边缘世界 RimWorld

边缘世界 RimWorld

Preset Filtered Zones (Continued)
71 条留言
Mlie  [作者] 9 月 15 日 上午 10:48 
@Mozetronick No idea, you would have to ask the original author about design decisions
Mozetronick 9 月 15 日 上午 10:39 
When I installed the mod
Explosive Radius (Continued)
I wondered why there are no areas for explosive fuel and weapons in this mod.
Mlie  [作者] 9 月 4 日 上午 4:55 
@若叶睦 Please see the Reporting Issues section described above
若叶睦 9 月 4 日 上午 4:46 
I drew a storage area, but it cannot allow colonizers to put items in:needy_cat:
Tyrant 7 月 2 日 上午 9:33 
@Mlie I did try that, no luck, but it wasn't a big deal since it was a recent save, was just posting it for posterity.
Mlie  [作者] 7 月 1 日 下午 10:48 
@Tyrant You might be able to remove it if you remove all preset zones
Tyrant 7 月 1 日 下午 4:12 
Not a bug, but just info to others: Removing this will break your save.
Tyrant 7 月 1 日 下午 3:51 
The created zones lack the "Hide" and "Expand zone" gizmos that non-preset stockpile zones possess.
Frimmerdah 2024 年 10 月 15 日 下午 6:28 
@Clown if you select the stockpile you want to expand, then use any other stockpile zone button on it, you can expand it, as a workaround
Mlie  [作者] 2024 年 2 月 20 日 下午 11:43 
@pushthepulldoor Please see the Reporting Issues section described above
pushthepulldoor 2024 年 2 月 20 日 下午 10:38 
I dont see the zones in the menu. theres nothing that looks like the screenshots.
Clown 2024 年 2 月 11 日 下午 12:12 
@IceBlade1992 Did you ever solve the issue of not being able to expand zones from this mod?
Mlie  [作者] 2022 年 2 月 23 日 上午 5:44 
@IceBlade1992 It works in my tests so try the steps under ”Reporting Issues”
IceBlade1992 2022 年 2 月 23 日 上午 5:38 
hmm i dont seam to be able to expand zones atall from this mod the U button dose nothing and the expand buton is not there so i cant expand them at all for esample around a corner or just biger room and sutch things.
Jessi 2022 年 2 月 16 日 下午 1:59 
@MeowMazik You're thinking of animal pens, perhaps?
https://rimworldwiki.com/wiki/Pen
Mlie  [作者] 2021 年 8 月 25 日 下午 9:57 
@MeowMazik There is no such thing as stockpiles for living things.
MeowMazik 2021 年 8 月 25 日 下午 7:25 
How can i made a zone for animal? Because decription of animal stockpile zone said that it just mafe for animal corpse?
Mlie  [作者] 2021 年 8 月 24 日 下午 11:22 
@MeowMazik Animal farm?
MeowMazik 2021 年 8 月 24 日 下午 11:04 
hwo can i set up a zone to made a animal farm?
SurprisedPikachuFace 2021 年 3 月 18 日 下午 7:50 
I've been looking for an update to this mod! <3:steamthumbsup:
ladyteruki 2021 年 3 月 16 日 上午 12:23 
@Mlie : thanks, I'll try that. Sorry it hadn't occurred to me to try it first before mentioning it.
Mlie  [作者] 2021 年 3 月 16 日 上午 12:20 
@ladyteruki I think it might be easier to just use normal stockpiles and use the preset filter I added on it instead of the presef-zones. You get the same functionality and you still have the normal expand actions. Tried adding expand to the custom stockpiles but so far I havent succeded
ladyteruki 2021 年 3 月 15 日 下午 11:46 
These are super useful, particularly when out on a quest and you don't want nor have time to set up detailed piles in the middle of a Thrumbo Hunt or such. Would you mind terribly adding a weapons zone (with or without apparel) ?
My only problem (and you'll find it's just an inconvenience, really) is that it's hard to expand the zone by selecting it and using the tools that normally allow to widen a zone. I have to go back to the Architect menu every time, then select the kind of zone I've been using, then expand it on the map. Would it be complicated to improve that in an upcoming update ?
Mlie  [作者] 2021 年 3 月 8 日 上午 6:04 
@mkdr Good that you got it working again
mkdr 2021 年 3 月 8 日 上午 6:01 
How and where could I see into the log? I actually tried this: Activate your mod. Loaded the save. Works. Then I deleted all stockpile zones on the maps. Saved the game. Deactivated your mod. Loaded again. And now it seems to work again. Gui is visible. But I never created a stockpile through the mod buttons. Maybe thats a hint?
Mlie  [作者] 2021 年 3 月 7 日 下午 9:55 
@mkdr Sadly I dont have time for debugging individual savegames. You dont have anything in the log that could help you find the issue? Since its not happening with just this mod loaded its probably a conflict with another mod as well.
mkdr 2021 年 3 月 7 日 下午 4:30 
I have converted the save game to a singleplayer game, and it behaves the same. The game becomes broken when your mod is not loaded, even no zones of your mod are on the map. I could maybe send you the save game if you like to debug.
mkdr 2021 年 3 月 7 日 下午 3:32 
I tested it again and made sure there is no zone at all around. When deactivating your mod and loading the mulltiplayer save, the game bugs out and shows no user interface after loading the game, it looks like this: https://i.imgur.com/x2CCdAT.jpg the game runs though and you can pause it with space. if you hover the mouse over a mining block the interface shows up again and when you dehover it it hides itself again.This is 100% related to your mod. Eneableing the mod and the game works again normally.
Mlie  [作者] 2021 年 3 月 7 日 下午 2:03 
@mkdr I tested removing it from a save now with no issues. Never played multiplayer so not sure what would affect it
mkdr 2021 年 3 月 7 日 下午 1:25 
I never added a zone which was avaibale via the mod. I have a multiplayer savegame, where I activated your mod because I thought it would be handy. Now I wanted to disable the mod, no zones were created via the mod. When I disable the mod and load the save, the game is broken and the entire GUI is invisible.
Mlie  [作者] 2021 年 3 月 7 日 下午 12:30 
@mkdr Be sure to remove all preset filter-type zones before removing the mod.
mkdr 2021 年 3 月 7 日 上午 11:59 
The game bugs out if you disable the mod from an existing save game, and you dont see any user interface anymore. Can this be fixed?
Captolamia 2021 年 2 月 21 日 上午 10:28 
Thank YOU!
Mlie  [作者] 2021 年 2 月 16 日 上午 4:51 
@Mochigao No, the normal zones with a preset is an addition since I took over the mod. I felt it was a better solution but I didnt want to remove the mods original function
Lulu 2021 年 2 月 16 日 上午 3:22 
You say they aren't normal zones - is there any features to them over a normal zone with a preset? Asking more out of curiosity
AngleWyrm 2021 年 2 月 8 日 下午 5:11 
[Feature Request] A mod option to set the default zone priority.
Mlie  [作者] 2021 年 2 月 8 日 下午 1:32 
@Acuru Yes, its a limitation since they are not normal storage zones. I recommend that you use the preset-function on the normal zones/storages also added by this mod.
Acuru 2021 年 2 月 8 日 下午 12:03 
Okay i stumbled upon a bug. Zones made with this mod don't have "expand zone" button, only shrink one
Acuru 2021 年 2 月 8 日 上午 8:12 
Thanks for bringing back this mod, it really helps out if you are masochist and often lose, makes beginning of games less monotonous. If I may do request, it would be awesome to have mod setting to set default priority of zones, for now it is important as it is with LWM Deep Storage, and the latter should be prioritized for obvious reasons. I could theoretically set LDS to critical priority, but that won't do, since i need that for some areas that are... well critical :)
Mlie  [作者] 2021 年 1 月 18 日 下午 9:55 
@KertieK Would you mind requesting on the discord server? My moderators handles most requests. I just update stuff :)
KertieK 2021 年 1 月 18 日 下午 6:28 
hey mlie sorry to bother you again, any chance you revive the "shelf renamer" mod to 1.2 ? i was trying to do an automation colony with rimfactory lite + vanilla extended mechanoids in my colony, but i got stuck at one point where i need to pick the storage where the items are, but for some reason all the "factory hopers" from vanilla extended mechanoids have the same name and there is no option to rename them, so the mod "shelf renamer" would be of great help, thanks in advance
Mlie  [作者] 2021 年 1 月 12 日 上午 1:17 
@Krusovice Sorry, the custom stockpiles uses their own logic witch would require me to write an expand-zone function for them. I dont really have the time for doing that, I suggest you do a normal stockpile instead and use the preset-button I added. Should get the same result but using the vanilla stockpiles instead.
Mlie  [作者] 2021 年 1 月 9 日 下午 11:35 
@Krusovice I see, the custom stockpile. Ill look into it
Krusovice 2021 年 1 月 9 日 下午 11:13 
you can see it in your 2nd screencap above (the one with the large orange rectangle selected)
Krusovice 2021 年 1 月 9 日 下午 11:11 
a mod does that? I thought that was vanilla? hmm.
Mlie  [作者] 2021 年 1 月 9 日 下午 9:59 
@Krusovice What mod adds the expand zone option?
Krusovice 2021 年 1 月 9 日 下午 4:24 
I'm finding my preset Stockpiles stop showing the Expand zone option. I can Rename, Shrink, etc, but Expand is gone. Because of this I have to keep deleting the zone and rebuilding them
Kenpa 2021 年 1 月 8 日 下午 1:58 
Thank you.
KertieK 2021 年 1 月 8 日 上午 11:12 
awesome inventory has something like "import loadout" but is for inventory management
Mlie  [作者] 2021 年 1 月 8 日 上午 10:58 
@KertieK Trouble with that is that it would have to add stuff to the vanilla filter-windows, demanding Harmony transpiling. Its an area that I have very limited knowledge in. Sorry!