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报告翻译问题






I have bus lines that are jammed end-to-end with buses, similar effect with blimps
A Mod caused an error [ModException]
Details:
System.IndexOutOfRangeException: Array index is out of range.
at OptionsMainPanel.AddUserMods () [0x00000] in <filename unknown>:0
"Do not work on Airport DLC roads but still can be used on all other roads. Stops on Airport DLC roads must be setup manually budget-wise"
Please try the mod now after a little adjustment and let me know :)
Regarding this, i have been through all options of tlm and i have seen nothing that indicates automatic budget selection, there is a way to set the amount, but dont see anything for automatic adjustment.
If you say this mod works fine with tlm, i am giving it a go, i think i am using way too many buses for what i need lol.
- Users are reporting issues:
* Do not work on Airport DLC roads but still can be used on all other roads. Stops on
Airport DLC roads must be setup manually budget-wise
Thanks to the author of this mod, but I would like to have an additional button for each line that would allow you to turn autobalancing on or off for a particular line.
Thanks!
2. If I put a Bus, Taxi, or Tram stop/depot, will it automatically map them throughout the city on every street?
I study optimization problems so feel free to contact me if you'd like me to assist more constructively on improving the mod.
For that bus line, the mod has reduced the number of busses below 100% budget.
Is the mod currently looking at averages and not maximum?
The change of waiting time of cims on the stop will not affect this mod. It will adjust accordingly.
Don't worry about capacities and vehicle types, the mod knows what to do with it.
If there's something not as you expected, then I think either the mod hasn't got enough time to get the data or the demand on your routes is very uneven. In that case you should change the network design.
The initial decrease in budget worked fine, went from 100% down to 18% but after that nothing seemed to happen anymore.
Will "Anxiety Reducer 2" mod affect this mod in a bad way I.E not changing count because cims stay at the stop longer than usual before getting bored?
Does changing vehicle and/or capacity of vehicle affect the mod in a way that makes the mod redo its 24h calculation?
Does expanding the city fast have negative effects on the mod?
Anything else you can think of that i might have done wrong?
Thank you for the mod though! It seems really good, its probabaly just me who screwed something Up somewhere.
And also, thank you for the answers to My questions so far!