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报告翻译问题






thank you SO much! : )
this is seriously my fave helicopter.
and I love being asble to shoot from the passenger area!
Thank you!
get real, buddy
Thanks for the answer in advance
Bill Kilgore
GOOD JOB!!!
take a look at the Hueys used in Desert Storms
19:48:57 Error: bin/config.bin/CfgVehicles/GR_HP2_UH1H_06/Turrets/CoPilotObs/ : Turret gun mainGun not found while initializing the model gr_huey_pack_2\vehicles\uh1\gr_hp2_uh1h_06.p3d
Good to see you're back. Looking forward to more great stuff from you.
Also, can we expect to see the 40mm snub turret in the future?
Thank you. I'll add it as an option in the virtual garage.
Mr. Distortion
I added the information about the hiddenSelections in the description.
Tail decals are one selection on both sides of the tail.
https://imgur.com/a/1r9g729
See the Change Notes for details.
Dennis159
You can use this on any server as long as it's not monetized.
The textures are from Arma 2. You will probably have to use the old textures to create new ones.
I don't really know that much about creating textures.
I'm a experienced simulator Pilot on the Augusta A109 and so I have experience to flying Helicopters. With this knowlegde I can tell: AWESOME, REALISTIC FLIGHT FEELING
Most excited I'm about the removed Arma HUD and implemented HUD and instrumentes in the First person View. maybe not so good for Pilots that need the speed and altitude in 3rd Person view, but a dream for expirienced first person flyers.
But now 2 - for me important question:
1. Is it allowed to use this helicopter on a non monetiazied Roleplay Server?
2. Are there UV maps aviable to re-texture this helicopter for use in Roleplay (e.g the german SAR 71 texture, or some non-miletrary skins for civilians)?
See the Change Notes for details.
I know the missing HUD can be weird at first, but I believe it will result in a much more immersive experience once you get used to it.
Damage settings are very tricky(at least for me they are). Adding more armor to withstand an RPG could make the helicopters completely invulnerable to small arms fire.
For this project I'm aiming for a fragile helicopter as I have seen them described in documentaries.
The corona situation is keeping me away from work.
But that mean I can spend more time on this mod.
When changing pylon-weapon be careful about which seat your set the weapon for.
Weapon can be controlled by either the copilot(gunner) or the pilot.
Click on the the small symbol next to the weapon.
Shark will be added for unarmed versions next weekend.
See the Change Notes for details.
Thank you for your feedback.