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i honestly had been playing with this mod for so long that I thought many of the traits were actually vanilla, they fit in very well
Seems fun though
jswhn? hope i said that right (xD) - also added, there is also another trait similar to this one that I'm also working on but I'll find a way to make these two distinct!
Foxxy856 - the reason i wanted to keep that -7 shooting was because there was no sneak mechanic in the game so my assumption was that they wouldn't need to focus on the hearing connecting with the shooting, but ill reduce the penalty a bit in the next update!
Dynamic - you will be pleased to hear that the next traits that are on the list will focus more on social interaction! i have from the next 5 there will be 2 traits with their own buffs and debuffs!
Yea i did plan to add the trait details here in the description but it would have made a huge list with all the buffs and debuffs for each trait so I'm already working on the word document with all the details to later add here!
The commonality i am still messing around with it so don't worry the update will come where each trait will have one! (and definitely the hero trait! since i have to treat it as a very rare one)
and for the Entomophagy & Swamp walker trait ideas i have written them down! now i just have to do some research on how to add it so they walk faster on swamps and the insect meat preference! so give me some time im sure i can find something xD