武装突袭3

武装突袭3

[Sam] House Retexture
24 条留言
Cheeto 10 月 1 日 下午 4:33 
Hi. Cool mod. Is it possible to convert all Altis houses used on different maps like Taunus etc. to these textures?
ElPedroChico 9 月 12 日 下午 1:29 
Can you do a mod that brings the colored malden houses to Altis?
=_X_=™© 9 月 2 日 上午 12:27 
now this i like , always wanted a clean altis , thanks for sharing !
Gamers-ElitE_HD  [作者] 2024 年 4 月 24 日 上午 10:49 
"In general, the classnames of the broken buildings are replaced. Essentially, this should work on most maps. However, it's possible that buildings with different classnames are placed on other maps, which means that the replacement does not work. There could also be an issue with the way the map is packed, making it impossible to replace it using this method.
Dennis159 2024 年 4 月 23 日 上午 9:22 
Does this Mod only works on Altis?
I loaded it on the modmap "Rügen", but unfortunately the damaged Altis-Buildings weren't replaced
Gamers-ElitE_HD  [作者] 2021 年 8 月 10 日 上午 8:03 
Hi, with the method how my mod works it is unfortunately not possible to leave an area damaged.
Lulu56 2021 年 8 月 9 日 下午 3:16 
hi! Is there a way that an area remain damaged?
Matteo 2021 年 4 月 1 日 上午 12:06 
Thanks for the answer, but we can't open your pho and there is no external config for this ? Can you explain me how you did this please ?
Gamers-ElitE_HD  [作者] 2021 年 3 月 31 日 上午 10:20 
Hello, the only way is to make another config, with different replaced houses.
Matteo 2021 年 3 月 30 日 下午 4:41 
Hi, there is no way to have a configs to choose what kind of houses could be replaced by another one ? I like this mod, but i don't want to do that for all the houses on the map :/

Thanks in advance.
Gamers-ElitE_HD  [作者] 2021 年 2 月 21 日 下午 12:22 
that´s a nice Idea. I think i will take a look into it.
MrManiac30 2021 年 2 月 20 日 下午 9:08 
Would you consider making a mod replacing disabled street lamps with ones that glow?
NF_F16 2021 年 2 月 3 日 上午 2:28 
What about livonian road textures?
Gamers-ElitE_HD  [作者] 2021 年 2 月 3 日 上午 2:27 
No, sorry i currently don´t have time to do something like that
NF_F16 2021 年 2 月 3 日 上午 2:25 
I bet it's more difficult to individually place livonian buildings in altis, but that would be nice though. Do you have time anyways to individually place livonian buildings?
Gamers-ElitE_HD  [作者] 2021 年 2 月 3 日 上午 2:22 
sorry, know i get you ;). I think it wouldn´t look so good cause if i replace something that hasn´t the same size the position of the Buildings will change a bit. And on the Road i currently only replace the textures of it, i think the Tanoan roads have other sizes than the ones on Altis.
NF_F16 2021 年 2 月 3 日 上午 2:04 
You didn't get the joke, oh well, is it possible to replace all buildings in Altis with Livonian buildings? Maybe use Tanoan roads as well?
Gamers-ElitE_HD  [作者] 2021 年 2 月 3 日 上午 2:00 
it replaces Buildings with Malden & Livonia Buildings.
NF_F16 2021 年 2 月 1 日 下午 1:24 
Is it cursed to replace all buildings in Altis with Tanoan buildings?
Gamers-ElitE_HD  [作者] 2021 年 1 月 13 日 下午 12:01 
No, there should be no impact on the performance, cause the Model of the Houses are directly overwritten in the Houseconfigs. There is no script or anything like this running.
Calderon en 8K UHD 2021 年 1 月 13 日 上午 10:10 
Interesting work, is there any impact on performance ?
Gamers-ElitE_HD  [作者] 2021 年 1 月 3 日 上午 1:41 
I think the positions cannot be fixed without editing something on the models. This is just a config override that as far as i know doesn't allow me to change positions.
Unfortunately, the destroyed and replaced models are larger than the current ones, which means that the position is shifted.
MrManiac30 2021 年 1 月 2 日 下午 7:07 
I love this! Will the house positions be fixed?
AmaZiinG 2021 年 1 月 2 日 下午 2:58 
Nice ^^