武装突袭3

武装突袭3

SWAT: Offices
25 条留言
gregjlanders 2023 年 1 月 4 日 上午 6:17 
veeeery nice
serge.ViDo  [作者] 2020 年 9 月 1 日 下午 2:24 
I agree. When developing this scenario I didn't have enough experience to make working doors for multiplayer, so I just left it as is. And there's always plenty to improve, but I'm not working on scenarios anymore, so it'll have to exist with all its good and bad features :lunar2019piginablanket:
Beer Virus 2020 年 8 月 30 日 下午 1:37 
"Good job! Democracy is in safe again!" Lol. Not bad, but this doesn't look like an office like at all lol. And it's difficult to tell where the doors are (where you see wood in between concrete, go to the side and you'll see red "Open door" text). Also the walls were obnoxious when peeping around corners, because your line of sight doesn't match up with your shootable area.
testman490 2018 年 3 月 9 日 下午 10:38 
no camra no idea were they are:steamfacepalm:
serge.ViDo  [作者] 2016 年 8 月 18 日 下午 3:30 
They're bored - everybody went to explore Tanoa and a rare player visits them...
kanuzira 2016 年 8 月 18 日 上午 10:23 
they kill themselves.
bananakin 2015 年 8 月 13 日 下午 1:51 
almost did it at my 20th try, last guy killed me :D
serge.ViDo  [作者] 2015 年 8 月 12 日 上午 11:28 
Sorry about that, the mission is no longer in hand, so no difficulty changes are to be expected. The only few things to mention on the occasion: lean, don't run, don't lower your weapon and keep it in full-auto mode, reload only in covers and don't stop firing until you see a target falling
Tricky 2015 年 8 月 12 日 上午 10:00 
too hard i get insta killed
serge.ViDo  [作者] 2015 年 8 月 9 日 下午 1:20 
Yeah, but they won't adequately move among all those objects
Rampo 2015 年 8 月 9 日 上午 11:27 
I enjoyed the map, took me a few tries. Feel it would be much better if the AI moved, kinda made it easy that they were stationary.
serge.ViDo  [作者] 2014 年 10 月 20 日 上午 12:06 
Sure, here it is [www.ex.ua]
Texan 2014 年 10 月 19 日 下午 4:17 
Can you send me a downloadable copy of this?
serge.ViDo  [作者] 2014 年 10 月 19 日 下午 2:17 
If only, Vadderhutta, I still don't know how to deal with that door-opening script in MP:(
Texan 2014 年 10 月 19 日 下午 1:59 
Any way at all this can become a muliplayer map?
Clintwood 2014 年 10 月 13 日 上午 2:53 
Cheers. Appreciate your taking the time to look at it :)
serge.ViDo  [作者] 2014 年 10 月 13 日 上午 2:51 
They probably spawn too early, but I have no idea why - I'm sure that used to happen before, but I remember I've fixed that by spawning compound first and the units after(( I'll try to figure out why that happens.
Clintwood 2014 年 10 月 13 日 上午 2:13 
Yep. Either they've spawned, or used another exit/entrance on the map to flank me. Either way it's a pain.

I'm not all complaining though... it's a challenge! :)
serge.ViDo  [作者] 2014 年 10 月 13 日 上午 1:48 
Well, that's a bug I've never encountered before) Did they spawn outside the arena?
Clintwood 2014 年 10 月 13 日 上午 12:20 
Would be a better scenario if the enemy didn't all suddenly appear right behind me the moment I open the first door and fire on the first hostile. I barely get in the door before I have 4 guys on my arse appearing apparently out of nowhere.
serge.ViDo  [作者] 2014 年 10 月 9 日 上午 3:19 
PurpleSquirt, action menu on the concrete walls near the doors: 'Open door' and 'Close door'. They're not well visible, my bad!
Big Red 2014 年 10 月 8 日 上午 5:30 
Playing SP, I can spawn in under AAF flag but there is no way I can find to enter the compound.
TheDrunkPatriot 2014 年 10 月 3 日 上午 10:00 
k
serge.ViDo  [作者] 2014 年 10 月 3 日 上午 9:09 
Thanks!
Yeah, but I don't know how to deal with the door opening script in MP and I don't think I'll ever learn))
TheDrunkPatriot 2014 年 10 月 3 日 上午 9:02 
Great mission but it would be better if it was multiplayer