Rivals of Aether

Rivals of Aether

Hector
21 条留言
Da Eevster 8 月 27 日 上午 6:22 
This is well done, however I do have some suggestions for improvement.
For one Nair should have two connecting hits, as of now it just feels empty.
Another adjustment should be Neutral B dealing more hits, at least it should have a second hit upon returning, as otherwise you just deal 6% for a lot of endlag.
And make B air stay out a little longer

Less needed but appreciated changes include:
Up B could recieve a little more momentum, at least on higher meter.
Down B could use more purpose for usage, like changing the weapon or using a vulnerary. So you would hold down B for the other options then press a direction to choose and release the B button to get the chosen option, and simply tap it for the mine.
Finally give almost all moves a 30% crit chance upon reaching full meter, to refference the game and to make filling meter more appealing
Java 6 月 22 日 上午 10:42 
No idea if this character is still being worked on right now, but I think overall he's well made. The biggest issue I see is that it feels like Armads' wrath (the meter mechanic) isn't terribly impactful in a match. It can be difficult to fill up (though that's probably mostly a skill issue) but more importantly, losing the meter by taking 30% just makes it feel like it doesn't do much. So I think maybe remove that part of it and he's be just that much better.
welovehomeschool 2 月 8 日 下午 6:55 
is this a base sprite
Karmen General Nomen 2023 年 6 月 3 日 上午 4:49 
Very Good
Henry Stonefist 2021 年 11 月 3 日 下午 4:39 
He's a really tough fighter and i love his overall moveset. But in comparison to base game characters or really any workshop character he's incredibly small, barely can hit others, and gets out-ranged by anyone. I get he is designed around his 8-bit character but if his attacks can't hit anything. If you were to update him to be 50-80% bigger he'd fit in much better.
Enclave 2021 年 10 月 5 日 下午 5:59 
now all we need is eliwood to complete the trio
DaMustaine 2021 年 3 月 31 日 下午 8:58 
Aww hell yea

heck getting a patch

also how did dash attack instakill???
Dors  [作者] 2021 年 3 月 29 日 下午 7:35 
Btw, currently doing a decently big patch soon for this guy. Any input would be appreciated!
Dors  [作者] 2021 年 3 月 29 日 下午 7:34 
I haven't found any desyncs when I played character. Not entirely sure though.
squidaccus 2021 年 3 月 27 日 下午 12:07 
Uh, he instakills with dashattack and causes desyncs online if he starts walking.
DemonDeathAmateur2000 2021 年 1 月 14 日 下午 11:14 
Thanks.

I wanted this since Danny Devito.

Im going to download this epic mod.
DaMustaine 2021 年 1 月 11 日 下午 5:41 
heck
gsgoat 2021 年 1 月 11 日 下午 5:39 
funny axe man
Pnuple 2021 年 1 月 4 日 上午 6:54 
My axe mans not be in smash :steamsad:
squidaccus 2020 年 12 月 29 日 下午 8:17 
Nevermind, figured it out. Thought you had to taunt after the game started.
squidaccus 2020 年 12 月 29 日 下午 8:12 
It says to taunt to enable the voice clips, but that has not worked. How do you enable them?
76561199062690991 2020 年 12 月 28 日 上午 8:02 
finally a fire emblem character that's not a sword character.

thank god :steamthumbsup:
Blazing_Bowman 2020 年 12 月 27 日 下午 1:12 
yay ike is finally here
GoodraFan706 2020 年 12 月 25 日 上午 10:16 
it doesn't help that the move also has short range, making it very hard to hit overall. other than that, i like the character, and i've been waiting for hector for a while.
GoodraFan706 2020 年 12 月 25 日 上午 10:15 
can you please fix his dash attack? i don't like how, while he has good movement speed, when using dash attack he loses all of his momentum.
G. Possum 2020 年 12 月 24 日 上午 10:50 
"Is that another Fire Emblem character"