安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Would be nice to get a 1.6 update, wink wink.
1:
Exception loading def from file MeleeUltratech.xml: System.ArgumentException: Could not find type named CompProperties_BiocodableWeapon from node <li Class="CompProperties_BiocodableWeapon" />
(...)
2:
Config error in MeleeWeapon_TheRealFLAMBERGEBladelink: is smeltable but does not give anything for smelting.
(...)
Tested with only vanilla content and Harmony.
Interestingly, I can only spawn the bladelink version; I don't have the basic version available in the dev tool.
Thank you so much for the update!
Armor Penetration: x1.5 (+50%) of normal Plasma Sword
(Making the stats easier to understand)