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报告翻译问题






@franzeusq yes, why not? Nothing has changed in vanilla code that could break it.
- I would love a button to toggle this in game, like an on/off switch.
- and if you have districts, a master on/off, and one seperately for each district
Lights On mod is fully compatible with Plazas & Promenades DLC.
Please follow the Plazas & Promenades DLC Compatible modlist.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2863129408
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2863129405
Is there a way to override the game random 'lights on' per building?
i really want to screenshot the night city, but i want to screen all the building when they light up.
but in the game, the light of the windows of the building is light up random.
can you make it stop working for screenshot?
Would it be possible to implement the ability to select which entities have their lights turned on, by any chance (certain props, buildings, etc)?
I'm not sure how that process works, it might be randomized in the shader with help of "randomization" texture (similar to simulation of waving trees/tree leafs).
I'll take a look into it if I find some free time.
A Mod caused an error [ModException]
Details:
System.IndexOutOfRangeException: Array index is out of range.
at OptionsMainPanel.AddUserMods () [0x00000] in <filename unknown>:0
When a building is light on, the building next to it may be completely dark, which is not realistic.
By the by, I second Blood-PawWerewolf's idea. It would be wonderful if we could create a config file determining which buildings should turn off and which won't when we hit the switch.
Basically it would be cool with a draw bridge mod, maybe you can contact boformer to get his code as he doesn't seem to be working on it anymore and hasn't for quite some time