安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Awesome play through mate, really enjoyed watching that. Methodical and tactical. Will add it to the mission description and video link after work today 👌
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2364613402
Custom built town in Malden's Airport.
CQB Environment with lots of cover, furnished interiors for extra immersion, and interior+exterior patrolling enemies.
Methodically clear every building and room and prevent an execution, or don't.
- Added a "Skip Time" function to a laptop on the briefing table. You can now skip forward by 3hrs at a time by hitting the addAction via the laptop.
- Added a second V/Arsenal Container to the staging area.
I personally dislike not being able to customise my loadout in any game, so I always have that virtual arsenal box somewhere close by.
@Tommy hahaha go hard bruv
How To Launch Mission Solo or LAN :
- Go to Multiplayer
- Server browser
- Host Server
- Type in server name, # of players, password
- Choose map on left (Stratis in this case) and the mission "CQB_Destroyer.Stratis" on right.
- Hit Play
??
Mission will feel much better with staged triggers for each new section you enter.
This will prevent enemy rushing you through the ship as @Express Raider noted below.
Ah no mods for graphics. Just editing the screenshots in photoshop afterwards. Adding depth of field, colour grading etc.
I found AI team mates just fall through the ship floor or get stuck on invisible obstacles.
All the best in boarding and breaching ✌️
Anyway I’ll go back in see if I can adjust some paths maybe remove a few AI.
Thanks for taking the time to try it out. Much appreciated mate ✌️
I guess this is the limitation of Arma, which AI can clip through doors and walls. Anyway, I like this mission, although I like the killerbox more :D
Cool mission, or I'm sure it is once I make it there. I'll keep trying.
Just trying something different here. Arma AI clip through walls and floors at the best of times. It’s a miracle they stay on the ship at all 😅😅
Still, a very fun scenario!