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function: new -- file: NRK_RI_ISMultiStageBuild.lua line # 11 | MOD: NRK Random Injuries
function: onMultiStageBuildSelected -- file: ISBuildMenu.lua line # 376 | Vanilla
function: create -- file: ISBuildCursorMouse.lua line # 6 | Vanilla
function: tryBuild -- file: ISBuildingObject.lua line # 202 | Vanilla
function: DoTileBuilding -- file: ISBuildingObject.lua line # 177 | Vanilla.
[18-10-23 23:13:56.439] ERROR: General , 1697660036439> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: Object tried to call nil in new at KahluaUtil.fail line:82..
[18-10-23 23:13:56.439] ERROR: General , 1697660036439> DebugLogStream.printException> Stack trace:.
[18-10-23 23:13:56.440] LOG : General , 1697660036440> -----------------------------------------
STACK TRACE
11/10 100% recommended
If you run your game with this mod, dont remove it from your savefile, or every Item, that can couse an injury vanishes
Shows red error box in the bottom right corner of the screen when trying to disassemble something with carpentry.
@タKaKoii」, ok, i will reduce the chance of heavy damage in the next update.
About special tools from mods - it won't work yet. I am thinking how best to solve this.
You mean if i have a recipe with "keep hammer" i can get injuries like breaking my leg?
or "keep blowtorch" where i could burn myself? regardless of the skill requirement?