Stellaris

Stellaris

At War: Carrier Improvements 2.8.1 update
65 条留言
Drago Duval 2021 年 10 月 24 日 下午 4:47 
Can confirm it still work for me in the latest update.
Brennal 2021 年 9 月 20 日 下午 7:00 
Does this Work?
Dryus 2021 年 5 月 28 日 下午 6:16 
@stuff

Hello, I think it's probably this mod.

At War: Defense Platform Longevity 2.8.1 Update

Are you using it?
76561198148577520 2021 年 5 月 26 日 下午 4:14 
I'm getting this weird annoying event: eac_aw_dpl_actions.4 every single in game day. And yes it is this mod I checked. Not only does it pop up every day it also spawns multiple copies of itself ( I think like 6-8 copies I wasn't exactly counting them).
Crazy Old Texan 2021 年 5 月 19 日 下午 1:36 
Still works great...
Bullet 2021 年 4 月 27 日 上午 11:06 
might start using it in 3.*, but im a lil paranoid
Drago Duval 2021 年 4 月 27 日 上午 10:01 
I have been using it and did not see any bug yet, so i thing that it's compatible with 3.*
Cúchulainn 2021 年 4 月 17 日 下午 7:04 
so is this still working in 3.* :0? rmb using this about a year ago and the strike craft were nuts
TheAshenHat 2021 年 4 月 11 日 下午 6:42 
yup, stormfire autocannon strike craft read at 54 units per hanger...just "Slightly" off from base game 8.
Toobist 2021 年 4 月 8 日 上午 7:02 
well if a texan thinks this is a good mod, ill give it a go
Colonizor48 2021 年 3 月 27 日 下午 12:13 
Can you make star bases only use normal strike craft? I lost a game due to the star base ai putting plasma strike craft on star bases instead of normal star bases.
saintkeiran 2021 年 3 月 19 日 下午 2:24 
Noticed an issue with Stormfire Strike Craft - they are reading as having 54 per hanger instead of 8.
Hellshiver 2021 年 3 月 14 日 下午 12:58 
Noticed an oversight on the Combat Computers.

The only place the combat computers, added by this mod, show up is Outposts. Seems wrong, as the description reads "This ship" and not "The defensive platform". I take this to mean it should be equitable on a ship; would I be wrong in this belief?

Assuming it IS an oversight, issue stems from the roles only declaring Outposts as valid targets. Additionally, the Precognitive version is not tagged as an upgrade_to for Sapient, thus the Precognitive version is never used.

Lastly, there is no Autonomous version for Gestalt, either Outpost only or ship version. As posted on your Advanced Ship Sections, issue is due to Gestalts having their own line after Advanced.

Hoping you're able and willing to resolve these issues!
Connan 2021 年 3 月 2 日 下午 3:20 
NSC5? do you mean NSC2 season 5?
maltheal  [作者] 2021 年 1 月 31 日 下午 7:47 
***update***

secondary update carrier behavior increased engagement range and formation distance from 400-1000
maltheal  [作者] 2021 年 1 月 31 日 下午 7:08 
***updated***

fixed certain NSC2 ships not having carrier radar available
IHeartTurd 2021 年 1 月 31 日 下午 7:06 
Ah, no worries! I thought maybe I was doing something wrong. Recharge all you need, I'll just make some battleship and titan carriers ;p
maltheal  [作者] 2021 年 1 月 31 日 下午 4:09 
@IHeartTurd

currently im not up to date with NSC i took a few weeks coding break to recharge and play some games ill get up to date soon
IHeartTurd 2021 年 1 月 31 日 上午 1:25 
First, thanks for keeping these alive!

The carrier radar is not appearing on the NSC Carrier model as an option for the PD slot. But it appears on other models. Halp!
maltheal  [作者] 2021 年 1 月 25 日 下午 1:55 
C:\Documents\Paradox Interactive\Stellaris\mod delete all workshop MOD files unless you make mods do not delete your own mod files that start with ugc

then follow the instructions i have above for descriptor errors
Drowsydude 2021 年 1 月 25 日 上午 10:42 
Having the same problem as Silence for At War: Advanced Ship Sections , this one and At War: Planetary Defense Fleets. couldn't find the right file so i deleted all workshop content and validated. I still having the same issue. Planetary Cannons, Starbase and Defense Platform all work though
Rogueone 2021 年 1 月 16 日 下午 9:27 
Is this compatible with realistic ships?
silence 2021 年 1 月 15 日 下午 12:17 
thx, i wil try it later :)
maltheal  [作者] 2021 年 1 月 15 日 下午 12:01 
Also that might be slightly off because it's from memory or your steam is installed a little different
maltheal  [作者] 2021 年 1 月 15 日 下午 12:00 
@silence go to c:/program files (86)/steam/steam apps/workshop/content/######### find your stellaris mod folder and delete it and validate stellaris your experiencing a steam workshop bug
silence 2021 年 1 月 15 日 上午 10:01 
hm... i have a red triangle. a descript data is missing, i cant activate it. can someone help me pls?
maltheal  [作者] 2021 年 1 月 14 日 下午 7:47 
anytime
Crazy Old Texan 2021 年 1 月 14 日 下午 7:38 
Wat!, oh man that's awesome! Thank you.
maltheal  [作者] 2021 年 1 月 14 日 下午 7:16 
@Crazy Old Texan

i added battlecruiser strike craft sections for you :P
Crazy Old Texan 2021 年 1 月 14 日 下午 7:01 
Strikecraft back on the Battlecruiser would be the shit.
maltheal  [作者] 2021 年 1 月 14 日 下午 6:57 
it doesn't hurt leavng it in there i mean who knows i may someday make a ship section mod for nsc2 :p
Crazy Old Texan 2021 年 1 月 14 日 下午 6:57 
You the man!
maltheal  [作者] 2021 年 1 月 14 日 下午 6:56 
*** updated ***

patched for nsc2

@Crazy Old Texan

should be good now
Crazy Old Texan 2021 年 1 月 14 日 下午 6:55 
Oh, and the battlecruiser can go since it doesn't have strikecraft anymore, I mean if you want to.
Crazy Old Texan 2021 年 1 月 14 日 下午 6:54 
Thank you!
maltheal  [作者] 2021 年 1 月 14 日 下午 6:37 
Ah yes I forgot about nsc's other ship sizes
Crazy Old Texan 2021 年 1 月 14 日 下午 6:29 
size_restriction = { cruiser juggernaut battleship titan escortcarrier Battlecruiser Carrier Flagship military_station_large }
Crazy Old Texan 2021 年 1 月 14 日 下午 6:24 
Thanks for updating the radar but can you make the size restriction this so it's compat with NSC.

size_restriction = { battleship titan escortcarrier Carrier Flagship SCX_Carrier military_station_large }

Please!

maltheal  [作者] 2021 年 1 月 14 日 下午 5:01 
*** UPDATED ***

carrier radar is back in action enjoy :)
Alastair 2021 年 1 月 14 日 下午 12:56 
Sure sure no problem
maltheal  [作者] 2021 年 1 月 12 日 下午 4:58 
@Alastair
im going to bring some better balance to the strike craft including more types of strike craft as well might take a few weeks but the carrier radar has to come first
Alastair 2021 年 1 月 12 日 上午 12:29 
Actually the damage isn't really that high compared to the vanilla I think the vanilla do around 40 average damage, I think only the proton and neutron torpedo bombers do the more.
maltheal  [作者] 2021 年 1 月 11 日 下午 6:16 
Thanks guys :) I'll have that fixed soon
KainDeamon 2021 年 1 月 11 日 下午 2:01 
i can confirm carrier radar not appearing. good luck on fixing it, im really enjoying your mod.
maltheal  [作者] 2021 年 1 月 11 日 上午 7:53 
They are not setup for the new vanilla as they do alot more damage than vanilla I may bump the speed of the late game strike craft as they just don't do well enough against L and XL weapon ranges it's actually sad to see large strike craft fleets get wrecked by long range L weapons and the strike craft not killing a single ship

As for the carrier radar I thought it was there last I checked I'll check if maybe I broke something or it could be a mod conflict
Alastair 2021 年 1 月 11 日 上午 4:39 
So have the strike craft been updated/balanced against the new stats of the vanilla strike craft?

Since IIRC they were recently buffed and now the vanilla strike craft all have 100 accuracy except for the Amoeba since they have crazy high damage per hit. Also the tier 3 normal strike craft have 100% tracking, the Swarm ones have 80%. I think they were also made faster by a fair amount likely so that they can reach their targets faster and stand more of a chance.

So I was wondering if these have been updated/balanced against the new stats or not. I know that none of them had the 100% accuracy or 100% tracking when I checked them out in game, but I don't know if that is a balance decision or not. I think they may have also deployed/recovered slower than the base game ones but I can't remember.

Ow also what happened to the Carrier Radar I couldn't find it anywhere. Is it no longer needed or something?
maltheal  [作者] 2021 年 1 月 4 日 下午 4:55 
yes i am ive been working on it the past couple days
Shrukaihn 2021 年 1 月 4 日 下午 1:33 
Are you planning on updating the At War Starbase mod? Also thanks for the great work!
maltheal  [作者] 2021 年 1 月 4 日 上午 4:24 
I'm going by memory on that the nanite bomber could be from gullies or nsc5 I'm pretty sure it's esc tho I'll double check tonight after work and if it's from another mod I'll make a patch that scales tech requirements to ESC
Rocketman_02 2021 年 1 月 3 日 下午 10:56 
Okay so the new variants are as good as ESC's Tier 5 except of course the Nanite bombers which are op as hell. It's good to have more variety though so I'll make sure to review my options when I've maxed out strike fighter techs