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I recommend to study this mod and figure it out from there
I have a question about modding. For my personal gaming experience, I have create Dong Bai faction, using Dong Zhuo faction, but simply change the faction mechanic to that of Sima Lun(subterfuge), Sima Yue(Influence) and Tao Qian(Displaced population).
I can make Sima lun faction's resource show on the UI panel, replacing Intimidation, along with diplomacy mechanic of Sima lun and Sima Yue. They work just as intended.
However, I do not know how to make Tao Qian resource pool to show. So, I do not know if it is working properly and I could not find tables that could make it show on the UI panel along with subterfuge.
Do I need .lua for that?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2449169393&searchtext=
A few changes were made, some suggested here on the comment section.
Read the change notes for more info, Have fun!
Aoslo, I have been trying to change Zheng Jiang back to Han faction because bandit is easy in playing tall. But it seems to be over my knowledge.
Rewrote some details on the campaign frontend for Ma Teng and added additional tooltip information when moused over. Removed the "Forage Supplies" effect bundle for good, as I set the amount to 0.
Read change notes for more info!
She gain her faction gauge over time then activate it on difference season to get difference effect.
In effect_bundles_to_effects_junctions_tables, you can see the effect of each one on 3k_dlc06_effect_bundle_goddess_of_fire_wild_fire_season(fall, spring, Harvest)
What is Seasoning Fire? Is that a court action too? If so I might be able to reproduce that.
Happy new year!
I have been playing with this mod for a while but not sure is AI using "sound the horn" or not. Or you plan for this mechanic for player only.
If you are planing this for both player and AI.
Do you plan to add incident tables so the player know when AI Ma Teng using "sound the horn" mcuh like Lady Zhu Rong's Seasoning fire?
from What I see there is only reward for current resource.
But on campaign_group_faction_effect_bundles_tables, change it to apply for AI.
Then, on special_ability_phase_stat_effects_tables,
change scalar_missile_range to stat_resistance_missile.
Do you think it will work for AI?
Regarding the encampment stance, I think it may have something to do with the effect_scope. Check over similar effects and then maybe you can figure it out
Yeah, after I write the comment. I went back and check and try stat_resistance_missile. It does not work.
missile_block_chance_mod seems work but what I want is damage reduction vs all missiles. I know you can add that on land_units_tables but I just want to give buff to AI only.
Also thinking about editing encampment stance, trying to make an encampment stance add exp to generals controlling that army around 2000 exp like first win incident plus unit exp or unit rank+1 each turn you are in encampment stance.
Think of it as a drill+encampment with minus military supplies from vanilla.
But 3k_main_effect_characters_experience_bonus seems does not work either when add in 3k_main_bundle_stance_army_fortification.
@Curze No, you're wrong with 1 thing. stat_resistance_missile doesn't seem to be a "bonus_value_id" that I can find in the register. You can try and come back at me that I was wrong, but I can't find it :/ I am searching for it as I write this. Will come back to you if I discover anything.
@Confederate1862 If you'd like, I could also upload a tiny mod I made recently that makes Ma Teng available to create an Emperor seat. Basically making him from a governor to a warlord.