Europa Universalis IV

Europa Universalis IV

Toaster Universalis 1.33
207 条留言
Traceletz 3 月 18 日 上午 11:41 
Still works, makes playing Meiou and taxes doable even on super potato laptop
TEDAC77 2024 年 10 月 25 日 下午 12:07 
Works for me @El Birri
El Birri 2024 年 4 月 24 日 下午 7:14 
hmmm if the mod is ok in 1.36 then maybe update the post cus the last update was 2 years ago
Antares 2023 年 10 月 14 日 上午 1:26 
Never played EU 1/2/3 but this is how I'd imagine some of them could look like
Mukaparska 2023 年 9 月 21 日 上午 6:01 
Nah, it was some sort of a conflict with some of my own edits in files and some mods I guess. I got it to work eventually after tweaking.
Kraken  [作者] 2023 年 9 月 20 日 上午 9:18 
@mukaparska You have to downgrade all your settings mate.
Mukaparska 2023 年 9 月 19 日 上午 8:55 
So why exactly doesn't my map have matte grey color like this? There's this ugly glow on everything where used to be mountains and other shapes, like in the vanilla. Unplayable.
radiofreewilly 2023 年 8 月 27 日 下午 9:06 
Map mods can be run on all patches, so it doesn’t need an update
PortSonic 2023 年 7 月 19 日 下午 11:03 
I hope this mod gets update someday.
Zoey 2023 年 4 月 4 日 上午 8:31 
Here's hoping the mod gets updated soon.
hz.ember 2023 年 2 月 10 日 上午 5:42 
update pls
dacopup 2023 年 2 月 4 日 上午 1:55 
in 1.30.6 will work?
Szymon 2022 年 10 月 31 日 下午 10:02 
LIFESAVER
DxG6767 2022 年 9 月 24 日 上午 7:06 
Nvm it is microwave universalis
DxG6767 2022 年 9 月 24 日 上午 7:05 
Is there a way to show units? it helps me know where they are moving when i can see the models
êl sùcrë dé näb 2022 年 9 月 16 日 上午 6:46 
Yo, the discord link is invalid, also, could you add "compatibility" to using "draw_water=no" in your mod? as in: atleast painting the sea in some blue color instead of full black/red so the sea tiles can stil be read? that would add a bit more performance
bosco8179 2022 年 9 月 13 日 上午 6:00 
Hello,
Would you like to update the mod?
Powtaitoe 2022 年 7 月 27 日 上午 6:31 
Is this compatible with anbennar? If it is, do I put this above or below the load order?
knighttheconman 2022 年 7 月 7 日 下午 1:02 
can you make this mod compatible with my Texas Instruments™ TI-84 Plus Graphing Calculator? i have trouble running it and is very slow :steamthumbsdown:
EndOfCenturyConqueror 2022 年 7 月 1 日 下午 7:16 
Yo this mod is great, i finally managed to finish my fist ever campaing to 1821 with this
I was wondering what was the compatibility with other mods such as Extended timeline, Veritas Et Fortitudo or MEIOU.
Kraken  [作者] 2022 年 7 月 1 日 下午 1:53 
yes it does
lansones 2022 年 7 月 1 日 上午 9:49 
does this improve the speed of the game?
SEZER 2022 年 5 月 18 日 上午 7:00 
@Ypulse its not a bug its why its called Toaster EU4
SEZER 2022 年 5 月 18 日 上午 6:05 
Everything is great, but my eyes hurt because of what the rivers look like. It would be nice if they were somehow improved or at least had a different color than the water in the oceans. It blends too much together. Could you do anything about this fact?
Ypulse 2022 年 5 月 7 日 下午 5:05 
Terrain mapmode is bugged, everything is white colored
Havuclu Portakal 2022 年 5 月 7 日 下午 3:02 
i am having problems playing on my automatic toothbrush, cant assing generals properly. please fix
Kraken  [作者] 2022 年 4 月 7 日 上午 6:59 
done
Benito Tortellini 2022 年 3 月 21 日 下午 7:10 
Any chance for an update to 1.33 soon?
Darkim00n 2022 年 3 月 13 日 下午 4:32 
Please, update to 1.33
swiemirk 2022 年 2 月 26 日 上午 2:21 
When I booted up microwave universalis (the one with units on) it works. So it must be some problem with disabling unit meshes/animations. If you have any idea what to do with it I'd be glad.
swiemirk 2022 年 2 月 26 日 上午 2:10 
[virtualfilesystem.cpp:255]: Failed to find pre specified enumerate for 'localisation/replace'(.yml, (null), -1)
[localize.cpp:671]: Localization hash collision found, check text.log
[virtualfilesystem.cpp:255]: Failed to find pre specified enumerate for 'localisation/replace'(.yml, (null), -1)
[localize.cpp:671]: Localization hash collision found, check text.log
[persistent.cpp:87]: Parsing Error. File: "interface/assets/dharma_mapitems.gfx", Error: Unexpected token: objectTypes, near line: 2
[pdxmeshtype.cpp:153]: Could not find mesh file gfx/models/default_port.mesh for default_port, switching to gfx/models/test_object.mesh
[pdxassetutil.cpp:1354]: Didn't find skeleton in mesh file
[pdxmeshtype.cpp:326]: Animation [cavalry_horse_attack_animation] is not compatible with mesh [cavalry_horse]
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[pdx_entity.cpp:2045]: Entity already exists with version 0. Set a higher version when creating entity AYU_INFANTRY_1
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swiemirk 2022 年 2 月 26 日 上午 2:10 
Ok I checked and if I start without veritas et foritudo (but still on 1.31.6) I can declare on Hungary, but if I start with veritas but in 1444 (veritas normally starts earlier) I crash while starting the game, so it's not a timeline problem. So it's definately a problem between veritas and your mod (since alone they work ok, just not with each other).
swiemirk 2022 年 2 月 26 日 上午 2:09 
Hi, the game crashes when I call Hungary to war. Specificaly, it crashes the day after the call to war (probably because the units start moving only then). If I disable the mod, I can call Hungary no problem and I can see their units. If I load the game after calling them but with the mod, it crashes on loading the game. I have all the dlcs except leviathan and origins, but I'm playing on version 1.31.6, because Veritas et Fortitudo works on that. Here you have the beginning of the crash file, the rest of it looks the same as the few lines I agve you - it just calls more and more of different units. It seems to have a problem with animations. Have any idea how to fix that?
It happens both when I have the units dlc enabled and disabled.
Kraken  [作者] 2022 年 2 月 2 日 下午 4:11 
You welcome. And im going to experience sunni byzantium and form roman empire :d
darthvader9714 2022 年 2 月 1 日 上午 5:43 
Thanks for this mod from the other side of the Aegean. I can now play as a cursed Orthodox Ottoman Empire and colonise America
designaka 2022 年 1 月 30 日 下午 12:21 
hocam büllüğünü yiyeyim. teşekkürler
RuvaaK 2022 年 1 月 27 日 下午 10:08 
Sağolun hocam
Kraken  [作者] 2022 年 1 月 27 日 下午 2:11 
hocam dereotu için çalışmalara başldık. Gelişme olursa ben sizi bilgilendireyim
RuvaaK 2022 年 1 月 27 日 上午 9:42 
Hocam tahta dalı içinde gelir mi malum pc pc değilde
►DonLipton◄ 2022 年 1 月 26 日 上午 8:36 
I still have lags af. Maybe my PC is wooden?
Kraken  [作者] 2022 年 1 月 22 日 上午 7:05 
I updated the mod to version 1.32. I was very busy so sorry for being late. I tried things to fix bugs and improve performance. Now the performance for my computer has increased even more and I don't have a bug with armies. Please keep sharing your Feedback. If there are still I will fix the problems as soon as possible.
Pacco 2022 年 1 月 21 日 上午 1:17 
Update
menel 2022 年 1 月 15 日 上午 2:07 
@Grombrindal it does work just checked it
Grombrindal 2021 年 12 月 7 日 上午 2:18 
does this work for 1.32
Hessuu 2021 年 11 月 29 日 上午 2:11 
An absolute chad of a mod for not-so-chad computers.
shammar 2021 年 11 月 19 日 下午 3:10 
can the unit selecting bug be FIXED?
Gorzux 2021 年 11 月 17 日 上午 5:53 
I tried to play with it and it didn't load the game. It loaded infinitely without actually letting play the game. Hope the best to update the mod asap thx great mod
Kraken  [作者] 2021 年 11 月 16 日 下午 2:48 
As i know, there is no any problems except unit selecting bug. So you can still play with 1.32
Gorzux 2021 年 11 月 16 日 上午 7:30 
Is it recommended to play this mod in version 1.32 right now???
Kraken  [作者] 2021 年 11 月 15 日 下午 4:46 
Hocam ayarları kısman lazım