Stellaris

Stellaris

At War: Advanced Ship Sections 2.8.1 update
38 条留言
AncientGatekeeper 2021 年 11 月 3 日 下午 12:49 
Every game tick, I'm getting an event that duplicates itself and keeps coming back. I have enabled debug logging and it was revealed that the event id is eac_aw_dpl_actions.4

Is this event coming from any of the At War mods?
Drago Duval 2021 年 10 月 24 日 下午 4:47 
Can confirm it still work for me in the latest update.
Brennal 2021 年 9 月 20 日 下午 2:49 
If you could update your mods I would very much appreciate it.
Singuto 2021 年 9 月 16 日 下午 12:59 
@CursedAuroran No u
CursedAuroran 2021 年 5 月 17 日 上午 11:45 
why u no work text format
CursedAuroran 2021 年 5 月 17 日 上午 11:45 
@Crazy Old Texan
[quote=maltheal] there will be changes to the balance and i havent tried any of them in 3.0 yet ill be going through all my mods soon and updating them [/quote]
he does have to do something other than that
Crazy Old Texan 2021 年 5 月 16 日 上午 7:54 
3.0 changed nothing in the ship defines so all malheal has do do is change the 2.8 to 3.0 in the mods descriptor file. In other words the mod works fine and the only thing that needs updating is some text.
TehGM 2021 年 5 月 15 日 上午 5:19 
Any ETAs? Not trying to rush by any means, but I am not starting a new game cause I really like At War mods, and instead I check every day - sometimes even multiple times. So it'd be nice to know some approximate when to check again. :Blessing:
CursedAuroran 2021 年 5 月 2 日 上午 10:50 
I will await that update then. I dont want to create some incredibly unbalanced mess because I made it before you made your balance changes
maltheal  [作者] 2021 年 5 月 2 日 上午 8:58 
@cursedAuroran yes you totally can :)

as for updates i am currently in the middle of a class for programming so im a hair busy but as soon as its done all of these are getting updates
iluvstrategy games 2021 年 5 月 2 日 上午 4:40 
please update thanks
Drago Duval 2021 年 4 月 27 日 上午 10:02 
Same as the Carrier Improvement, i have been using this and i still have not seen any bug, so i thing that it's compatible with 3.*
CursedAuroran 2021 年 4 月 27 日 上午 6:29 
heyo malt! love this mod, but with the current "events" surrounding NSC2, I have swapped over to Realistic Ships as a ship class mod, which this mod does not fully support. Would you mind if I made a compatibility patch between this mod and Realistic Ships?
Ghost is dummy thicccccc 2021 年 4 月 20 日 上午 6:57 
Cant wait for the updates. These mods have been the funniest in the game for me.
maltheal  [作者] 2021 年 4 月 18 日 下午 10:22 
there will be changes to the balance and i havent tried any of them in 3.0 yet ill be going through all my mods soon and updating them
WickedFnatic 2021 年 4 月 15 日 下午 6:20 
is it compatible with 3.0?
MrTechMonkey 2021 年 3 月 30 日 上午 8:08 
While I enjoy this nerfing cruiser rush and making carrier based fleets less of a dramatic shift during mid-game . It does kinda make cruisers worthless as anything more than 'I don't have battleships yet but want something with a decent amount of large slots and higher heath than destroyers'.

Carrier cruisers were already insanely inefficient, but you used them because they were the first thing you got with hanger slots. The light carriers don't have enough hanger slots to make them worth swapping over too when the rapid response destroyers are faster, cheaper, have evasion and you already have a bunch of them by the time you get light carriers. Missile cruisers are great tho.
maltheal  [作者] 2021 年 3 月 24 日 上午 12:16 
yes ill be doing some bug fixes and corrections to my mods once 3.0 is released i stopped modding this game cause RL got chaotic but come 3.0 ill be back into modding
Hellshiver 2021 年 3 月 14 日 上午 10:57 
Enjoy the mod, but ran into an oversight,

While playing as a Gestalt empire, you are only given access to the Advanced versions of this mod's computers. The base game adds a Gestalt only line of computers called Autonomous ("tech_combat_computers_autonomous", line 1091 in 00_phys_tech in common/technology) that use the same icon and stats as the Sapient line, minus the ghost signal modifier (00_utilities_roles in common/component_templates, all categories have Sapient then Autonomous templates). Sapient and Precognitive research lines are lock to non-Gestalt ("NOT = { has_ethic = ethic_gestalt_consciousness", line 1023 in 00_phys_tech for Sapient and line 4042 in 00_soc_tech for Precognitive, both in common/technology).

Would you be willing and able to add the Long and Max range computers using this "Autonomous" line?
TheEventHorizon 2021 年 2 月 16 日 下午 2:53 
Will you add Juggernaut sections as well?
ThelianTech 2021 年 2 月 16 日 下午 12:49 
NSC has updated to version 6 I think this might need an update for compatibility but I haven't tried it out yet I will post my findings if it is still compatible
maltheal  [作者] 2020 年 12 月 31 日 下午 10:49 
@MadSquirrel6307

Yes it is I use them both in my private mod collection
MadSquirrel6307 2020 年 12 月 31 日 下午 9:28 
Is this compatible with machine shipset?
maltheal  [作者] 2020 年 12 月 30 日 下午 6:40 
That is a steam issue nsc5 main page has instructions on how to fix
jjdoom905 2020 年 12 月 30 日 下午 2:51 
Hello, the mod says it is missing the descriptor file in the mod menu
fredrowe234 2020 年 12 月 29 日 上午 8:09 
Thank you!
maltheal  [作者] 2020 年 12 月 28 日 下午 5:59 
Anytime 😊
Foxxy Renamon 2020 年 12 月 28 日 下午 4:45 
I'll have to take a look at that one then, thanks!
maltheal  [作者] 2020 年 12 月 28 日 下午 4:33 
Irony mod manager is what I use

paradox one Is kinda crappy
Foxxy Renamon 2020 年 12 月 28 日 下午 3:46 
Yeah looks like that worked. Man I wish there was a functional mod manager for Stellaris, the Paradox one is just so badly made.
SmartCats 2020 年 12 月 28 日 上午 12:16 
@Crazy Old Texan; thx
Foxxy Renamon 2020 年 12 月 28 日 上午 12:02 
Sure thing
maltheal  [作者] 2020 年 12 月 27 日 下午 9:59 
Let me know if it's still there after that
maltheal  [作者] 2020 年 12 月 27 日 下午 9:58 
I believe that is a error with steam the main page of NCS5 has the walkthrough to fix that issue it's pretty easy to do
Foxxy Renamon 2020 年 12 月 27 日 下午 8:00 
Hey I've got some weird bug with this mod, it's telling me that this one and the other At War mod you've got are "Missing Descriptor Files." No idea what this means, any clue?
Crazy Old Texan 2020 年 12 月 27 日 上午 7:47 
SmartCats Put it above NSC other wise you'll have problems with this mod overwriting NSC files.
SmartCats 2020 年 12 月 27 日 上午 1:20 
Does "At War: Advanced Ship Sections" preceed or follow NCS5 in the load order?
Peter34 2020 年 12 月 26 日 上午 10:50 
Thanks for creating an updated version of this mod!