondary it work
Sevethat 2024 年 6 月 19 日 上午 9:33 
Ah, yes, already subscribed to that, ty
RustyDios  [作者] 2024 年 6 月 19 日 上午 9:16 
the Community Promotion Screen as noted in the required items