边缘世界 RimWorld

边缘世界 RimWorld

ConveyorBelts
47 条留言
SlumberGum 8 月 27 日 下午 2:45 
I too have this question of 1.6
Flux 7 月 22 日 下午 2:19 
Will this be updated to 1.6?
Tenchi 4 月 19 日 下午 3:24 
Why does it need Microelectronics? Conveyor belts precede the computer.
Napo 1 月 14 日 下午 12:13 
Why i cant place them at interaction spot in VEFM factories ?
Scorpio 2024 年 11 月 23 日 下午 12:00 
+1 to make them non flammable and being placed at interaction zone of VFEM machines
Futstub 2024 年 10 月 31 日 上午 10:15 
Dude, all the things you could do with conveyor belts in Rimworld if you had an inserter like in Factorio... :steamhappy:
recatek 2024 年 8 月 23 日 上午 10:36 
Having a non-flammable version of the overwall conveyor belt would be a nice interaction with the Furnace mod for excess item disposal.
Kushiban 2024 年 8 月 23 日 上午 6:50 
Well, someone modded the VFE Mechanoids factory buidings to remove the need for hoppers.
So you might make both of them work together now.

The mod is "VFEM - No Hopper Necessary" (/?id=2647654863)
Adambaked 2024 年 7 月 6 日 上午 5:33 
wish i could place these on the interaction zone of VFE machines, please try look into that :steamhappy:
CodyProductions 2024 年 6 月 22 日 上午 12:20 
Does this work with vfe mechanoids?
摄魂狼 2024 年 6 月 15 日 下午 10:52 
cool
1kili2 2024 年 5 月 9 日 下午 8:06 
awesome! i will let you know if anything happens next time i get to play
Rhiom  [作者] 2024 年 5 月 9 日 下午 6:52 
Updated for 1.5 to stop giving errors. Additional, should now stack objects if they match with the one in front of them. Please let me know if you have any difficulties
1kili2 2024 年 4 月 18 日 下午 5:59 
seems to still work without issues for me in 1.5, i am curious if anyone knows of a mod that works nicely with this to store stuff because the belts seem to be unable to stack stuff together at the end, like if it drops 20 slate blocks they end on the ground, and if another 20 slate blocks come in instead of stacking on the others to form a stack of 40 they stay on the belt, even if the belts output into a shelf
Nevore 2024 年 2 月 17 日 上午 8:52 
If you're using designator shapes it can screw up rotation in a couple of different mods, possibly including this one
Maty the Fluff :3 2024 年 1 月 21 日 下午 3:30 
I can't rotate the over wall conveyor thingy, it's stuck in vertical :/
totally not a lootbug 2023 年 7 月 20 日 上午 9:25 
How do you rotate them.
Matt 2023 年 7 月 2 日 下午 11:01 
One issue I am encountering is with the hauling priorities. If set the start of the conveyor to critical, my colonists will grab items from storages to the start of the belt in an infinite loop. If I set the priority to low, my colonists will completely ignore the belt all together, am I doing something wrong?
Zankas 2023 年 3 月 28 日 上午 5:55 
I was hoping for something that would pull from the tile next to it and then feed it along the conveyor line.
Lurkily 2022 年 11 月 19 日 下午 1:47 
While I'm not confused, as I used an earlier version of conveyors when I played in the past, a few example images and explanations would go a long way towards helping people understand if it's something they want.
Del 2022 年 10 月 26 日 下午 6:17 
@Rhiom .. Is this meant to be the successor to 'Industrial Rollers'? .. some documentation might help.
Caramel 2022 年 10 月 24 日 下午 3:04 
[google translate]
The conveyor belt should have its own wire instead of pulling one separately
This will greatly increase the workload of demolition
Reality is also powered by belts
Rhiom  [作者] 2022 年 10 月 22 日 上午 11:21 
@Clay, you can build a line next to farming areas for instance, and having it transport supplies back to a fridge. I have also had it transfer food from a fridge to the dinning area, keeping one meal stack out, so colonists dont have to enter the freezer. Can also use in a medbay, to keep a backstop of medical supplies. those types of things.

There are other mods, like industrial rollers, which have more features, and can autosort, but I tried to keep this minimalist in the style of vanilla rimworld's content.
Skully_Bojangles 2022 年 10 月 22 日 上午 10:49 
@Clay I use conveyor belts alongside a furnace mod to build garbage incinerators.
miku567 2022 年 10 月 22 日 上午 6:28 
@Clay you could use it to transfer items from orbital traders to your stockpile(s) without your pawns.
Clay 2022 年 10 月 21 日 下午 9:20 
This looks interesting but... Why would I use it? How would I use it? How would this benefit me? Is this made for use with other mods? Some additional screenshots showing examples and ideas would be super helpful. I'm not being a jerk, I just really don't understand. Thanks in advance for some explanation. :) :steamhappy:
Michael 2022 年 10 月 17 日 下午 2:23 
Oh wow this actually got updated! Many, MANY thanks, I've been using some Factorio ripoff a lot just for belts, Thanks for updating this
Rhiom  [作者] 2022 年 10 月 17 日 下午 1:52 
Took a while, but should be updated for 1.3 & 1.4. Let me know if there are problems
Michael 2022 年 9 月 20 日 上午 10:44 
1.3 when?
csfireworks 2022 年 4 月 23 日 上午 9:15 
good mod
The Polish DJ 2021 年 10 月 24 日 下午 2:36 
Still waiting for it in 1.3
soglasen666 2021 年 10 月 8 日 下午 2:50 
It's in 1.2.
soglasen666 2021 年 10 月 8 日 下午 2:50 
Hi there is a bug that bothers me a lot. When there is food in the input storage and someone is eating it, conveyor belt tries to transport a green "chewing" sprites and it then sometimes lasts forever, sometime stops. Thanks for the mod.
//SlipperyPete:. 2021 年 9 月 11 日 下午 4:55 
Glad to hear an update might be coming, I've been meaning to try this one for awhile now! Thanks in advance!
miku567 2021 年 9 月 8 日 下午 12:06 
No problem.
Rhiom  [作者] 2021 年 9 月 7 日 下午 5:57 
It's not updated for 1.3 yet. When I tried it, it looked like something is screwing up with the animation code, so I will need to update when I get a chance. Sorry team.
miku567 2021 年 9 月 5 日 下午 3:44 
Anyone tried if it works in 1.3?
geniusthemaster 2021 年 6 月 2 日 上午 1:17 
have a golden unicorn.
RΞΛPΞRisONLINE 2021 年 1 月 24 日 下午 1:04 
Only thing im missing is a pusher, to push the resource into the hopper. Still i really like the artwork. :)
Tyrant 2021 年 1 月 14 日 上午 8:38 
It is very important you do not put version numbers in the packageId. Every time the packageId changes, it falls out of people's mod load order because packageIds are used in RimWorld's config file.
Rhiom  [作者] 2021 年 1 月 11 日 下午 1:33 
@Niamhi Thanks for the catch. Updated it
Niamhi 2021 年 1 月 9 日 上午 4:52 
@AdeptPaladin

in:
steamapps\workshop\content\294100\2341116025\About\About.xml

change:

<packageid>Rhiom.ConveyorBelts.1.0</packageid>

to:

<packageId>Rhiom.ConveyorBelts.1.0</packageId>

Look the same? look closely at the I in Id ;)
Snickerdoodle 2021 年 1 月 9 日 上午 12:47 
It looks like this mod is not compatible with 1.2.2, I am getting errors when loading into the game related to this mod:

Attempt to use string packageid to refer to field packageId in type Verse.ModMetaData+ModMetaDataInternal; xml tags are now case-sensitive. XML: <ModMetaData><name>ConveyorBelts</name><author>Rhiom</author><packageid>Rhiom.ConveyorBelts.1.0</packageid><supportedVersions><li>1.0</li><li>1.1</li><li>1.2</li></supportedVersions><description>V1.2

<snipped the rest for brevity>

Is there an update for it or is it something I can fix relatively easily on my own?
Mori Kawaiipee 2021 年 1 月 3 日 上午 6:33 
These are essentially just literal conveyors for those wondering, they do not pull from inventories etc. Nothing particularly useful unless you transfer items manually off belts and onto belts.
Malminas 2021 年 1 月 1 日 上午 10:12 
Looks great! do you have conveyors that go underground a farther distance?
Razor 2.3 2020 年 12 月 31 日 上午 10:20 
Okay, how does this compare to Industrial Rollers?
Evil Weevil 2020 年 12 月 29 日 下午 3:57 
Nice artwork. Can't wait to give it a try.