全面战争:战锤2

全面战争:战锤2

75 Blood Kiss + Double Bloodlines
29 条留言
HazardHawk  [作者] 2023 年 2 月 8 日 下午 1:24 
Inter dependency*
HazardHawk  [作者] 2023 年 2 月 8 日 下午 1:23 
In Warhammer, this was a single line setting
In Warhammer 2, this is a three line superintendency where we could only find two of the lines.
In Warhammer 3, I have no idea how deeply interdependent the core number is set yet or how many times it will be reconfigured.
I know there is some more freedom in what can be allowed, but have not invested the time yet to see where that freedom leads and on the flip side how many deeper restrictions are added to manipulate.
If you wish to try for temporary and to play with this, pull the same times from WH3 structure in PFM (export it), modify the numbers the same where they apply, leave this file intact, but delete any accidentally included lines of other entries for compatibility purposes, save, load, and try.
Ballom 2023 年 2 月 8 日 下午 1:07 
@hazardhawk any chance this will be added to tww3?
HazardHawk  [作者] 2022 年 3 月 15 日 下午 8:14 
@Fengxian0830 no worries mate! Mods are options. The reason these options exist are simply to be more options. Never have been a jealous modder!
Fengxian0830 2022 年 3 月 15 日 下午 8:11 
I can tell you from personal experience it seems to be compatible just mentioning it since someone wanted more bloodline lords
悬月教教徒~大佬の似雪 2022 年 3 月 15 日 下午 8:04 
I got it Thank you
HazardHawk  [作者] 2022 年 3 月 15 日 下午 7:55 
@Fengxian0830 it all depends upon the offset ratio you want in difficulty and how much compatibility you want with other mods. The mods I create are what are called minimalist mods meaning they are cleaned of anything not required to be within making them very compatible with almost anything by simple positioning in load order without interfering with what loads after either.

Anyone wishing to play that mod you mention is welcome to do so, but I cannot say anything about compatibility or balance as I have never used it.
Fengxian0830 2022 年 3 月 15 日 下午 5:30 
I’d suggest getting the Dogs of War mod.

Let’s you recruit an unlimited number of bloodline lords if you have 1000 gold per lord
HazardHawk  [作者] 2022 年 3 月 15 日 下午 5:13 
@杀伤力很强的 I did at first increase the number of available Blood Lords. They were set to five double purchases available. Being between LL or standard Lords they were simply too powerful for balance. Playing on the other continent, the Vampire Lords were wiping out the Empire, Dwarves, Greenskins, and all the way to working on Tomb Kings in no time at all seemingly.

If you want more diversity in Lords AND would like access to ranged undead, click my hosted mods and gram recruiting Vampire Sea Captains as Vampire Lords set to be horde type to build the require buildings to use both sets of units.
悬月教教徒~大佬の似雪 2022 年 3 月 14 日 下午 8:00 
There are too few double blood Lords
悬月教教徒~大佬の似雪 2022 年 3 月 14 日 下午 8:00 
I hope there are triple blooded lords or quintuple blooded lords in Warhammer 3
Fengxian0830 2021 年 12 月 17 日 上午 7:00 
Thank you works perfectly for me when moved above SFO.
HazardHawk  [作者] 2021 年 12 月 6 日 下午 5:17 
@Fengxian0830 The mods I have hosted are minimalist mods meaning they change very little with that being only what actually needs accessing. Make a duplicate of the main mod file, rename that duplicate by adding an exclamation point (!) at the beginning of the file name, then drop it into your data folder. When loading up, select the renamed mod rather than this one. Higher on the list in priority will reenable this mod most times. It is usually disabled by a higher loading mod containing the same lines, but those lines were not changed. This means the priority loading files are the originals included in that higher loading order mod rather than this one. Raising that priority corrects the problem more times than not for the mods I usually make. If it doesnt, then it is more complicated to make compatible.
Fengxian0830 2021 年 12 月 6 日 上午 3:26 
Sadly this no longer works with SFO though I'm sure this wasn't intended for SFO anyway
Fengxian0830 2021 年 8 月 11 日 下午 6:13 
Amazing worth restarting my campaign
HazardHawk  [作者] 2021 年 7 月 30 日 下午 10:10 
75 is the max I can make it do. The next setting which works is 60, but that is down rather than up, so my only answer is you must earn the remaining you need through research and as awards.
1day2death 2021 年 7 月 30 日 下午 8:31 
any chance for enough blood kisses to recruit all bloodline generals?
HazardHawk  [作者] 2021 年 1 月 21 日 下午 5:15 
@Kail Honestly do not remember without pulling it up to look. If it is not, it will be (as soon as I get back to it) available for all VCount factions. How will the AI use it? Theoretically it should spread out between standard Lords and Bloodline Lords, but inherent bias will make your choices of use affect the AI choices.
Kail 2021 年 1 月 21 日 下午 2:53 
So, can't see if this has been asked already, so gonna ask it.
Does this affect the AI? Like, if I'm playing as lichdaddy, will I start seeing Vlad running around with a bajillion striggys?
HazardHawk  [作者] 2020 年 12 月 29 日 下午 9:36 
@necronhavok I added screenshots from Sylvania. This is turn 2. One turn to research Book of Blood for the 75 kisses. Turn 2 unlock one each and have two each to recruit.

I reread your comment and think you are misunderstanding. It is double released Bloodline Lords for the price of one. Where there would be a total of 15 normally (three each type), there are now a total of 30 possible (six of each type).
Camalie 2020 年 12 月 29 日 下午 5:31 
No problem and good luck. I'll look forward to any news regarding this mod. Thank you for taking the time to look into this
HazardHawk  [作者] 2020 年 12 月 29 日 下午 3:53 
@Camalie First, thank you. You actually helped me find why sometimes mousing over the Book of Blood tech would say it was only going to give 60 blood kiss. It now says it will give the 75 it actually gives.

Using this little error as example, it is one thing to mod for yourself where you can overlook minor display information and another to mod for others where it all must be correct.

Yes, the tech is reorganized in Resurgence. It is also partially renamed. I can make a submod specifically for Resurgence, but for that I would need to ask permission and before I even do that I need to play that mod a bit to see balancing and what changes they already made. I have it and as soon as I have time to spend time playing I will.
Camalie 2020 年 12 月 29 日 下午 2:21 
from what I understand, the research options themselves are unchanged from vanilla. They've just been relocated and the separate branches are renamed to fit the bloodline theme
HazardHawk  [作者] 2020 年 12 月 29 日 下午 1:49 
@Camalie That mod changes research options. Will keep digging through to find a means, but I need to spend some time playing that mod to see how it works in the game so I dont disable something intended or throw balancing out too far.

@Liandri Честно говоря, пока не знаю.
Liandri 2020 年 12 月 29 日 上午 3:12 
А будут ли уникальные здания для вампиров?
Camalie 2020 年 12 月 26 日 下午 8:55 
that's fine, thank you for taking the time to look into it
HazardHawk  [作者] 2020 年 12 月 26 日 下午 7:39 
@Camalie, I subscribed to it and will take a look. Give me a couple of days though as my internet is acting up.
Camalie 2020 年 12 月 26 日 下午 4:56 
I'm liking this mod already, I do have one request though
Could you make this compatible with this mod? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1255955645
FullAutoAttack 2020 年 12 月 25 日 下午 1:32 
Nice, will check it out