全面战争:三国

全面战争:三国

Guv's Ma Teng's Unique Faction Resource Mod (Updated 2021-01-02)
65 条留言
Curze 11 月 27 日 上午 8:52 
I did. that's how I manage to change the faction mechanic and stuffs. Thank!
Guvenoren  [作者] 11 月 27 日 上午 8:32 
hmm, I am not sure tbh. Was years now since this mod
I recommend to study this mod and figure it out from there
Curze 11 月 27 日 上午 8:21 
Hi,

I have a question about modding. For my personal gaming experience, I have create Dong Bai faction, using Dong Zhuo faction, but simply change the faction mechanic to that of Sima Lun(subterfuge), Sima Yue(Influence) and Tao Qian(Displaced population).

I can make Sima lun faction's resource show on the UI panel, replacing Intimidation, along with diplomacy mechanic of Sima lun and Sima Yue. They work just as intended.

However, I do not know how to make Tao Qian resource pool to show. So, I do not know if it is working properly and I could not find tables that could make it show on the UI panel along with subterfuge.

Do I need .lua for that?
VGDragon 2024 年 11 月 5 日 下午 4:23 
great mod still waiting for a gongsun zan one
duchunglh9 2023 年 10 月 6 日 下午 10:13 
tks u
Guvenoren  [作者] 2022 年 11 月 14 日 下午 3:53 
I mean, your choice if it's lorefriendly. Regarding TROM, no clue.
LuisAlaguna92 2022 年 11 月 14 日 下午 2:28 
So, this is compatible with TROM and lore-friendly, right?
Deschain 2022 年 5 月 18 日 上午 12:41 
Also would like to add that a Gongsun Zan resource mod would be awesome. Thank you for your work!
Deschain 2022 年 5 月 17 日 下午 8:46 
This is a really good mod. Sadly it isn't compatible with TROM as that mod introduces a unique resource for Ma Teng. Just letting this comment to inform people that might wonder. I even tried changing load order and no dice.
帅到被人砍 2021 年 8 月 14 日 上午 8:44 
fantastic!Have you considered making unique factional resources mod for Gongsun Zan and Zhang Yan:steamhappy:
Guvenoren  [作者] 2021 年 6 月 8 日 上午 3:34 
Not sure about larger overhauls, sorry.
Holynevil 2021 年 6 月 7 日 下午 7:08 
Crashed when start new game with radious
Guvenoren  [作者] 2021 年 6 月 7 日 上午 3:22 
It would be cool to give factions that you can't play as some unique stuff too
Total Warlord 2021 年 6 月 6 日 下午 5:17 
It would be cool if AI Han Sui has also this same unique resource
素质单男 2021 年 4 月 7 日 上午 7:16 
I have released the Simplified Chinese translation mod, thank you for your permission!:)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2449169393&searchtext=
素质单男 2021 年 4 月 6 日 上午 9:37 
Thank you!
Guvenoren  [作者] 2021 年 4 月 6 日 上午 9:23 
Absolutely :)
素质单男 2021 年 4 月 6 日 上午 9:19 
Thanks for your great work! Can I make a text mod to translate this mod to Chinese? I really want to share it with Chinese friends.:)
BAB 2021 年 4 月 2 日 下午 12:16 
Taking a break from 3K?
Guvenoren  [作者] 2021 年 4 月 2 日 下午 12:13 
Haha, I had trouble spelling Endurance right. I wanted to write Endurence, since that's kind of how you say it. I will correct it if I return to 3K
BAB 2021 年 4 月 2 日 下午 12:04 
Mod looks very good. "Endurance" is spelled incorrectly on the title for every stage of the Endurance progression bar as well as the second info point of each stage.
billy_lam26 2021 年 3 月 20 日 下午 2:26 
Thanks!
Guvenoren  [作者] 2021 年 3 月 19 日 上午 7:06 
I fixed it now :)
Guvenoren  [作者] 2021 年 3 月 19 日 上午 3:42 
hmm, ok I will take a look.
billy_lam26 2021 年 3 月 18 日 下午 7:25 
Love your mods! Just wondering, does this still work with the new Fates Divided DLC? I see an option to "Sound the horn" but the Endurance bar doesn't show up on the 200 start date. Will there be an update for this? :D
Salamarder 2021 年 3 月 14 日 上午 6:54 
Wow dude your mods are lit, and well detalied. You deserve much much more attention.
Skullgar 2021 年 3 月 13 日 下午 4:41 
Great and creative idea that fits Ma Teng well. Really adds to his campaign. Hope we can see other factions get similar treatment one day. Keep up the great work as always, Guv.
Guvenoren  [作者] 2021 年 3 月 12 日 上午 4:38 
Mod updated!
A few changes were made, some suggested here on the comment section.
Read the change notes for more info, Have fun!
Guvenoren  [作者] 2021 年 3 月 12 日 上午 2:48 
That's the plan
WhoMei2101 2021 年 3 月 11 日 下午 4:06 
Please update when u get a chance :)
倒霉蛋 2021 年 3 月 10 日 上午 4:22 
重新做了马腾派系机制
Curze 2021 年 1 月 18 日 上午 10:56 
I was thinking of changing Zheng Jiang mechanic to Dong Zhuo one now. lol

Aoslo, I have been trying to change Zheng Jiang back to Han faction because bandit is easy in playing tall. But it seems to be over my knowledge.
Potato2Fun 2021 年 1 月 17 日 上午 4:35 
Boy now this is changing the game, Viva La Liang Warrior!
Guvenoren  [作者] 2021 年 1 月 2 日 上午 7:28 
Mod Updated!
Rewrote some details on the campaign frontend for Ma Teng and added additional tooltip information when moused over. Removed the "Forage Supplies" effect bundle for good, as I set the amount to 0.

Read change notes for more info!
Curze 2021 年 1 月 1 日 上午 5:43 
It's Lady Zhu Rong faction mechanic which, thinking of it, very similar to this mod.

She gain her faction gauge over time then activate it on difference season to get difference effect.

In effect_bundles_to_effects_junctions_tables, you can see the effect of each one on 3k_dlc06_effect_bundle_goddess_of_fire_wild_fire_season(fall, spring, Harvest)

Guvenoren  [作者] 2021 年 1 月 1 日 上午 4:30 
@Curze unfortiunantely, player only I believe. Same for any other court action like that.
What is Seasoning Fire? Is that a court action too? If so I might be able to reproduce that.

Happy new year!
Curze 2021 年 1 月 1 日 上午 3:22 
also Happy New Year!
Curze 2021 年 1 月 1 日 上午 3:22 
Ah, cool. sorry for another question.

I have been playing with this mod for a while but not sure is AI using "sound the horn" or not. Or you plan for this mechanic for player only.

If you are planing this for both player and AI.

Do you plan to add incident tables so the player know when AI Ma Teng using "sound the horn" mcuh like Lady Zhu Rong's Seasoning fire?

Guvenoren  [作者] 2021 年 1 月 1 日 上午 1:56 
or "some info".
Guvenoren  [作者] 2021 年 1 月 1 日 上午 1:56 
Read the description regarding that.
Curze 2021 年 1 月 1 日 上午 1:44 
Do you think adding general satisfaction penalty during Endurance: enduring and gathering might spice things up? or minus to charge spped or minus cavalry movement.

from What I see there is only reward for current resource.
Curze 2021 年 1 月 1 日 上午 12:08 
I am not sure there is a bonus value ID that increase range.
Guvenoren  [作者] 2020 年 12 月 31 日 下午 11:30 
So basically, that template is adding an ability? Why not just add an effect bundle that simply increases unit range?
Curze 2020 年 12 月 31 日 下午 11:26 
Or do I miss something to work here?
Curze 2020 年 12 月 31 日 下午 11:25 
If I use the template of this player range mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2343226486

But on campaign_group_faction_effect_bundles_tables, change it to apply for AI.

Then, on special_ability_phase_stat_effects_tables,

change scalar_missile_range to stat_resistance_missile.

Do you think it will work for AI?
Curze 2020 年 12 月 31 日 上午 6:37 
I make the experience work now on commanding general.
Guvenoren  [作者] 2020 年 12 月 31 日 上午 4:16 
I can't seem to find a fitting bonus_value_id. I suggest using assembly kit's global search function to find it yourelf.

Regarding the encampment stance, I think it may have something to do with the effect_scope. Check over similar effects and then maybe you can figure it out
Curze 2020 年 12 月 31 日 上午 4:03 
Hi,

Yeah, after I write the comment. I went back and check and try stat_resistance_missile. It does not work.

missile_block_chance_mod seems work but what I want is damage reduction vs all missiles. I know you can add that on land_units_tables but I just want to give buff to AI only.


Also thinking about editing encampment stance, trying to make an encampment stance add exp to generals controlling that army around 2000 exp like first win incident plus unit exp or unit rank+1 each turn you are in encampment stance.

Think of it as a drill+encampment with minus military supplies from vanilla.

But 3k_main_effect_characters_experience_bonus seems does not work either when add in 3k_main_bundle_stance_army_fortification.
Guvenoren  [作者] 2020 年 12 月 31 日 上午 3:38 
@Curze it should be "missile_block_chance_mod". Basically it makes them block missiles from the front, right? Or want a "total war Warhammer" version which is damage reduction vs all missiles?
Guvenoren  [作者] 2020 年 12 月 31 日 上午 3:36 
@Opulent Omega You're welcome!

@Curze No, you're wrong with 1 thing. stat_resistance_missile doesn't seem to be a "bonus_value_id" that I can find in the register. You can try and come back at me that I was wrong, but I can't find it :/ I am searching for it as I write this. Will come back to you if I discover anything.

@Confederate1862 If you'd like, I could also upload a tiny mod I made recently that makes Ma Teng available to create an Emperor seat. Basically making him from a governor to a warlord.