Portal 2
The Dungeon - A Sendificator Puzzle
39 条留言
Panda 2023 年 10 月 26 日 下午 12:32 
I didn't notice the button turned off the second screen for the longest time -_-
jandlml 2021 年 12 月 17 日 下午 3:21 
cool map! a little dark but i guess its the dungeon
Test Chamber Junkie 2021 年 4 月 14 日 上午 8:18 
Libbybapa 2021 年 3 月 15 日 下午 3:14 
I had very mixed feelings about this. It had some cleverness to it but the layout, connections, lighting were unappealing. I'd call the difficulty easy/medium.
Test Chamber Junkie 2021 年 2 月 16 日 上午 11:00 
Sub'd will play soon! :p2chell:
PeterLucas  [作者] 2021 年 2 月 10 日 上午 7:56 
Yes I was wondering why that was. Thanks for pointing it out. I'll see if your solution applies here depending on how things looks when the panel is opened.
ShaggieIII 2021 年 2 月 9 日 下午 5:21 
You must have noticed the annoyingly dark flip and angle panels in the latest version of Bee. To properly light the flip panels start them as white and add a NOT gate between it and the input. For angled panels add a light that shines on the Back side of the closed panel. It will actually light the front. Haven't finished this one yet but it looks like cup of tea. Cheers.
PeterLucas  [作者] 2021 年 2 月 9 日 上午 7:10 
Thanks oxxi! Glad you made it!

I learned that in Bee2, you can only place antlines on inclined surfaces if they're the small 30-degree blocks or 45-degree half-full blocks. You cannot place antlines on the big 30-degree blocks.

Also, the antlines need to follow the block's slope. Yup, I learned that the hard way lol
Oxxi_ 2021 年 2 月 9 日 上午 6:58 
Nice work ! That was hard
I had no difficulties at the beginning, then I was stuck because I was confused by the laser receptor near the exit door, i didn't noticed the floor at the exit door was at the same height (I believed that we had to hold the cube in the air and that the laser would activate something permanent or idk), I had to watch the walkthrough and I stopped at 4:36
For the end, I passed a lot of time and I tested many things but I finally found the correct solution by myself

Overall, the test chamber is nice and I like the logic
Just one question : How did you manage to put the antlines on inclined surfaces? I noticed you are using elements of BEE2 mod, I use that too, but I don't know how to place the antlines on inclined surfaces, maybe you also used hammer ?
PeterLucas  [作者] 2021 年 2 月 8 日 下午 10:33 
Oh! You were almost set for the final move!
Andy T 2021 年 2 月 8 日 下午 10:24 
I got as far as turning the Square fizzler off, my head is jelly now, recall I cheesed on the original.
PeterLucas  [作者] 2021 年 2 月 8 日 下午 5:55 
Andy! I updated the map a couple of hours ago, I don't know if you had the chance to play with that version. The problem you're encountering should be fixed. You just need to align your portal shot with the surface.
Andy T 2021 年 2 月 8 日 下午 5:36 
That slit of portalable surface is still a problem, but I am still figuring out few things, that dot receiver was well placed.
PeterLucas  [作者] 2021 年 2 月 8 日 下午 5:10 
Thank you for the elogious comment! I'm glad you liked it (and didn't break it! lol)
ĐⱤ₳Ⱡ₳₥i₳₦ 2021 年 2 月 8 日 下午 3:54 
blind playthrough https://youtu.be/e8CHTXTNRh0 A most enjoyable puzzle, one of you best! I only wish I have not played this before because most of it is already spoiled.
PeterLucas  [作者] 2021 年 2 月 8 日 上午 10:22 
Thanks for your feedback Meine_12! Those are good suggestions! I hope you enjoyed the map, I'm surprised you managed to crack it this quickly!
Jan.B 2021 年 2 月 8 日 上午 10:16 
Replayed the map, two suggestions:
-Maybe it's because I played the map with different geometry first, but I did not notice the flat surface at the exit door at all, maybe add some lightstrips so you can recognise the flat surface from afar.
-The portal surface opposite the exit door could use a portal magnet to make the funnel placement consistant, I had to get the regular cube back multiple times because the funnel was in the wrong spot. Maybe you could toggle that magnet with the monitor room button so it doesen't mess with the laser placement.
PeterLucas  [作者] 2021 年 2 月 6 日 上午 12:17 
MAJOR UPDATE NOTICE

Bullfrog and I have been working on updating this level for quite some time now. We've come up with pretty interesting solutions that make offer a completely new experience for this level.

Beware! The walkthrough is now 9 minutes long, compared to the previous 3 minutes. Needless to say, the dungeon is now much harder and much longer! Anyone who had played it ought to try this new version!

Good luck and let us know what you think!
Jan.B 2021 年 1 月 31 日 上午 6:12 
What is the current way of getting the glass cube to the middle room, the method in the walkthrough doesen't work anymore. Also maybe add a portal magnet for the funnel.
The testchamber is great, I really like the geometry.
PeterLucas  [作者] 2021 年 1 月 5 日 上午 7:03 
Thanks quatrus!
PeterLucas  [作者] 2021 年 1 月 5 日 上午 7:02 
Hey Andy! I noticed this surface is hard to portal on too. I've put it there to prevent an exploit, but if you try it several times it should work. Meanwhile, I'll try to rhink of something that prevents the exploit + makes it easy to portal on that surface.

Also, Bullfrog and I are again working on improving this level again, so stay tuned!
Andy T 2021 年 1 月 5 日 上午 2:46 
oh I also cannot portal the funnel, I don't know but full-size block would help, this happened to Sector 5's map too.
Andy T 2021 年 1 月 5 日 上午 2:42 
Uh hate to do this to you again, but big cheese here I only get to play it today since it errored out like last time, Portal 2 errors out the downloads alot these days.
quatrus 2021 年 1 月 3 日 上午 10:36 
Took a bit of thought and realizing that one switch is on/off. Well done again. Thanks for creating.
ĐⱤ₳Ⱡ₳₥i₳₦ 2021 年 1 月 2 日 下午 10:07 
take 2 https://youtu.be/jUH2SqqEBAA Ah, big improvement, good job!
PeterLucas  [作者] 2021 年 1 月 2 日 下午 2:38 
Good news everyone! I've updated the puzzle with Bullfrog's help. It should be a tad more difficult now, so it's worth trying again!

Plus, we got rid of tons of unintended solutions (all of them stemming from jgaultney's playthrough).

Thanks for sticking with me!
. 2021 年 1 月 1 日 下午 4:24 
Quite easy but fun map. Original design too.
PeterLucas  [作者] 2021 年 1 月 1 日 下午 12:06 
Puzzle fixed! IT SHOULD ALL BE FINE NOW lol
PeterLucas  [作者] 2021 年 1 月 1 日 上午 10:51 
The map is broken at the moment, being fixed...
PeterLucas  [作者] 2021 年 1 月 1 日 上午 9:53 
Damn lol

Issue fixed!

I encourage you to try the puzzle again if you haven't seen the walkthrough!
jgaultney 2021 年 1 月 1 日 上午 9:38 
Sorry, another oops, maybe.
I used the rc to switch lasers, before spawning the reg. cube.
https://youtu.be/C6Y8Bg1Vc2I
PeterLucas  [作者] 2021 年 1 月 1 日 上午 8:48 
Issue fixed. Good job BFrog! Not even sheepdog would have found it ;-)
bullfrog 2021 年 1 月 1 日 上午 3:07 
Good update, but one more fix to do when you wake up ;)
PeterLucas  [作者] 2021 年 1 月 1 日 上午 12:46 
Puzzle updated again! Fixed another unintended solution similar to the one made by sheepdog (but much more difficult) and changed the main room to add more time for the final move!
bullfrog 2020 年 12 月 31 日 下午 11:28 
I agree with sheepdog; shoot the playtester - they found all sorts of things, but missed the blatantly obvious!
PeterLucas  [作者] 2020 年 12 月 31 日 下午 10:34 
He has been very helpful. If I published levels without him, they would all be terrible lol
ShaggieIII 2020 年 12 月 31 日 下午 8:13 
Nice one. Interesting solve and looks good to boot. Bullfrog is usually a top notch unintended solution finder. He has found far too many in my tests I know. Great work.
PeterLucas  [作者] 2020 年 12 月 31 日 下午 5:25 
Oh my god lol how could we leave it like that

I just updated it. Should work fine now

Sorry you keep getting unintended solutions! I think I'll hold on posting walkthroughs until I'm sure there a re no unintended solutions, so as to give players a chance to get the realexperience.

There's always something!
ĐⱤ₳Ⱡ₳₥i₳₦ 2020 年 12 月 31 日 下午 5:06 
blind playthrough https://youtu.be/6p8Pqn38yhs Fire Bullfrog, I did not use the funnel. Jk of course