Project Zomboid

Project Zomboid

NRK Random Injuries
56 条留言
st1608 2023 年 10 月 18 日 下午 1:21 
В существующей игре кажется не работает. Пытаюсь построить забор и получаю:
function: new -- file: NRK_RI_ISMultiStageBuild.lua line # 11 | MOD: NRK Random Injuries
function: onMultiStageBuildSelected -- file: ISBuildMenu.lua line # 376 | Vanilla
function: create -- file: ISBuildCursorMouse.lua line # 6 | Vanilla
function: tryBuild -- file: ISBuildingObject.lua line # 202 | Vanilla
function: DoTileBuilding -- file: ISBuildingObject.lua line # 177 | Vanilla.
[18-10-23 23:13:56.439] ERROR: General , 1697660036439> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: Object tried to call nil in new at KahluaUtil.fail line:82..
[18-10-23 23:13:56.439] ERROR: General , 1697660036439> DebugLogStream.printException> Stack trace:.
[18-10-23 23:13:56.440] LOG : General , 1697660036440> -----------------------------------------
STACK TRACE
Crab 2023 年 3 月 17 日 下午 4:45 
i got a cut on the neck while tearing fabric....
11/10 100% recommended
tanuki 2022 年 12 月 30 日 下午 1:17 
BargainSale 2022 年 12 月 15 日 下午 1:11 
@tanuki Any luck with that?
USER404 2022 年 12 月 13 日 上午 7:07 
That would be so useful Tanuki!
tanuki 2022 年 12 月 9 日 上午 6:00 
@Narrnika can I fix the mod and republish it?
DmnDgSys 2022 年 10 月 31 日 上午 10:38 
yep, still getting errors well disassembling. I hope this mod gets fixed at some point, I really love the concept!
ccwhiz 2022 年 10 月 21 日 上午 11:49 
Just got a few errors in game and was unable to disassemble things. Seems to happen every now and then when I make new worlds. Is anyone else getting these bugs?
Decton 2022 年 7 月 16 日 下午 9:39 
This mod is still broken if anybody new was wondering. It took me forever to figure out which mod was causing errors on some crafting and assembling options. Never thought it'd be this one
Richy 2021 年 12 月 16 日 上午 4:36 
Confirm still not working.
If you run your game with this mod, dont remove it from your savefile, or every Item, that can couse an injury vanishes
Totally Not An Illuminate Spy 2021 年 11 月 2 日 下午 11:50 
One of the recent updates made some changes to lua behind the scenes, and it seems like it borked this mod and a couple of others.
Kligan 2021 年 9 月 6 日 下午 2:08 
Does not work on 41.53 :(
Shows red error box in the bottom right corner of the screen when trying to disassemble something with carpentry.
TheGungeonologist 2021 年 7 月 21 日 上午 11:07 
oh one more thing, the mod also disables the ability to tear curtains.
Drafura 2021 年 7 月 20 日 下午 11:06 
Confirmed, since last update, the mod throws errors when you try to desconstruct beds/doors/... Would be nice if you can update this (would also be awesome if you can add an option to disable clothes damage)
TheGungeonologist 2021 年 7 月 20 日 下午 7:24 
sorry about the grammar i forgot how to english
TheGungeonologist 2021 年 7 月 20 日 下午 7:23 
I have tested this out in the newest version of build 41, this mod makes it so you cant deconstruct anything. you can still pick it up or destroy it with a sledgehammer but if the mod is enabled you cant dismantle anything. As of posting this i made sure every mod i had installed would didn't cause this. After about an hour of testing I am 100% sure that the cause is this mod. Please fix this asap because i love this mod and i hate to disable it.
pizzaost 2021 年 6 月 10 日 上午 1:08 
I agree with Moses, the clothes damage is very annoying. Good way to get that tailoring level up tho.
Comrade Clippy 2021 年 4 月 19 日 下午 6:26 
I love this mod but is it possible for it to not damage clothes? Or is that just how injuries work?
Narrnika  [作者] 2021 年 4 月 8 日 上午 10:45 
@Hayden Almeida, I don't know. This mod for b41, but multiplayer for it has not yet been published, as far as I know.
Hayden 2021 年 4 月 7 日 下午 5:41 
this mod will work on multiplayer?
Narrnika  [作者] 2021 年 4 月 7 日 下午 3:42 
@Hayden Almeida, you can use ModOptions - when it enabled, an additional tab will appear in the options.
Hayden 2021 年 4 月 7 日 下午 1:56 
there is a way to change the values of change to occur accidents?
MotoKotofei 2021 年 3 月 7 日 上午 12:44 
Извиняюсь, я приукрасил насчет рубашек, ради комичного эффекта, но нога действительно сломалась когда разбирал кожу. Случилось это лишь однажды и виной может быть количество модов, что я использую.
Narrnika  [作者] 2021 年 3 月 6 日 下午 1:15 
@MotoKotofei, что, кстати, странно. Травму можно получить только от инструмента, а для рубашек его не требуется. Возможно, это была джинса или кожа, но тогда используются ножницы, а это колюще-режущее оружие, они не наносят переломов. Так что, если это не преувеличение и всё было именно так - сообщите, буду искать, где ошибка.
MotoKotofei 2021 年 3 月 4 日 上午 3:54 
У меня было 10 рубашек, которые я решил порвать на тряпки., в итоге: царапина, 2 рваные раны и сломана нога. Как в жизни, блин :steamthumbsup::happymeat:
Narrnika  [作者] 2021 年 1 月 28 日 上午 10:18 
I added clearing the action queue when a fail occurs during crafting. So after receiving damage, the character will not continue crafting - this will give the opportunity to bind.
djvirus 2021 年 1 月 27 日 下午 12:18 
I did this a week ago with the new lockpicking mod :I, i havent played since i died
Narrnika  [作者] 2021 年 1 月 27 日 下午 12:10 
Hmm, strange. Can I see what it writes in the logs?
djvirus 2021 年 1 月 27 日 上午 11:55 
I used 40 paperclips to make 40 lockpicks.. fast forwarded. my character ended up with lacerations and cuts all over his body lmao
Narrnika  [作者] 2021 年 1 月 27 日 上午 11:49 
Updated - added support for tools from mods (see the list of updates for details).
djvirus 2021 年 1 月 9 日 上午 10:20 
@Narrnika You should try itemzed, its an old tool but its extrmely useful for setting balanced spawn chances for your new mod items.
Narrnika  [作者] 2021 年 1 月 9 日 上午 6:56 
@djvirus, it's interesting idea. I won't be able to do this right now as I didn't work with the item spawn system. But I will try in the near future.

@タKaKoii」, ok, i will reduce the chance of heavy damage in the next update.
djvirus 2021 年 1 月 9 日 上午 3:07 
@Narrnika like the mod so far, i have a suggestion, Can you add safety magazines / books that decreases the chance you burn your foot when welding x)
タKaKoii」 2021 年 1 月 7 日 下午 4:25 
Id like it to not have "deep wounds" from dismantling electronics on level 4, seems a bit over the top (good for first aid tho, but yeah, thats surely over the top for lvl 4)
aquelarrefox 2021 年 1 月 6 日 下午 2:04 
i cut with a knife chopping an apple, so working, its working. i will make a desansable rampage to see whats happens
aquelarrefox 2021 年 1 月 3 日 下午 12:39 
i will check
Narrnika  [作者] 2021 年 1 月 3 日 上午 10:38 
While playing, look in the console.txt file for "NRK_RandomInjuries" - are there any lines with such a phrase, if so which ones?
aquelarrefox 2021 年 1 月 3 日 上午 10:05 
im using stone hamer and saw but no any injuries yet
Narrnika  [作者] 2021 年 1 月 3 日 上午 6:38 
If you are talking about vanilla "Stone Hammer" then yes, it should work. But I didn't quite understand what exactly you were trying to do to them.
About special tools from mods - it won't work yet. I am thinking how best to solve this.
aquelarrefox 2021 年 1 月 3 日 上午 6:23 
should the rock hammer work and get injuries? i didnt get none even i have dismantel a quiet
aquelarrefox 2021 年 1 月 2 日 上午 4:53 
will not work with the special saw from junk mod? neither multitool mod?
Narrnika  [作者] 2021 年 1 月 1 日 下午 10:34 
the probability changes depending on the skill, if there is no skill, the probability is constant
Narrnika  [作者] 2021 年 1 月 1 日 下午 10:32 
yes
djvirus 2021 年 1 月 1 日 下午 9:26 
"You can get injured from these recipes now - in those cases when the tool is used."
You mean if i have a recipe with "keep hammer" i can get injuries like breaking my leg?
or "keep blowtorch" where i could burn myself? regardless of the skill requirement?
Narrnika  [作者] 2021 年 1 月 1 日 下午 7:39 
You can get injured from these recipes now - in those cases when the tool is used. But it will be rather strange to bind the whole category of "weapons" to one skill, since you have different skills indicated in the recipes. I need to think..
djvirus 2021 年 1 月 1 日 下午 7:15 
Could you add the category "Weapons"? it can cause all kinds of injuries, I would realy apreciate it. It would make both "Scrap Weapons" and "Scrap Guns" compatible with your mod.
Narrnika  [作者] 2021 年 1 月 1 日 下午 7:05 
In the beginning, I planned to associate this with the required skill for crafting. But in the original crafting recipes, the skill is rarely used. But sometimes two different skills are required at once: Woodwork and Trapping for the "Make Trap Box" recipe. Therefore, now the probability of damage depends on the skill, but the required skill is determined by category: "General", "Survivalist", "Carpentry" and "Trapper" - this is "Woodwork", "Electrical" - "Electricity", "Cooking" - "Cooking", "Smithing" - "Blacksmith". This only applies to crafting, building and dismantling are easier, since the required skill is indicated everywhere.
djvirus 2021 年 1 月 1 日 下午 6:27 
I thought its determined by skill requirement, or is it determined by crafting category?
Narrnika  [作者] 2021 年 1 月 1 日 下午 6:15 
Hmm, this is a little more complicated.. Now I have added a blacksmith hammer and if it is used there will be a chance of damage. But the influence of the skill for crafting is still determined by category. I still need to think about this. If your mod has been published, post a link, please.
djvirus 2021 年 1 月 1 日 下午 5:46 
Nope, I made them in a custom *Weapons* category, they require metalworking skill and tools to craft