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VR game, "Half-Life Alyx" (somewhat of a Prequel to Half-Life 2... but also not a Prequel because of what happens at the end)... now not to say its weak overall; but just compared to the AR2, the Ordinal Rifle is weaker in some ways... if you find a version of the Ordinal Rifle that's stronger than the AR2, then its not lore accurate... so this is actually better since its lore accurate!
How to change the damage to this weapon?
А так сам аддон классный.
P.S thanks if you make it
if you exported in gltf i recommend exporting raw vmdl_c file and using this to import it https://github.com/REDxEYE/SourceIO
I would have been perfectly fine if you didn't do this, but if the community forced your hand, then so be it...
https://gamebanana.com/sounds/47363 you can find it in the file for the pulse rifle sounds.
2. The diagonal aiming is a bit of a bother, I prefer a proper, centered iron-sight position, its very odd having to view the enemy from a tilted gunsight.
3. This does have an energy ball launcher like the HL2 AR2, but can't be used, I know that functionality like this is on-par with the game, but I wish it had a similar secondary fire to the HL2 AR2, but the energy ball doing something different, like disabling vehicles (HL2, Simphys, Luna, etc) like Halo's Plasma Pistol, or firing a Combine "Fastball" that causes increased impact damage, and explodes to spread a lingering AOE effect but cannot richochet.
5. The way the ArcCW and this variant are held is VERY ODD when you look at the side. But I think that its a compromise for something.
7. I'd make the circle on the back of the weapon count mag ammo by decreasing from right to left depending on how many cells were in the weapon.