边缘世界 RimWorld

边缘世界 RimWorld

Railgun Weaponry
20 条留言
Thundercraft 2024 年 3 月 23 日 上午 5:48 
I did find the Railgun Weaponry - No PRF Dependency mod, which was updated for RimWorld 1.4. However, that forked version does not take advantage of "Project RimFactory - Materials". So it'd be nice if this got an update...
Thundercraft 2024 年 3 月 23 日 上午 5:46 
Any chance of an update for RimWorld 1.4 (...and maybe 1.5)?
NothingToSay 2022 年 10 月 21 日 下午 3:23 
1.4?
ArdentDurus on yt 2022 年 4 月 7 日 上午 12:04 
Where do you find the AMR ammo? Ive been searching and searching for the ammo and how to make it and nothing
lorddragoblade 2021 年 12 月 22 日 下午 6:47 
cout you plz add a Project RimFactory less version dont use those ?
Daemon976  [作者] 2021 年 9 月 30 日 上午 6:19 
@TwotoolusFLY LSh.st removed the line causing the error.

Also added pics of the guns.
Daemon976  [作者] 2021 年 9 月 30 日 上午 5:51 
@thundercraft - Just one of the railgun turrets attached to a fueling device from PRF can stop a endgame Mechanoid Cluster raid dead in it's tracks. Combine that with the EMP turret to freeze mechs/break shields/stun pawns, and you can create a nearly impregnable defense. That's why the high cost factor - if you can achieve this level of tech AND meet the power demands, only the most extreme physical threats can cause a danger to your colonists.

Chance of the weapons appearing on raiders is as low as is possible to set. It may happen, but it's highly unlikely unless you're using mods like Combat Power Tweaker or Compressed Raid to ramp up your difficulty.
Thundercraft 2021 年 9 月 29 日 下午 11:05 
BTW: Is there a YouYube video available which shows the turrets in action?

Also, is there a percent chance that the 3 rifles will appear on raiders or maybe weapon dealers or orbital ships? (The description does not say.)
Thundercraft 2021 年 9 月 29 日 下午 11:00 
I do understand that these are powerful, end-game weapons to deal with the big threats added by certain mods such as VFE: Mechanoids. But...

You have this locked behind Electromagnetic Weaponry research, which I definitely approve of. But, 200,000 research points...? Isn't that a bit high? Just a tad? Maybe? :lunar2020sweatrat: How many in-game years would that even require to research without mods to accelerate research speed like "Brain In a Jar"?

I would only ever expect research projects that crazy expensive in a practically insane end-game research mod such as Science Never Stops: Ambition of the Cosmic .
Silent Service 2021 年 3 月 6 日 下午 7:17 
may i ask for screenshots from the guns sir?
lorddragoblade 2021 年 2 月 26 日 上午 2:48 
plz make it so it dosnt need rimfactory ore the mats mot vanila mat huge mat req but vanila
Daemon976  [作者] 2021 年 1 月 12 日 上午 5:49 
yes, they are stuffable. i you have certain modded materials you can make nearly indestructible turrets. or you know you can just make them pretty colors. :)
Erythion 2021 年 1 月 12 日 上午 2:10 
are they stuffable?
Daemon976  [作者] 2021 年 1 月 4 日 上午 9:40 
yep, they burn through ammo. I recommend PRF's fueling machines to keep them topped off, otherwise they tend to run dry mid-raid.
Camalie 2021 年 1 月 3 日 下午 10:00 
this isn't a comment on these weapons being strong or anything, I just want to say hot damn do these suckers fire fast
LEOKOLLN 2021 年 1 月 3 日 上午 5:52 
The requirements are not displayed in-game on the mods screen. This caused a lot o problems for me.
Virsia 2021 年 1 月 2 日 上午 2:33 
that look nice and neat.
Daemon976  [作者] 2021 年 1 月 1 日 上午 8:13 
No. CE is not compatible.
The Left Twix 2021 年 1 月 1 日 上午 7:06 
Does it work with C.E?