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报告翻译问题






As a result, I am not interested in adding more patches to work around the duplicates added by new EW.
I think he is under the misconception that this mod is only for old EW because I didn't set his particular fork as a dependency. Because EW has always been mostly XML, this mod will always work pretty much as is for any future fork.
If you want to use new EW, keep in mind that there are going to be duplicate floors & dup dropdown errors (annoying, but harmless)
This has been one of the mods I've put the most work into, but I'm not really interested in maintaining it further given this development.
https://gist.github.com/HugsLibRecordKeeper/2258b4092f7fafa7bafdd7fd06b4217b
I tested to see if the wood floors referenced still burned and they did. They also change color to the darker color. I think you just need to delete those two files since it doesn't look they're needed.
https://gist.github.com/HugsLibRecordKeeper/fd76ae2830df5e06678c487949f04e34
Other thing is "baby playpower" for toy box and baby decor.
The school desk and blackboard don't have new stats but I'm not there yet either.
My first baby was literally left behind by a "desperate refugee" quest pawn.
If different wood would give different boni for the new child-stuff, taht would be nice but it's playable.
Btw I'm using your mod together with VFE Architecture and I get this error:
XML error: Duplicate XML node name designatorDropdown in this XML block: <TerrainDef ParentName="FloorBase"><defName>WoodPlankFloor</defName>
HugsLib isn't updated yet so I hope it's fine that I only pasted this part here.
thank you making this mod. You posted earlier, that you found a fix for the fuel issue. Does that by chance also affect the "sky lantern festival" (base ideology)?If you have no "generic wood" as EWW defines it, the pawns can't make the lanterns and the festival fails.
your xpath should read
<xpath>Defs/ThingDef/comps/li[@Class="CompProperties_Refuelable" and fuelFilter/thingDefs/li[text()="WoodLog"]]/fuelFilter/thingDefs/li[text()="WoodLog"]</xpath>
just tested and it works
Base mod fixes:
- Fixed lack of vanilla wood floor support