Portal 2
Source Engine Glitch Series: 7 | "Don't Jump!"
7 条留言
KBOKC 2014 年 8 月 10 日 上午 4:07 
I thinl the invisible bridges add too much artificial difficulty.
mood3rd 2014 年 3 月 23 日 下午 4:17 
another good glitch map.
bit tricky if you don't check the turret angles, with your route constantly.
& remember grating is bad, glass is good :)
another thumbs up.
please try another map from my workshop:
http://psteamcommunity.yuanyoumao.com/profiles/76561197979332810/myworkshopfiles/
Jade BGE 2014 年 3 月 15 日 下午 6:38 
Success! Great job on that. Nice thought with the orange goo. Enjoyable. Thanks
Sye  [作者] 2014 年 3 月 13 日 下午 8:21 
Video Solution Added!
Sye  [作者] 2014 年 3 月 12 日 下午 4:43 
help -> held. oops.
Sye  [作者] 2014 年 3 月 12 日 下午 4:42 
Right so sadly this glitch messes up jumping. This is a slower puzzle. The trick is: Turrets don't shoot when help in a tractor beam. Also turrets slide around when moving the beam position with them in it. Use the sliding and lockup glitch to get around the map. Don't use jumping as it fails. You can do the whole map without it. I can post a video if needed.
joseluispcr2 2014 年 3 月 9 日 下午 1:52 
I could not solve this one. how this bug works?