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报告翻译问题






Last week, we played this and for some reason the game breaks and fails to set up after trying to add the expansions. Not sure if something happened to the mod recently. It worked fine without the expansions though :(
https://www.boardgamegeek.com/boardgameexpansion/322546/space-base-biodome
(picture from the Internet, I wrote here)
https://sun9-15.userapi.com/impg/5Mq2ndEl7W45j4o4JlqAbMLcpVbnT9PU6uBpqQ/dBSd9VmlIoA.jpg?size=1154x820&quality=96&sign=6412e2fe38cc982b8c8856c25a0cb47c&type=album
i would be one of the person Chibbell talks, if you have the story deck scanned, i would love to have it there even not scripted, so we can just do the story mode manually.
If you have it all scanned and ready to go I suspect many people would enjoy just having to make do with some manual management of the game state.
function checkDestruct(obj)
if (obj != nil) then
obj.setInvisibleTo(Colors)
obj.interactable = false
end
end
If you play a game with no expansions, it destroys a bunch of objects. If you save a game in progress and try to reload, onLoad fails because it tries to look up a bunch of GUIDs that no longer exist in the save file. This means that the very handy deploy and swap buttons never get created when loading a saved game.
Also an X button to close the start UI window would be helpful for loading saved games since right now the only way to get rid of it is to click start and return the autodealt cards to the sector 1 pile.
Your scripting for the deploy and swap is wonderful, thank you so much for the effort, had a great time with this.